Merge pull request #9600 from Bonta0/mgba-pr

Full GBA Controllers Integration with mGBA
This commit is contained in:
JMC47
2021-07-21 02:36:43 -04:00
committed by GitHub
99 changed files with 4327 additions and 412 deletions

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@ -34,6 +34,7 @@
// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
#define GC_USER_DIR "GC"
#define GBA_USER_DIR "GBA"
#define WII_USER_DIR "Wii"
#define CONFIG_DIR "Config"
#define GAMESETTINGS_DIR "GameSettings"
@ -61,6 +62,7 @@
#define RESOURCES_DIR "Resources"
#define THEMES_DIR "Themes"
#define STYLES_DIR "Styles"
#define GBASAVES_DIR "Saves"
#define ANAGLYPH_DIR "Anaglyph"
#define PASSIVE_DIR "Passive"
#define PIPES_DIR "Pipes"
@ -119,6 +121,9 @@
#define GC_MEMCARDB "MemoryCardB"
#define GC_MEMCARD_NETPLAY "NetPlayTemp"
#define GBA_BIOS "gba_bios.bin"
#define GBA_SAVE_NETPLAY "NetPlayTemp"
#define WII_STATE "state.dat"
#define WII_SDCARD "sd.raw"

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@ -977,6 +977,10 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[F_MEMORYWATCHERSOCKET_IDX] =
s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET;
s_user_paths[D_GBAUSER_IDX] = s_user_paths[D_USER_IDX] + GBA_USER_DIR DIR_SEP;
s_user_paths[D_GBASAVES_IDX] = s_user_paths[D_GBAUSER_IDX] + GBASAVES_DIR DIR_SEP;
s_user_paths[F_GBABIOS_IDX] = s_user_paths[D_GBAUSER_IDX] + GBA_BIOS;
// The shader cache has moved to the cache directory, so remove the old one.
// TODO: remove that someday.
File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);

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@ -59,6 +59,8 @@ enum
D_BACKUP_IDX,
D_RESOURCEPACK_IDX,
D_DYNAMICINPUT_IDX,
D_GBAUSER_IDX,
D_GBASAVES_IDX,
F_DOLPHINCONFIG_IDX,
F_GCPADCONFIG_IDX,
F_WIIPADCONFIG_IDX,
@ -77,6 +79,7 @@ enum
F_WIISDCARD_IDX,
F_DUALSHOCKUDPCLIENTCONFIG_IDX,
F_FREELOOKCONFIG_IDX,
F_GBABIOS_IDX,
NUM_PATH_INDICES
};

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@ -35,10 +35,6 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\VSProps\Base.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros">
<CScript Condition="'$(ProgramFiles(x86))' != ''">%windir%\System32\cscript</CScript>
<CScript Condition="'$(ProgramFiles(x86))' == ''">%windir%\Sysnative\cscript</CScript>
</PropertyGroup>
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