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https://github.com/dolphin-emu/dolphin.git
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OpenGL GUI: Disabled render to separate window options when we are not using that option
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2312 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -159,11 +159,6 @@ void ConfigDialog::CreateGUIControls()
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m_RenderToMainWindow = new wxCheckBox(m_PageGeneral, ID_RENDERTOMAINWINDOW, wxT("Render to main window"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_RenderToMainWindow = new wxCheckBox(m_PageGeneral, ID_RENDERTOMAINWINDOW, wxT("Render to main window"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_RenderToMainWindow->SetValue(g_Config.renderToMainframe);
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m_RenderToMainWindow->SetValue(g_Config.renderToMainframe);
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m_StretchToFit = new wxCheckBox(m_PageGeneral, ID_STRETCHTOFIT, wxT("Stretch to fit"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_StretchToFit = new wxCheckBox(m_PageGeneral, ID_STRETCHTOFIT, wxT("Stretch to fit"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_StretchToFit->SetToolTip
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(wxT("This will use the game's native resolution and stretch it to fill the"
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"\nwindow instead of changing the internal display resolution. It"
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"\nmay result in a slightly blurrier image, but it may also give a higher"
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"\nFPS if you have a slow graphics card."));
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m_StretchToFit->SetValue(g_Config.bStretchToFit);
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m_StretchToFit->SetValue(g_Config.bStretchToFit);
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m_KeepAR = new wxCheckBox(m_PageGeneral, ID_KEEPAR, wxT("Keep 4:3 aspect ratio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_KeepAR = new wxCheckBox(m_PageGeneral, ID_KEEPAR, wxT("Keep 4:3 aspect ratio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_KeepAR->SetValue(g_Config.bKeepAR);
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m_KeepAR->SetValue(g_Config.bKeepAR);
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@ -185,6 +180,23 @@ void ConfigDialog::CreateGUIControls()
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m_RenderBackend = new wxComboBox(m_PageGeneral, ID_RENDERBACKEND, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_RenderBackend, 0, wxDefaultValidator);
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m_RenderBackend = new wxComboBox(m_PageGeneral, ID_RENDERBACKEND, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_RenderBackend, 0, wxDefaultValidator);
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m_RenderBackend->SetValue(wxString::FromAscii(g_Config.iBackend));
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m_RenderBackend->SetValue(wxString::FromAscii(g_Config.iBackend));
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// Tool tips
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m_Fullscreen->SetToolTip(wxT(
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"This option use a separate rendering window and can only be used when"
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" 'Render to main window' is unchecked. The only way to exit this mode\n"
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" is with Alt + F4 (that also close Dolphin)."
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));
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m_StretchToFit->SetToolTip(wxT(
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"This will use the game's native resolution and stretch it to fill the"
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"\nwindow instead of changing the internal display resolution. It"
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"\nmay result in a slightly blurrier image, but it may also give a higher"
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"\nFPS if you have a slow graphics card."));
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m_FullscreenCB->SetToolTip(wxT(
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"Select resolution for the (separate window) fullscreen mode."));
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// This almost sounds like an unnecessary option
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m_WindowResolutionCB->SetToolTip(wxT(
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"Select initial resolution for the separate rendering window."));
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// Enhancements
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// Enhancements
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sbEnhancements = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Enhancements"));
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sbEnhancements = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Enhancements"));
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@ -603,6 +615,11 @@ void ConfigDialog::TexturePathChange(wxFileDirPickerEvent& event)
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void ConfigDialog::UpdateGUI()
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void ConfigDialog::UpdateGUI()
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{
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{
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// These options are for the separate rendering window
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m_Fullscreen->Enable(!g_Config.renderToMainframe);
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m_FullscreenCB->Enable(!g_Config.renderToMainframe);
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m_WindowResolutionCB->Enable(!g_Config.renderToMainframe);
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// Update screen size labels
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// Update screen size labels
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m_TextScreenWidth->SetLabel(wxString::Format("Width: %i", g_Config.iScreenWidth));
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m_TextScreenWidth->SetLabel(wxString::Format("Width: %i", g_Config.iScreenWidth));
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m_TextScreenHeight->SetLabel(wxString::Format("Height: %i", g_Config.iScreenHeight));
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m_TextScreenHeight->SetLabel(wxString::Format("Height: %i", g_Config.iScreenHeight));
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@ -49,6 +49,9 @@ class ConfigDialog : public wxDialog
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void AddAAMode(int mode);
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void AddAAMode(int mode);
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void CreateGUIControls();
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void CreateGUIControls();
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// Combo box lists, this one needs to be public
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wxArrayString arrayStringFor_FullscreenCB;
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private:
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private:
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DECLARE_EVENT_TABLE();
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DECLARE_EVENT_TABLE();
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@ -79,7 +82,6 @@ class ConfigDialog : public wxDialog
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#ifndef _WIN32
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#ifndef _WIN32
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wxCheckBox *m_HideCursor;
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wxCheckBox *m_HideCursor;
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#endif
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#endif
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wxArrayString arrayStringFor_FullscreenCB;
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wxComboBox *m_FullscreenCB;
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wxComboBox *m_FullscreenCB;
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wxArrayString arrayStringFor_WindowResolutionCB;
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wxArrayString arrayStringFor_WindowResolutionCB;
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wxComboBox *m_WindowResolutionCB;
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wxComboBox *m_WindowResolutionCB;
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@ -142,7 +142,7 @@ void DllConfig(HWND _hParent)
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char szBuffer[100];
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char szBuffer[100];
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sprintf(szBuffer,"%dx%d", dmi.dmPelsWidth, dmi.dmPelsHeight);
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sprintf(szBuffer,"%dx%d", dmi.dmPelsWidth, dmi.dmPelsHeight);
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std::string strBuffer(szBuffer);
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std::string strBuffer(szBuffer);
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// Create a check loop to check every pointer of resos to see if the res is added or not
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// Create a check loop to check every pointer of resolutions to see if the res is added or not
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int b = 0;
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int b = 0;
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bool resFound = false;
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bool resFound = false;
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while (b < i && !resFound)
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while (b < i && !resFound)
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@ -151,8 +151,8 @@ void DllConfig(HWND _hParent)
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resFound = (resos[b] == strBuffer);
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resFound = (resos[b] == strBuffer);
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b++;
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b++;
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}
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}
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// Add the resolution
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if (!resFound)
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if (!resFound)
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// Add the res
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{
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{
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resos[i] = strBuffer;
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resos[i] = strBuffer;
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i++;
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i++;
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@ -161,6 +161,14 @@ void DllConfig(HWND _hParent)
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}
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}
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ZeroMemory(&dmi, sizeof(dmi));
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ZeroMemory(&dmi, sizeof(dmi));
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}
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}
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// Check if at least one resolution was found. If we don't and the resolution array is empty
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// CreateGUIControls() will crash because the array is empty.
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if (frame->arrayStringFor_FullscreenCB.size() == 0)
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{
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frame->AddFSReso("<No resolutions found>");
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frame->AddWindowReso("<No resolutions found>");
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}
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// ----------------------------
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// ----------------------------
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// Create the controls and show the window
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// Create the controls and show the window
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