Fix incorrect handling of auto IR

Some lines of code in Dolphin just plainly grabbed the value of
g_ActiveConfig.iEFBScale, which resulted in Auto being treated as
0x rather than the actual automatically selected scale.
This commit is contained in:
JosJuice
2017-11-03 16:04:46 +01:00
parent c8710d0861
commit a310cbec8e
6 changed files with 11 additions and 4 deletions

View File

@ -233,7 +233,7 @@ static void EncodeToRamUsingShader(GLuint srcTexture, u8* destAddr, u32 dst_line
// TODO: This only produces perfect downsampling for 2x IR, other resolutions will need more
// complex down filtering to average all pixels and produce the correct result.
// Also, box filtering won't be correct for anything other than 1x IR
if (linearFilter || g_ActiveConfig.iEFBScale != 1)
if (linearFilter || g_renderer->GetEFBScale() != 1)
g_sampler_cache->BindLinearSampler(9);
else
g_sampler_cache->BindNearestSampler(9);