Implement pixel data reinterpretation on EFB format change.

Whatever that means, it fixes that stupid Super Mario Sunshine glitch and possibly lots of other stuff, so test as many glitchy games as possible with this ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6669 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-12-27 21:56:20 +00:00
parent 6e8df50fff
commit a271bb8182
22 changed files with 221 additions and 10 deletions

View File

@ -77,6 +77,8 @@ int Renderer::s_LastEFBScale;
bool Renderer::s_skipSwap;
bool Renderer::XFBWrited;
unsigned int Renderer::prev_efb_format = (unsigned int)-1;
Renderer::Renderer()
{
UpdateActiveConfig();
@ -84,7 +86,8 @@ Renderer::Renderer()
Renderer::~Renderer()
{
// invalidate previous efb format
prev_efb_format = (unsigned int)-1;
}
void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma)