VideoCommon: don't do pointer copies during graphics mod callback iteration

This commit is contained in:
iwubcode
2023-07-02 13:58:07 -05:00
parent 6d7bf60071
commit a2ad3ca6f7
3 changed files with 7 additions and 7 deletions

View File

@ -566,7 +566,7 @@ void VertexManagerBase::Flush()
{
bool skip = false;
GraphicsModActionData::DrawStarted draw_started{&skip};
for (const auto action : g_graphics_mod_manager->GetDrawStartedActions(texture_name))
for (const auto& action : g_graphics_mod_manager->GetDrawStartedActions(texture_name))
{
action->OnDrawStarted(&draw_started);
}