Get rid of a number of unnecessary env.Clones.

Use SCons' convenient # shorthand for the root of our tree.
 
Also various minor cleanup of SConscripts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5915 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2010-07-19 03:42:37 +00:00
parent 4ecfa3b7a2
commit a2b1f829cb
29 changed files with 223 additions and 347 deletions

View File

@ -33,22 +33,11 @@ files = [
'XFMemLoader.cpp',
]
libs = [
'videocommon', 'GLEW', 'SOIL', 'common'
]
libs = [ 'videocommon', 'GLEW', 'SOIL', 'common' ]
gfxenv = env.Clone()
if sys.platform == 'darwin' and not gfxenv['HAVE_WX']:
if sys.platform == 'darwin' and not env['HAVE_WX']:
files += [ 'cocoaGL.m' ]
if sys.platform == 'win32':
elif sys.platform == 'win32':
files += [ 'Win32.cpp' ]
libs += [ env['base_dir'] + '/Externals/Cg/' ]
gfxenv['CPPPATH'] += libs
gfxenv.SharedLibrary(
env['plugin_dir']+name,
files,
LIBS = libs + gfxenv['LIBS']
)
env.SharedLibrary(env['plugin_dir'] + name, files, LIBS = env['LIBS'] + libs)