From 40dcf1c2e2aefe7cfd70118d2c797acb71bb9cc7 Mon Sep 17 00:00:00 2001 From: Robin Kertels Date: Wed, 11 Aug 2021 00:17:04 +0200 Subject: [PATCH] D3D12: Transition compute textures to UAV state --- Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp b/Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp index 68d1ac8e47..bcc994a376 100644 --- a/Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp +++ b/Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp @@ -319,6 +319,9 @@ void Renderer::SetComputeImageTexture(AbstractTexture* texture, bool read, bool return; m_state.compute_image_texture = dxtex; + if (dxtex) + dxtex->TransitionToState(D3D12_RESOURCE_STATE_UNORDERED_ACCESS); + m_dirty_bits |= DirtyState_ComputeImageTexture; }