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Qt: Implement "Load GameCube Main Menu"
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@ -14,6 +14,7 @@
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#include <QMimeData>
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#include "Common/Common.h"
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#include "Common/Compat/optional"
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#include "Core/Boot/Boot.h"
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#include "Core/BootManager.h"
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@ -199,6 +200,7 @@ void MainWindow::ConnectMenuBar()
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connect(m_menu_bar, &MenuBar::ConfigureHotkeys, this, &MainWindow::ShowHotkeyDialog);
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// Tools
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connect(m_menu_bar, &MenuBar::BootGameCubeIPL, this, &MainWindow::OnBootGameCubeIPL);
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connect(m_menu_bar, &MenuBar::PerformOnlineUpdate, this, &MainWindow::PerformOnlineUpdate);
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connect(m_menu_bar, &MenuBar::BootWiiSystemMenu, this, &MainWindow::BootWiiSystemMenu);
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connect(m_menu_bar, &MenuBar::StartNetPlay, this, &MainWindow::ShowNetPlaySetupDialog);
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@ -345,10 +347,10 @@ void MainWindow::OnStopComplete()
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QGuiApplication::instance()->quit();
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// If the current emulation prevented the booting of another, do that now
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if (!m_pending_boot.isEmpty())
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if (m_pending_boot != nullptr)
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{
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StartGame(m_pending_boot);
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m_pending_boot.clear();
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StartGame(std::move(m_pending_boot));
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m_pending_boot.reset();
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}
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}
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@ -446,6 +448,11 @@ void MainWindow::ScreenShot()
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}
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void MainWindow::StartGame(const QString& path)
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{
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StartGame(BootParameters::GenerateFromFile(path.toStdString()));
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}
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void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
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{
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// If we're running, only start a new game once we've stopped the last.
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if (Core::GetState() != Core::State::Uninitialized)
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@ -454,11 +461,11 @@ void MainWindow::StartGame(const QString& path)
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return;
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// As long as the shutdown isn't complete, we can't boot, so let's boot later
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m_pending_boot = path;
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m_pending_boot = std::move(parameters);
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return;
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}
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// Boot up, show an error if it fails to load the game.
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if (!BootManager::BootCore(BootParameters::GenerateFromFile(path.toStdString())))
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if (!BootManager::BootCore(std::move(parameters)))
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{
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QMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
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return;
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@ -637,7 +644,8 @@ void MainWindow::NetPlayInit()
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m_netplay_setup_dialog = new NetPlaySetupDialog(this);
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m_netplay_dialog = new NetPlayDialog(this);
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connect(m_netplay_dialog, &NetPlayDialog::Boot, this, &MainWindow::StartGame);
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connect(m_netplay_dialog, &NetPlayDialog::Boot, this,
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static_cast<void (MainWindow::*)(const QString&)>(&MainWindow::StartGame));
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connect(m_netplay_dialog, &NetPlayDialog::Stop, this, &MainWindow::RequestStop);
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connect(m_netplay_dialog, &NetPlayDialog::rejected, this, &MainWindow::NetPlayQuit);
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connect(this, &MainWindow::EmulationStopped, m_netplay_dialog, &NetPlayDialog::EmulationStopped);
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@ -819,3 +827,8 @@ QSize MainWindow::sizeHint() const
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{
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return QSize(800, 600);
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}
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void MainWindow::OnBootGameCubeIPL(DiscIO::Region region)
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{
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StartGame(std::make_unique<BootParameters>(BootParameters::IPL{region}));
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}
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@ -9,11 +9,14 @@
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#include <QString>
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#include <QToolBar>
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#include <memory>
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#include "DolphinQt2/GameList/GameList.h"
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#include "DolphinQt2/MenuBar.h"
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#include "DolphinQt2/RenderWidget.h"
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#include "DolphinQt2/ToolBar.h"
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struct BootParameters;
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class HotkeyScheduler;
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class LoggerWidget;
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class MappingWindow;
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@ -83,6 +86,7 @@ private:
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void InitCoreCallbacks();
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void StartGame(const QString& path);
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void StartGame(std::unique_ptr<BootParameters>&& parameters);
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void ShowRenderWidget();
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void HideRenderWidget();
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@ -99,6 +103,7 @@ private:
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bool NetPlayHost(const QString& game_id);
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void NetPlayQuit();
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void OnBootGameCubeIPL(DiscIO::Region region);
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void OnStopComplete();
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dropEvent(QDropEvent* event) override;
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@ -113,7 +118,7 @@ private:
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bool m_stop_requested = false;
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bool m_exit_requested = false;
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int m_state_slot = 1;
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QString m_pending_boot;
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std::unique_ptr<BootParameters> m_pending_boot;
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HotkeyScheduler* m_hotkey_scheduler;
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ControllersWindow* m_controllers_window;
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@ -9,6 +9,8 @@
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#include <QMessageBox>
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#include <QUrl>
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Core/CommonTitles.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/WiiSaveCrypted.h"
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@ -95,6 +97,16 @@ void MenuBar::AddToolsMenu()
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m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, &MenuBar::InstallWAD);
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tools_menu->addSeparator();
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QMenu* gc_ipl = tools_menu->addMenu(tr("Load GameCube Main Menu"));
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m_ntscj_ipl = gc_ipl->addAction(tr("NTSC-J"), this,
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[this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_J); });
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m_ntscu_ipl = gc_ipl->addAction(tr("NTSC-U"), this,
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[this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_U); });
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m_pal_ipl =
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gc_ipl->addAction(tr("PAL"), this, [this] { emit BootGameCubeIPL(DiscIO::Region::PAL); });
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tools_menu->addAction(tr("Start &NetPlay..."), this, &MenuBar::StartNetPlay);
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tools_menu->addSeparator();
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@ -375,6 +387,12 @@ void MenuBar::UpdateToolsMenu(bool emulation_started)
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{
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m_boot_sysmenu->setEnabled(!emulation_started);
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m_perform_online_update_menu->setEnabled(!emulation_started);
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m_ntscj_ipl->setEnabled(!emulation_started &&
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File::Exists(SConfig::GetInstance().GetBootROMPath(JAP_DIR)));
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m_ntscu_ipl->setEnabled(!emulation_started &&
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File::Exists(SConfig::GetInstance().GetBootROMPath(USA_DIR)));
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m_pal_ipl->setEnabled(!emulation_started &&
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File::Exists(SConfig::GetInstance().GetBootROMPath(EUR_DIR)));
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if (!emulation_started)
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{
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@ -55,6 +55,9 @@ signals:
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void PerformOnlineUpdate(const std::string& region);
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// Tools
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void BootGameCubeIPL(DiscIO::Region region);
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// Options
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void Configure();
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void ConfigureGraphics();
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@ -97,6 +100,9 @@ private:
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QAction* m_wad_install_action;
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QMenu* m_perform_online_update_menu;
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QAction* m_perform_online_update_for_current_region;
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QAction* m_ntscj_ipl;
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QAction* m_ntscu_ipl;
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QAction* m_pal_ipl;
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// Emulation
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QAction* m_play_action;
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