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Improve NetPlay connection error handling
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@ -173,7 +173,7 @@ void NetPlayServer::ThreadFunc()
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delete (PlayerId*)netEvent.peer->data;
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netEvent.peer->data = nullptr;
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}
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enet_peer_disconnect(accept_peer, 0);
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enet_peer_disconnect_later(accept_peer, 0);
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}
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}
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break;
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