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Rewrite FileSearch and improve ScanDirectoryTree.
- FileSearch is now just one function, and it converts the original glob into a regex on all platforms rather than relying on native Windows pattern matching on there and a complete hack elsewhere. It now supports recursion out of the box rather than manually expanding into a full list of directories in multiple call sites. - This adds a GCC >= 4.9 dependency due to older versions having outright broken <regex>. MSVC is fine with it. - ScanDirectoryTree returns the parent entry rather than filling parts of it in via reference. The count is now stored in the entry like it was for subdirectories. - .glsl file search is now done with DoFileSearch. - IOCTLV_READ_DIR now uses ScanDirectoryTree directly and sorts the results after replacements for better determinism.
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@ -1966,15 +1966,9 @@ void CFrame::GameListChanged(wxCommandEvent& event)
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SConfig::GetInstance().m_ListDrives = event.IsChecked();
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break;
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case IDM_PURGE_CACHE:
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CFileSearch::XStringVector Directories;
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Directories.push_back(File::GetUserPath(D_CACHE_IDX));
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CFileSearch::XStringVector Extensions;
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Extensions.push_back("*.cache");
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std::vector<std::string> rFilenames = DoFileSearch({"*.cache"}, {File::GetUserPath(D_CACHE_IDX)});
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CFileSearch FileSearch(Extensions, Directories);
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const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
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for (auto& rFilename : rFilenames)
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for (const std::string& rFilename : rFilenames)
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{
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File::Delete(rFilename);
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}
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