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AudioCommon: Implement WASAPI
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@ -10,6 +10,7 @@
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#include "AudioCommon/OpenALStream.h"
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#include "AudioCommon/OpenSLESStream.h"
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#include "AudioCommon/PulseAudioStream.h"
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#include "AudioCommon/WASAPIStream.h"
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#include "AudioCommon/XAudio2Stream.h"
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#include "AudioCommon/XAudio2_7Stream.h"
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#include "Common/Common.h"
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@ -50,6 +51,8 @@ void InitSoundStream()
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g_sound_stream = std::make_unique<PulseAudio>();
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else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid())
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g_sound_stream = std::make_unique<OpenSLESStream>();
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else if (backend == BACKEND_WASAPI && WASAPIStream::isValid())
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g_sound_stream = std::make_unique<WASAPIStream>();
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if (!g_sound_stream || !g_sound_stream->Init())
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{
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@ -110,6 +113,9 @@ std::vector<std::string> GetSoundBackends()
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backends.push_back(BACKEND_OPENAL);
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if (OpenSLESStream::isValid())
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backends.push_back(BACKEND_OPENSLES);
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if (WASAPIStream::isValid())
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backends.push_back(BACKEND_WASAPI);
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return backends;
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}
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@ -128,7 +134,7 @@ bool SupportsDPL2Decoder(const std::string& backend)
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bool SupportsLatencyControl(const std::string& backend)
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{
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return backend == BACKEND_OPENAL;
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return backend == BACKEND_OPENAL || backend == BACKEND_WASAPI;
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}
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bool SupportsVolumeChanges(const std::string& backend)
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@ -136,7 +142,8 @@ bool SupportsVolumeChanges(const std::string& backend)
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// FIXME: this one should ask the backend whether it supports it.
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// but getting the backend from string etc. is probably
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// too much just to enable/disable a stupid slider...
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return backend == BACKEND_CUBEB || backend == BACKEND_OPENAL || backend == BACKEND_XAUDIO2;
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return backend == BACKEND_CUBEB || backend == BACKEND_OPENAL || backend == BACKEND_XAUDIO2 ||
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backend == BACKEND_WASAPI;
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}
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void UpdateSoundStream()
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@ -231,4 +238,4 @@ void ToggleMuteVolume()
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isMuted = !isMuted;
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UpdateSoundStream();
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}
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}
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} // namespace AudioCommon
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