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Fix incorrect handling of auto IR
Some lines of code in Dolphin just plainly grabbed the value of g_ActiveConfig.iEFBScale, which resulted in Auto being treated as 0x rather than the actual automatically selected scale.
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@ -233,7 +233,7 @@ static void EncodeToRamUsingShader(GLuint srcTexture, u8* destAddr, u32 dst_line
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// TODO: This only produces perfect downsampling for 2x IR, other resolutions will need more
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// complex down filtering to average all pixels and produce the correct result.
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// Also, box filtering won't be correct for anything other than 1x IR
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if (linearFilter || g_ActiveConfig.iEFBScale != 1)
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if (linearFilter || g_renderer->GetEFBScale() != 1)
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g_sampler_cache->BindLinearSampler(9);
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else
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g_sampler_cache->BindNearestSampler(9);
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