Fix incorrect handling of auto IR

Some lines of code in Dolphin just plainly grabbed the value of
g_ActiveConfig.iEFBScale, which resulted in Auto being treated as
0x rather than the actual automatically selected scale.
This commit is contained in:
JosJuice
2017-11-03 16:04:46 +01:00
parent c8710d0861
commit a310cbec8e
6 changed files with 11 additions and 4 deletions

View File

@ -250,7 +250,7 @@ void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_p
// We also linear filtering for both box filtering and downsampling higher resolutions to 1x
// TODO: This only produces perfect downsampling for 2x IR, other resolutions will need more
// complex down filtering to average all pixels and produce the correct result.
bool linear_filter = (scale_by_half && !params.depth) || g_ActiveConfig.iEFBScale != 1;
bool linear_filter = (scale_by_half && !params.depth) || g_renderer->GetEFBScale() != 1;
draw.SetPSSampler(0, src_texture, linear_filter ? g_object_cache->GetLinearSampler() :
g_object_cache->GetPointSampler());