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https://github.com/dolphin-emu/dolphin.git
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OpenGL GUI: Disabled render to separate window options when we are not using that option
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2312 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -159,11 +159,6 @@ void ConfigDialog::CreateGUIControls()
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m_RenderToMainWindow = new wxCheckBox(m_PageGeneral, ID_RENDERTOMAINWINDOW, wxT("Render to main window"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_RenderToMainWindow->SetValue(g_Config.renderToMainframe);
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m_StretchToFit = new wxCheckBox(m_PageGeneral, ID_STRETCHTOFIT, wxT("Stretch to fit"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_StretchToFit->SetToolTip
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(wxT("This will use the game's native resolution and stretch it to fill the"
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"\nwindow instead of changing the internal display resolution. It"
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"\nmay result in a slightly blurrier image, but it may also give a higher"
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"\nFPS if you have a slow graphics card."));
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m_StretchToFit->SetValue(g_Config.bStretchToFit);
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m_KeepAR = new wxCheckBox(m_PageGeneral, ID_KEEPAR, wxT("Keep 4:3 aspect ratio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_KeepAR->SetValue(g_Config.bKeepAR);
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@ -185,6 +180,23 @@ void ConfigDialog::CreateGUIControls()
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m_RenderBackend = new wxComboBox(m_PageGeneral, ID_RENDERBACKEND, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_RenderBackend, 0, wxDefaultValidator);
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m_RenderBackend->SetValue(wxString::FromAscii(g_Config.iBackend));
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// Tool tips
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m_Fullscreen->SetToolTip(wxT(
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"This option use a separate rendering window and can only be used when"
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" 'Render to main window' is unchecked. The only way to exit this mode\n"
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" is with Alt + F4 (that also close Dolphin)."
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));
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m_StretchToFit->SetToolTip(wxT(
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"This will use the game's native resolution and stretch it to fill the"
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"\nwindow instead of changing the internal display resolution. It"
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"\nmay result in a slightly blurrier image, but it may also give a higher"
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"\nFPS if you have a slow graphics card."));
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m_FullscreenCB->SetToolTip(wxT(
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"Select resolution for the (separate window) fullscreen mode."));
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// This almost sounds like an unnecessary option
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m_WindowResolutionCB->SetToolTip(wxT(
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"Select initial resolution for the separate rendering window."));
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// Enhancements
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sbEnhancements = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Enhancements"));
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@ -603,6 +615,11 @@ void ConfigDialog::TexturePathChange(wxFileDirPickerEvent& event)
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void ConfigDialog::UpdateGUI()
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{
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// These options are for the separate rendering window
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m_Fullscreen->Enable(!g_Config.renderToMainframe);
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m_FullscreenCB->Enable(!g_Config.renderToMainframe);
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m_WindowResolutionCB->Enable(!g_Config.renderToMainframe);
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// Update screen size labels
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m_TextScreenWidth->SetLabel(wxString::Format("Width: %i", g_Config.iScreenWidth));
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m_TextScreenHeight->SetLabel(wxString::Format("Height: %i", g_Config.iScreenHeight));
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