OpenGL GUI: Disabled render to separate window options when we are not using that option

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2312 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-19 11:28:55 +00:00
parent bdd02fb1b6
commit a1cd6c982e
3 changed files with 35 additions and 8 deletions

View File

@ -142,7 +142,7 @@ void DllConfig(HWND _hParent)
char szBuffer[100];
sprintf(szBuffer,"%dx%d", dmi.dmPelsWidth, dmi.dmPelsHeight);
std::string strBuffer(szBuffer);
// Create a check loop to check every pointer of resos to see if the res is added or not
// Create a check loop to check every pointer of resolutions to see if the res is added or not
int b = 0;
bool resFound = false;
while (b < i && !resFound)
@ -151,8 +151,8 @@ void DllConfig(HWND _hParent)
resFound = (resos[b] == strBuffer);
b++;
}
// Add the resolution
if (!resFound)
// Add the res
{
resos[i] = strBuffer;
i++;
@ -161,6 +161,14 @@ void DllConfig(HWND _hParent)
}
ZeroMemory(&dmi, sizeof(dmi));
}
// Check if at least one resolution was found. If we don't and the resolution array is empty
// CreateGUIControls() will crash because the array is empty.
if (frame->arrayStringFor_FullscreenCB.size() == 0)
{
frame->AddFSReso("<No resolutions found>");
frame->AddWindowReso("<No resolutions found>");
}
// ----------------------------
// Create the controls and show the window