InputCommon: add a ton of missing consts

fix some related grammar errors
only the ButtonManager required code changes
This commit is contained in:
Filoppi
2021-05-04 23:47:55 +03:00
parent d586163e38
commit a261e61e9e
20 changed files with 61 additions and 40 deletions

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@ -32,7 +32,7 @@ AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
AddInput(Translate, _trans("Modifier"));
}
AnalogStick::ReshapeData AnalogStick::GetReshapableState(bool adjusted)
AnalogStick::ReshapeData AnalogStick::GetReshapableState(bool adjusted) const
{
const ControlState y = controls[0]->GetState() - controls[1]->GetState();
const ControlState x = controls[3]->GetState() - controls[2]->GetState();
@ -46,7 +46,7 @@ AnalogStick::ReshapeData AnalogStick::GetReshapableState(bool adjusted)
return Reshape(x, y, modifier);
}
AnalogStick::StateData AnalogStick::GetState()
AnalogStick::StateData AnalogStick::GetState() const
{
return GetReshapableState(true);
}

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@ -18,10 +18,10 @@ public:
AnalogStick(const char* name, std::unique_ptr<StickGate>&& stick_gate);
AnalogStick(const char* name, const char* ui_name, std::unique_ptr<StickGate>&& stick_gate);
ReshapeData GetReshapableState(bool adjusted) final override;
ReshapeData GetReshapableState(bool adjusted) const final override;
ControlState GetGateRadiusAtAngle(double ang) const override;
StateData GetState();
StateData GetState() const;
private:
std::unique_ptr<StickGate> m_stick_gate;

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@ -20,7 +20,7 @@ public:
Buttons(const std::string& ini_name, const std::string& group_name);
template <typename C>
void GetState(C* const buttons, const C* bitmasks)
void GetState(C* const buttons, const C* bitmasks) const
{
for (auto& control : controls)
*buttons |= *(bitmasks++) * control->GetState<bool>();

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@ -64,7 +64,7 @@ Cursor::Cursor(std::string name_, std::string ui_name_)
AddSetting(&m_autohide_setting, {_trans("Auto-Hide")}, false);
}
Cursor::ReshapeData Cursor::GetReshapableState(bool adjusted)
Cursor::ReshapeData Cursor::GetReshapableState(bool adjusted) const
{
const ControlState y = controls[0]->GetState() - controls[1]->GetState();
const ControlState x = controls[3]->GetState() - controls[2]->GetState();

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@ -25,9 +25,10 @@ public:
Cursor(std::string name, std::string ui_name);
ReshapeData GetReshapableState(bool adjusted) final override;
ReshapeData GetReshapableState(bool adjusted) const final override;
ControlState GetGateRadiusAtAngle(double ang) const override;
// Modifies the state
StateData GetState(bool adjusted);
// Yaw movement in radians.

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@ -65,7 +65,7 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType
90, 1, 180);
}
Force::ReshapeData Force::GetReshapableState(bool adjusted)
Force::ReshapeData Force::GetReshapableState(bool adjusted) const
{
const ControlState y = controls[0]->GetState() - controls[1]->GetState();
const ControlState x = controls[3]->GetState() - controls[2]->GetState();
@ -77,7 +77,7 @@ Force::ReshapeData Force::GetReshapableState(bool adjusted)
return Reshape(x, y);
}
Force::StateData Force::GetState(bool adjusted)
Force::StateData Force::GetState(bool adjusted) const
{
const auto state = GetReshapableState(adjusted);
ControlState z = controls[4]->GetState() - controls[5]->GetState();

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@ -19,12 +19,12 @@ public:
explicit Force(const std::string& name);
ReshapeData GetReshapableState(bool adjusted) final override;
ReshapeData GetReshapableState(bool adjusted) const final override;
ControlState GetGateRadiusAtAngle(double ang) const final override;
ControlState GetDefaultInputRadiusAtAngle(double angle) const final override;
StateData GetState(bool adjusted = true);
StateData GetState(bool adjusted = true) const;
// Velocities returned in m/s.
ControlState GetSpeed() const;

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@ -29,7 +29,7 @@ Slider::Slider(const std::string& name_) : Slider(name_, name_)
{
}
Slider::StateData Slider::GetState()
Slider::StateData Slider::GetState() const
{
const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
const ControlState state = controls[1]->GetState() - controls[0]->GetState();

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@ -23,7 +23,7 @@ public:
Slider(const std::string& name_, const std::string& ui_name_);
explicit Slider(const std::string& name_);
StateData GetState();
StateData GetState() const;
private:
SettingValue<double> m_deadzone_setting;

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@ -42,7 +42,7 @@ Tilt::Tilt(const std::string& name_) : ReshapableInput(name_, name_, GroupType::
7, 1, 50);
}
Tilt::ReshapeData Tilt::GetReshapableState(bool adjusted)
Tilt::ReshapeData Tilt::GetReshapableState(bool adjusted) const
{
const ControlState y = controls[0]->GetState() - controls[1]->GetState();
const ControlState x = controls[3]->GetState() - controls[2]->GetState();
@ -56,7 +56,7 @@ Tilt::ReshapeData Tilt::GetReshapableState(bool adjusted)
return Reshape(x, y, modifier);
}
Tilt::StateData Tilt::GetState()
Tilt::StateData Tilt::GetState() const
{
return GetReshapableState(true);
}

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@ -19,14 +19,14 @@ public:
explicit Tilt(const std::string& name);
ReshapeData GetReshapableState(bool adjusted) final override;
ReshapeData GetReshapableState(bool adjusted) const final override;
ControlState GetGateRadiusAtAngle(double angle) const final override;
// Tilt is using the gate radius to adjust the tilt angle so we must provide an unadjusted value
// for the default input radius.
ControlState GetDefaultInputRadiusAtAngle(double angle) const final override;
StateData GetState();
StateData GetState() const;
// Return peak rotational velocity (for a complete turn) in radians/sec
ControlState GetMaxRotationalVelocity() const;

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@ -21,7 +21,7 @@ Triggers::Triggers(const std::string& name_) : ControlGroup(name_, GroupType::Tr
AddDeadzoneSetting(&m_deadzone_setting, 50);
}
Triggers::StateData Triggers::GetState()
Triggers::StateData Triggers::GetState() const
{
const size_t trigger_count = controls.size();
const ControlState deadzone = m_deadzone_setting.GetValue() / 100;

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@ -26,7 +26,7 @@ public:
explicit Triggers(const std::string& name);
StateData GetState();
StateData GetState() const;
private:
SettingValue<double> m_deadzone_setting;