Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@739 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2008-10-02 03:26:08 +00:00
parent f83057262b
commit a1837662a0
8 changed files with 131 additions and 71 deletions

View File

@ -115,6 +115,9 @@ class PixelShaderMngr
static void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4);
static void SetPSConstant4fv(int const_number, const float *f);
static void SetPSTextureDims(int texid);
public:
static void Init();
static void Cleanup();