Merge branch 'master' into GLSL-master

Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
This commit is contained in:
degasus
2013-03-06 15:59:29 +01:00
443 changed files with 16217 additions and 6374 deletions

View File

@ -24,6 +24,7 @@
#include <cstdio>
#include "GLUtil.h"
#include "WxUtils.h"
#include "FileUtil.h"
@ -962,20 +963,23 @@ void Renderer::SetBlendMode(bool forceUpdate)
s_blendMode = newval;
}
void DumpFrame(const std::vector<u8>& data, int w, int h)
{
#if defined(HAVE_LIBAV) || defined(_WIN32)
if (g_ActiveConfig.bDumpFrames && !data.empty())
{
AVIDump::AddFrame(&data[0], w, h);
}
#endif
}
// This function has the final picture. We adjust the aspect ratio here.
void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
{
static int w = 0, h = 0;
if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
{
if (g_ActiveConfig.bDumpFrames && frame_data)
{
#ifdef _WIN32
AVIDump::AddFrame(frame_data);
#elif defined HAVE_LIBAV
AVIDump::AddFrame((u8*)frame_data, w, h);
#endif
}
DumpFrame(frame_data, w, h);
Core::Callback_VideoCopiedToXFB(false);
return;
}
@ -985,14 +989,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
if (g_ActiveConfig.VirtualXFBEnabled() && (!xfbSourceList || xfbCount == 0))
{
if (g_ActiveConfig.bDumpFrames && frame_data)
{
#ifdef _WIN32
AVIDump::AddFrame(frame_data);
#elif defined HAVE_LIBAV
AVIDump::AddFrame((u8*)frame_data, w, h);
#endif
}
DumpFrame(frame_data, w, h);
Core::Callback_VideoCopiedToXFB(false);
return;
}
@ -1117,16 +1114,15 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
if (g_ActiveConfig.bDumpFrames)
{
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
if (!frame_data || w != flipped_trc.GetWidth() ||
if (frame_data.empty() || w != flipped_trc.GetWidth() ||
h != flipped_trc.GetHeight())
{
if (frame_data) delete[] frame_data;
w = flipped_trc.GetWidth();
h = flipped_trc.GetHeight();
frame_data = new char[3 * w * h];
frame_data.resize(3 * w * h);
}
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(flipped_trc.left, flipped_trc.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, frame_data);
glReadPixels(flipped_trc.left, flipped_trc.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, &frame_data[0]);
if (GL_REPORT_ERROR() == GL_NO_ERROR && w > 0 && h > 0)
{
if (!bLastFrameDumped)
@ -1147,12 +1143,11 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
}
if (bAVIDumping)
{
#ifdef _WIN32
AVIDump::AddFrame(frame_data);
#else
FlipImageData((u8*)frame_data, w, h);
AVIDump::AddFrame((u8*)frame_data, w, h);
#ifndef _WIN32
FlipImageData(&frame_data[0], w, h);
#endif
AVIDump::AddFrame(&frame_data[0], w, h);
}
bLastFrameDumped = true;
@ -1164,12 +1159,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
{
if (bLastFrameDumped && bAVIDumping)
{
if (frame_data)
{
delete[] frame_data;
frame_data = NULL;
w = h = 0;
}
std::vector<u8>().swap(frame_data);
w = h = 0;
AVIDump::Stop();
bAVIDumping = false;
OSD::AddMessage("Stop dumping frames", 2000);
@ -1183,9 +1174,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
std::string movie_file_name;
w = GetTargetRectangle().GetWidth();
h = GetTargetRectangle().GetHeight();
frame_data = new char[3 * w * h];
frame_data.resize(3 * w * h);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(GetTargetRectangle().left, GetTargetRectangle().bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, frame_data);
glReadPixels(GetTargetRectangle().left, GetTargetRectangle().bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, &frame_data[0]);
if (GL_REPORT_ERROR() == GL_NO_ERROR)
{
if (!bLastFrameDumped)
@ -1196,21 +1187,17 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
OSD::AddMessage("Error opening framedump.raw for writing.", 2000);
else
{
char msg [255];
sprintf(msg, "Dumping Frames to \"%s\" (%dx%d RGB24)", movie_file_name.c_str(), w, h);
OSD::AddMessage(msg, 2000);
OSD::AddMessage(StringFromFormat("Dumping Frames to \"%s\" (%dx%d RGB24)", movie_file_name.c_str(), w, h).c_str(), 2000);
}
}
if (pFrameDump)
{
FlipImageData((u8*)frame_data, w, h);
pFrameDump.WriteBytes(frame_data, w * 3 * h);
FlipImageData(&frame_data[0], w, h);
pFrameDump.WriteBytes(&frame_data[0], w * 3 * h);
pFrameDump.Flush();
}
bLastFrameDumped = true;
}
delete[] frame_data;
}
else
{
@ -1399,6 +1386,7 @@ void Renderer::SetDepthMode()
else
{
// if the test is disabled write is disabled too
// TODO: When PE performance metrics are being emulated via occlusion queries, we should (probably?) enable depth test with depth function ALWAYS here
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
}
@ -1522,7 +1510,7 @@ void TakeScreenshot(ScrStrct* threadStruct)
// Save the screenshot and finally kill the wxImage object
// This is really expensive when saving to PNG, but not at all when using BMP
threadStruct->img->SaveFile(wxString::FromAscii(threadStruct->filename.c_str()),
threadStruct->img->SaveFile(StrToWxStr(threadStruct->filename),
wxBITMAP_TYPE_PNG);
threadStruct->img->Destroy();