Do special handling of texture coordinate generation if there is only a position and texture coordinate present.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4801 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2010-01-11 00:44:40 +00:00
parent 175162e661
commit a19be73be3
5 changed files with 73 additions and 30 deletions

View File

@ -31,7 +31,7 @@ namespace TransformUnit
void TransformPosition(const InputVertexData *src, OutputVertexData *dst);
void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst);
void TransformColor(const InputVertexData *src, OutputVertexData *dst);
void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst);
void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool specialCase);
}
#endif