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Implement pixel data reinterpretation on EFB format change.
Whatever that means, it fixes that stupid Super Mario Sunshine glitch and possibly lots of other stuff, so test as many glitchy games as possible with this ;) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6669 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -47,6 +47,7 @@ void SetLogicOpMode(const BPCmd &bp);
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void SetColorMask(const BPCmd &bp);
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void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const int &scaleByHalf);
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void ClearScreen(const BPCmd &bp, const EFBRectangle &rc);
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void OnPixelFormatChange(const BPCmd &bp);
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void RestoreRenderState(const BPCmd &bp);
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u8 *GetPointer(const u32 &address);
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bool GetConfig(const int &type);
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