Merge branch 'master' into GLSL-master

Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
This commit is contained in:
degasus
2013-03-06 15:59:29 +01:00
443 changed files with 16217 additions and 6374 deletions

View File

@ -19,7 +19,7 @@
#include "RenderBase.h"
#include "../GLInterface.h"
#include "EGL.h"
#include "EGL_X11.h"
// Show the current FPS
void cInterfaceEGL::UpdateFPSDisplay(const char *text)
@ -141,7 +141,7 @@ bool cInterfaceEGL::Create(void *&window_handle)
return false;
}
GLWin.egl_surf = eglCreateWindowSurface(GLWin.egl_dpy, config, GLWin.win, NULL);
GLWin.egl_surf = eglCreateWindowSurface(GLWin.egl_dpy, config, (NativeWindowType)GLWin.win, NULL);
if (!GLWin.egl_surf) {
ERROR_LOG(VIDEO, "Error: eglCreateWindowSurface failed\n");
return false;

View File

@ -20,6 +20,7 @@
#include <EGL/egl.h>
#ifdef USE_GLES
#include <GLES2/gl2.h>
#include <X11/Xutil.h>
#else
#include <GL/glxew.h>
#include <GL/gl.h>

View File

@ -23,11 +23,11 @@ protected:
u32 s_backbuffer_width;
u32 s_backbuffer_height;
public:
virtual void Swap() = 0;
virtual void UpdateFPSDisplay(const char *Text) = 0;
virtual bool Create(void *&window_handle) = 0;
virtual bool MakeCurrent() = 0;
virtual void Shutdown() = 0;
virtual void Swap() {}
virtual void UpdateFPSDisplay(const char *Text) {}
virtual bool Create(void *&window_handle) { return true; }
virtual bool MakeCurrent() { return true; }
virtual void Shutdown() {}
virtual void SwapInterval(int Interval) { }
virtual u32 GetBackBufferWidth() { return s_backbuffer_width; }