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Improve NetPlay connection error handling
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@ -49,6 +49,7 @@ public:
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void OnPadBufferChanged(u32 buffer) override;
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void OnDesync(u32 frame, const std::string& player) override;
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void OnConnectionLost() override;
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void OnConnectionError(const std::string& message) override;
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void OnTraversalError(TraversalClient::FailureReason error) override;
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bool IsRecording() override;
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std::string FindGame(const std::string& game) override;
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