mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@739 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -117,6 +117,7 @@ extern int frameCount;
|
||||
#define CONF_PRIMLOG 2
|
||||
#define CONF_SAVETEXTURES 4
|
||||
#define CONF_SAVETARGETS 8
|
||||
#define CONF_SAVESHADERS 16
|
||||
|
||||
struct Config
|
||||
{
|
||||
@ -226,6 +227,7 @@ void HandleGLError();
|
||||
void InitLUTs();
|
||||
bool SaveTGA(const char* filename, int width, int height, void* pdata);
|
||||
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
|
||||
bool SaveData(const char* filename, const char* pdata);
|
||||
|
||||
#if defined(_MSC_VER) && !defined(__x86_64__) && !defined(_M_X64)
|
||||
void * memcpy_amd(void *dest, const void *src, size_t n);
|
||||
|
Reference in New Issue
Block a user