Netplay: Implement batching for Wiimotes.

This commit is contained in:
Admiral H. Curtiss
2022-09-25 04:02:53 +02:00
parent aade584180
commit a1563f2def
3 changed files with 50 additions and 31 deletions

View File

@ -2051,42 +2051,41 @@ u64 NetPlayClient::GetInitialRTCValue() const
}
// called from ---CPU--- thread
bool NetPlayClient::WiimoteUpdate(int wiimote_number,
WiimoteEmu::SerializedWiimoteState* target_state)
bool NetPlayClient::WiimoteUpdate(const std::span<WiimoteDataBatchEntry>& entries)
{
for (const WiimoteDataBatchEntry& entry : entries)
{
const int local_wiimote = InGameWiimoteToLocalWiimote(wiimote_number);
DEBUG_LOG_FMT(
NETPLAY,
"Entering WiimoteUpdate() with wiimote_number {}, local_wiimote {}, target_state [{:02x}]",
wiimote_number, local_wiimote,
fmt::join(std::span(target_state->data.data(), target_state->length), ", "));
const int local_wiimote = InGameWiimoteToLocalWiimote(entry.wiimote);
DEBUG_LOG_FMT(NETPLAY,
"Entering WiimoteUpdate() with wiimote {}, local_wiimote {}, state [{:02x}]",
entry.wiimote, local_wiimote,
fmt::join(std::span(entry.state->data.data(), entry.state->length), ", "));
if (local_wiimote < 4)
{
sf::Packet packet;
packet << MessageID::WiimoteData;
if (AddLocalWiimoteToBuffer(local_wiimote, *target_state, packet))
if (AddLocalWiimoteToBuffer(local_wiimote, *entry.state, packet))
SendAsync(std::move(packet));
}
}
// Now, we either use the data pushed earlier, or wait for the
// other clients to send it to us
while (m_wiimote_buffer[wiimote_number].Size() == 0)
{
if (!m_is_running.IsSet())
// Now, we either use the data pushed earlier, or wait for the
// other clients to send it to us
while (m_wiimote_buffer[entry.wiimote].Size() == 0)
{
return false;
if (!m_is_running.IsSet())
{
return false;
}
m_wii_pad_event.Wait();
}
m_wii_pad_event.Wait();
m_wiimote_buffer[entry.wiimote].Pop(*entry.state);
DEBUG_LOG_FMT(NETPLAY, "Exiting WiimoteUpdate() with wiimote {}, state [{:02x}]", entry.wiimote,
fmt::join(std::span(entry.state->data.data(), entry.state->length), ", "));
}
m_wiimote_buffer[wiimote_number].Pop(*target_state);
DEBUG_LOG_FMT(NETPLAY, "Exiting WiimoteUpdate() with wiimote_number {}, target_state [{:02x}]",
wiimote_number,
fmt::join(std::span(target_state->data.data(), target_state->length), ", "));
return true;
}
@ -2681,12 +2680,12 @@ bool SerialInterface::CSIDevice_GCController::NetPlay_GetInput(int pad_num, GCPa
return false;
}
bool NetPlay::NetPlay_GetWiimoteData(int wiimote, WiimoteEmu::SerializedWiimoteState* target_state)
bool NetPlay::NetPlay_GetWiimoteData(const std::span<NetPlayClient::WiimoteDataBatchEntry>& entries)
{
std::lock_guard lk(crit_netplay_client);
if (netplay_client)
return netplay_client->WiimoteUpdate(wiimote, target_state);
return netplay_client->WiimoteUpdate(entries);
return false;
}