Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@739 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2008-10-02 03:26:08 +00:00
parent f83057262b
commit a1837662a0
8 changed files with 131 additions and 71 deletions

View File

@ -71,6 +71,7 @@ void Config::Load()
iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
iniFile.Get("Settings", "LogLevel", &iLog, 0);
iniFile.Get("Settings", "Multisample", &iMultisampleMode, 0);
if(iMultisampleMode == 0)
iMultisampleMode = 1;
@ -107,6 +108,7 @@ void Config::Save()
iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
iniFile.Set("Settings", "DumpTextures", bDumpTextures);
iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
iniFile.Set("Settings", "LogLevel", iLog);
iniFile.Set("Settings", "Multisample", iMultisampleMode);
iniFile.Set("Settings", "TexDumpPath", texDumpPath);
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
@ -185,6 +187,17 @@ bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int he
return SaveTGA(filename, width, height, &data[0]);
}
bool SaveData(const char* filename, const char* data)
{
FILE* f = fopen(filename, "wb");
if (f == NULL)
return false;
fwrite(data, strlen(data), 1, f);
fclose(f);
return true;
}
#ifdef _WIN32
// The one for Linux is in Linux/Linux.cpp
static HANDLE hConsole = NULL;