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Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@739 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -115,6 +115,9 @@ class PixelShaderMngr
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static void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4);
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static void SetPSConstant4fv(int const_number, const float *f);
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static void SetPSTextureDims(int texid);
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public:
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static void Init();
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static void Cleanup();
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