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Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.
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@ -28,7 +28,6 @@ class cInterfaceAGL : public cInterfaceBase
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{
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public:
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void Swap();
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void UpdateFPSDisplay(const char *Text);
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bool Create(void *&window_handle);
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bool MakeCurrent();
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void Shutdown();
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