Merge branch 'master' into GLSL-master

Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
This commit is contained in:
degasus
2013-03-06 15:59:29 +01:00
443 changed files with 16217 additions and 6374 deletions

View File

@ -40,6 +40,7 @@
#include "FileUtil.h"
#include "Debugger.h"
#include "StreamBuffer.h"
#include "PerfQueryBase.h"
#include "main.h"
@ -99,21 +100,21 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
u32 index_size = (triangle_index_size+line_index_size+point_index_size) * sizeof(u16);
s_vertexBuffer->Alloc(vertex_data_size, stride);
u32 offset = s_vertexBuffer->Upload(LocalVBuffer, vertex_data_size);
u32 offset = s_vertexBuffer->Upload(GetVertexBuffer(), vertex_data_size);
s_baseVertex = offset / stride;
s_indexBuffer->Alloc(index_size);
if(triangle_index_size)
{
s_offset[0] = s_indexBuffer->Upload((u8*)TIBuffer, triangle_index_size * sizeof(u16));
s_offset[0] = s_indexBuffer->Upload((u8*)GetTriangleIndexBuffer(), triangle_index_size * sizeof(u16));
}
if(line_index_size)
{
s_offset[1] = s_indexBuffer->Upload((u8*)LIBuffer, line_index_size * sizeof(u16));
s_offset[1] = s_indexBuffer->Upload((u8*)GetLineIndexBuffer(), line_index_size * sizeof(u16));
}
if(point_index_size)
{
s_offset[2] = s_indexBuffer->Upload((u8*)PIBuffer, point_index_size * sizeof(u16));
s_offset[2] = s_indexBuffer->Upload((u8*)GetPointIndexBuffer(), point_index_size * sizeof(u16));
}
}
@ -159,7 +160,6 @@ void VertexManager::Draw(u32 stride)
void VertexManager::vFlush()
{
VideoFifo_CheckEFBAccess();
#if defined(_DEBUG) || defined(DEBUGFAST)
PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGen.numTexGens,
xfregs.numChan.numColorChans, xfregs.dualTexTrans.enabled, bpmem.ztex2.op,
@ -215,6 +215,7 @@ void VertexManager::vFlush()
{
if (usedtextures & (1 << i))
{
TextureCache::SetNextStage(i);
g_renderer->SetSamplerState(i % 4, i / 4);
FourTexUnits &tex = bpmem.tex[i >> 2];
TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
@ -271,7 +272,10 @@ void VertexManager::vFlush()
g_nativeVertexFmt->SetupVertexPointers();
GL_REPORT_ERRORD();
g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
Draw(stride);
g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
//ERROR_LOG(VIDEO, "PerfQuery result: %d", g_perf_query->GetQueryResult(bpmem.zcontrol.early_ztest ? PQ_ZCOMP_OUTPUT_ZCOMPLOC : PQ_ZCOMP_OUTPUT));
// run through vertex groups again to set alpha
if (useDstAlpha && !dualSourcePossible)
@ -299,7 +303,6 @@ void VertexManager::vFlush()
}
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
ResetBuffer();
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
{
@ -307,10 +310,12 @@ void VertexManager::vFlush()
ProgramShaderCache::PCacheEntry prog = ProgramShaderCache::GetShaderProgram();
char strfile[255];
sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
std::ofstream fps(strfile);
std::ofstream fps;
OpenFStream(fps, strfile, std::ios_base::out);
fps << prog.shader.strpprog.c_str();
sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
std::ofstream fvs(strfile);
std::ofstream fvs;
OpenFStream(fvs, strfile, std::ios_base::out);
fvs << prog.shader.strvprog.c_str();
}