Qt: Implement "Load GameCube Main Menu"

This commit is contained in:
spycrab 2017-08-24 16:35:47 +02:00
parent 0dfde1d34e
commit a2b7632850
4 changed files with 49 additions and 7 deletions

View File

@ -14,6 +14,7 @@
#include <QMimeData>
#include "Common/Common.h"
#include "Common/Compat/optional"
#include "Core/Boot/Boot.h"
#include "Core/BootManager.h"
@ -199,6 +200,7 @@ void MainWindow::ConnectMenuBar()
connect(m_menu_bar, &MenuBar::ConfigureHotkeys, this, &MainWindow::ShowHotkeyDialog);
// Tools
connect(m_menu_bar, &MenuBar::BootGameCubeIPL, this, &MainWindow::OnBootGameCubeIPL);
connect(m_menu_bar, &MenuBar::PerformOnlineUpdate, this, &MainWindow::PerformOnlineUpdate);
connect(m_menu_bar, &MenuBar::BootWiiSystemMenu, this, &MainWindow::BootWiiSystemMenu);
connect(m_menu_bar, &MenuBar::StartNetPlay, this, &MainWindow::ShowNetPlaySetupDialog);
@ -345,10 +347,10 @@ void MainWindow::OnStopComplete()
QGuiApplication::instance()->quit();
// If the current emulation prevented the booting of another, do that now
if (!m_pending_boot.isEmpty())
if (m_pending_boot != nullptr)
{
StartGame(m_pending_boot);
m_pending_boot.clear();
StartGame(std::move(m_pending_boot));
m_pending_boot.reset();
}
}
@ -446,6 +448,11 @@ void MainWindow::ScreenShot()
}
void MainWindow::StartGame(const QString& path)
{
StartGame(BootParameters::GenerateFromFile(path.toStdString()));
}
void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
{
// If we're running, only start a new game once we've stopped the last.
if (Core::GetState() != Core::State::Uninitialized)
@ -454,11 +461,11 @@ void MainWindow::StartGame(const QString& path)
return;
// As long as the shutdown isn't complete, we can't boot, so let's boot later
m_pending_boot = path;
m_pending_boot = std::move(parameters);
return;
}
// Boot up, show an error if it fails to load the game.
if (!BootManager::BootCore(BootParameters::GenerateFromFile(path.toStdString())))
if (!BootManager::BootCore(std::move(parameters)))
{
QMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
return;
@ -637,7 +644,8 @@ void MainWindow::NetPlayInit()
m_netplay_setup_dialog = new NetPlaySetupDialog(this);
m_netplay_dialog = new NetPlayDialog(this);
connect(m_netplay_dialog, &NetPlayDialog::Boot, this, &MainWindow::StartGame);
connect(m_netplay_dialog, &NetPlayDialog::Boot, this,
static_cast<void (MainWindow::*)(const QString&)>(&MainWindow::StartGame));
connect(m_netplay_dialog, &NetPlayDialog::Stop, this, &MainWindow::RequestStop);
connect(m_netplay_dialog, &NetPlayDialog::rejected, this, &MainWindow::NetPlayQuit);
connect(this, &MainWindow::EmulationStopped, m_netplay_dialog, &NetPlayDialog::EmulationStopped);
@ -819,3 +827,8 @@ QSize MainWindow::sizeHint() const
{
return QSize(800, 600);
}
void MainWindow::OnBootGameCubeIPL(DiscIO::Region region)
{
StartGame(std::make_unique<BootParameters>(BootParameters::IPL{region}));
}

View File

@ -9,11 +9,14 @@
#include <QString>
#include <QToolBar>
#include <memory>
#include "DolphinQt2/GameList/GameList.h"
#include "DolphinQt2/MenuBar.h"
#include "DolphinQt2/RenderWidget.h"
#include "DolphinQt2/ToolBar.h"
struct BootParameters;
class HotkeyScheduler;
class LoggerWidget;
class MappingWindow;
@ -83,6 +86,7 @@ private:
void InitCoreCallbacks();
void StartGame(const QString& path);
void StartGame(std::unique_ptr<BootParameters>&& parameters);
void ShowRenderWidget();
void HideRenderWidget();
@ -99,6 +103,7 @@ private:
bool NetPlayHost(const QString& game_id);
void NetPlayQuit();
void OnBootGameCubeIPL(DiscIO::Region region);
void OnStopComplete();
void dragEnterEvent(QDragEnterEvent* event) override;
void dropEvent(QDropEvent* event) override;
@ -113,7 +118,7 @@ private:
bool m_stop_requested = false;
bool m_exit_requested = false;
int m_state_slot = 1;
QString m_pending_boot;
std::unique_ptr<BootParameters> m_pending_boot;
HotkeyScheduler* m_hotkey_scheduler;
ControllersWindow* m_controllers_window;

View File

@ -9,6 +9,8 @@
#include <QMessageBox>
#include <QUrl>
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/HW/WiiSaveCrypted.h"
@ -95,6 +97,16 @@ void MenuBar::AddToolsMenu()
m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, &MenuBar::InstallWAD);
tools_menu->addSeparator();
QMenu* gc_ipl = tools_menu->addMenu(tr("Load GameCube Main Menu"));
m_ntscj_ipl = gc_ipl->addAction(tr("NTSC-J"), this,
[this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_J); });
m_ntscu_ipl = gc_ipl->addAction(tr("NTSC-U"), this,
[this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_U); });
m_pal_ipl =
gc_ipl->addAction(tr("PAL"), this, [this] { emit BootGameCubeIPL(DiscIO::Region::PAL); });
tools_menu->addAction(tr("Start &NetPlay..."), this, &MenuBar::StartNetPlay);
tools_menu->addSeparator();
@ -375,6 +387,12 @@ void MenuBar::UpdateToolsMenu(bool emulation_started)
{
m_boot_sysmenu->setEnabled(!emulation_started);
m_perform_online_update_menu->setEnabled(!emulation_started);
m_ntscj_ipl->setEnabled(!emulation_started &&
File::Exists(SConfig::GetInstance().GetBootROMPath(JAP_DIR)));
m_ntscu_ipl->setEnabled(!emulation_started &&
File::Exists(SConfig::GetInstance().GetBootROMPath(USA_DIR)));
m_pal_ipl->setEnabled(!emulation_started &&
File::Exists(SConfig::GetInstance().GetBootROMPath(EUR_DIR)));
if (!emulation_started)
{

View File

@ -55,6 +55,9 @@ signals:
void PerformOnlineUpdate(const std::string& region);
// Tools
void BootGameCubeIPL(DiscIO::Region region);
// Options
void Configure();
void ConfigureGraphics();
@ -97,6 +100,9 @@ private:
QAction* m_wad_install_action;
QMenu* m_perform_online_update_menu;
QAction* m_perform_online_update_for_current_region;
QAction* m_ntscj_ipl;
QAction* m_ntscu_ipl;
QAction* m_pal_ipl;
// Emulation
QAction* m_play_action;