Merge branch 'master' into GLSL-master

Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
This commit is contained in:
degasus
2013-03-06 15:59:29 +01:00
443 changed files with 16217 additions and 6374 deletions

View File

@ -173,7 +173,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
DestroyDeviceObjects();
return;
}
memcpy(pVertices, LocalVBuffer, datasize);
memcpy(pVertices, s_pBaseBufferPointer,, datasize);
m_vertex_buffers[m_current_vertex_buffer]->Unlock();
LockMode = D3DLOCK_NOOVERWRITE;
@ -191,12 +191,12 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
}
if(TdataSize)
{
memcpy(pIndices, TIBuffer, TdataSize * sizeof(u16));
memcpy(pIndices, GetTriangleIndexBuffer(), TdataSize * sizeof(u16));
pIndices += TdataSize;
}
if(LDataSize)
{
memcpy(pIndices, LIBuffer, LDataSize * sizeof(u16));
memcpy(pIndices, GetLineIndexBuffer(), LDataSize * sizeof(u16));
pIndices += LDataSize;
}
m_index_buffers[m_current_index_buffer]->Unlock();
@ -280,10 +280,15 @@ void VertexManager::DrawVertexArray(int stride)
{
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
D3DPT_TRIANGLELIST,
<<<<<<< HEAD
0, numverts, triangles,
TIBuffer,
=======
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(),
GetTriangleIndexBuffer(),
>>>>>>> master
D3DFMT_INDEX16,
LocalVBuffer,
s_pBaseBufferPointer,
stride)))
{
DumpBadShaders();
@ -294,10 +299,15 @@ void VertexManager::DrawVertexArray(int stride)
{
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
D3DPT_LINELIST,
<<<<<<< HEAD
0, numverts, lines,
LIBuffer,
=======
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(),
GetLineIndexBuffer(),
>>>>>>> master
D3DFMT_INDEX16,
LocalVBuffer,
s_pBaseBufferPointer,
stride)))
{
DumpBadShaders();
@ -308,10 +318,15 @@ void VertexManager::DrawVertexArray(int stride)
{
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
D3DPT_POINTLIST,
<<<<<<< HEAD
0, numverts, points,
PIBuffer,
=======
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(),
GetPointIndexBuffer(),
>>>>>>> master
D3DFMT_INDEX16,
LocalVBuffer,
s_pBaseBufferPointer,
stride)))
{
DumpBadShaders();
@ -322,7 +337,10 @@ void VertexManager::DrawVertexArray(int stride)
void VertexManager::vFlush()
{
<<<<<<< HEAD
VideoFifo_CheckEFBAccess();
=======
>>>>>>> master
u32 usedtextures = 0;
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
if (bpmem.tevorders[i / 2].getEnable(i & 1))
@ -413,7 +431,6 @@ shader_fail:
m_index_buffer_cursor += IndexGenerator::GetTriangleindexLen() + IndexGenerator::GetLineindexLen() + IndexGenerator::GetPointindexLen();
m_vertex_buffer_cursor += IndexGenerator::GetNumVerts() * stride;
}
ResetBuffer();
}
}