Improve NetPlay connection error handling

This commit is contained in:
Techjar
2018-07-01 22:52:43 -04:00
parent f5730e1636
commit a29cdb5713
6 changed files with 24 additions and 12 deletions

View File

@ -49,6 +49,7 @@ public:
void OnPadBufferChanged(u32 buffer) override;
void OnDesync(u32 frame, const std::string& player) override;
void OnConnectionLost() override;
void OnConnectionError(const std::string& message) override;
void OnTraversalError(TraversalClient::FailureReason error) override;
bool IsRecording() override;
std::string FindGame(const std::string& game) override;