Merge pull request #3149 from ShadowsFriend/fname_column

DolphinWX: Add a filename column
This commit is contained in:
Markus Wick
2015-12-02 15:04:36 +01:00
6 changed files with 156 additions and 39 deletions

View File

@ -25,6 +25,7 @@
#include <wx/progdlg.h>
#include <wx/settings.h>
#include <wx/tipwin.h>
#include <wx/wxcrt.h>
#include "Common/CDUtils.h"
#include "Common/CommonPaths.h"
@ -95,10 +96,19 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
return t * (iso1->GetRevision() > iso2->GetRevision() ? 1 : -1);
if (iso1->GetDiscNumber() != iso2->GetDiscNumber())
return t * (iso1->GetDiscNumber() > iso2->GetDiscNumber() ? 1 : -1);
wxString iso1_filename = wxFileNameFromPath(iso1->GetFileName());
wxString iso2_filename = wxFileNameFromPath(iso2->GetFileName());
if (iso1_filename != iso2_filename)
return t * wxStricmp(iso1_filename, iso2_filename);
}
return strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()) * t;
case CGameListCtrl::COLUMN_MAKER:
return strcasecmp(iso1->GetCompany().c_str(), iso2->GetCompany().c_str()) * t;
case CGameListCtrl::COLUMN_FILENAME:
return wxStricmp(wxFileNameFromPath(iso1->GetFileName()),
wxFileNameFromPath(iso2->GetFileName())) * t;
case CGameListCtrl::COLUMN_ID:
return strcasecmp(iso1->GetUniqueID().c_str(), iso2->GetUniqueID().c_str()) * t;
case CGameListCtrl::COLUMN_COUNTRY:
@ -265,6 +275,7 @@ void CGameListCtrl::Update()
InsertColumn(COLUMN_TITLE, _("Title"));
InsertColumn(COLUMN_MAKER, _("Maker"));
InsertColumn(COLUMN_FILENAME, _("File"));
InsertColumn(COLUMN_ID, _("ID"));
InsertColumn(COLUMN_COUNTRY, "");
InsertColumn(COLUMN_SIZE, _("Size"));
@ -282,6 +293,7 @@ void CGameListCtrl::Update()
SetColumnWidth(COLUMN_BANNER, SConfig::GetInstance().m_showBannerColumn ? 96 + platform_padding : 0);
SetColumnWidth(COLUMN_TITLE, 175 + platform_padding);
SetColumnWidth(COLUMN_MAKER, SConfig::GetInstance().m_showMakerColumn ? 150 + platform_padding : 0);
SetColumnWidth(COLUMN_FILENAME, SConfig::GetInstance().m_showFileNameColumn ? 100 + platform_padding : 0);
SetColumnWidth(COLUMN_ID, SConfig::GetInstance().m_showIDColumn ? 75 + platform_padding : 0);
SetColumnWidth(COLUMN_COUNTRY, SConfig::GetInstance().m_showRegionColumn ? 32 + platform_padding : 0);
SetColumnWidth(COLUMN_EMULATION_STATE, SConfig::GetInstance().m_showStateColumn ? 50 + platform_padding : 0);
@ -361,52 +373,85 @@ static wxString NiceSizeFormat(u64 _size)
return StrToWxStr(StringFromFormat("%s %s", value.c_str(), unit_symbols[unit]));
}
// Update the column content of the item at _Index
void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
{
GameListItem& rISOFile = *m_ISOFiles[_Index];
switch(column)
{
case COLUMN_PLATFORM:
{
SetItemColumnImage(_Index, COLUMN_PLATFORM,
m_PlatformImageIndex[rISOFile.GetPlatform()]);
break;
}
case COLUMN_BANNER:
{
int ImageIndex = -1;
if (rISOFile.GetBitmap().IsOk())
ImageIndex = m_imageListSmall->Add(rISOFile.GetBitmap());
SetItemColumnImage(_Index, COLUMN_BANNER, ImageIndex);
break;
}
case COLUMN_TITLE:
{
wxString name = StrToWxStr(rISOFile.GetName());
int disc_number = rISOFile.GetDiscNumber() + 1;
if (disc_number > 1 &&
name.Lower().find(wxString::Format("disc %i", disc_number)) == std::string::npos &&
name.Lower().find(wxString::Format("disc%i", disc_number)) == std::string::npos)
{
name = wxString::Format(_("%s (Disc %i)"), name.c_str(), disc_number);
}
SetItem(_Index, COLUMN_TITLE, name, -1);
break;
}
case COLUMN_MAKER:
SetItem(_Index, COLUMN_MAKER, StrToWxStr(rISOFile.GetCompany()), -1);
break;
case COLUMN_FILENAME:
SetItem(_Index, COLUMN_FILENAME,
wxFileNameFromPath(rISOFile.GetFileName()), -1);
break;
case COLUMN_EMULATION_STATE:
SetItemColumnImage(_Index, COLUMN_EMULATION_STATE,
m_EmuStateImageIndex[rISOFile.GetEmuState()]);
break;
case COLUMN_COUNTRY:
SetItemColumnImage(_Index, COLUMN_COUNTRY,
m_FlagImageIndex[rISOFile.GetCountry()]);
break;
case COLUMN_SIZE:
SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1);
break;
case COLUMN_ID:
SetItem(_Index, COLUMN_ID, rISOFile.GetUniqueID(), -1);
break;
}
}
void CGameListCtrl::InsertItemInReportView(long _Index)
{
// When using wxListCtrl, there is no hope of per-column text colors.
// But for reference, here are the old colors that were used: (BGR)
// title: 0xFF0000
// company: 0x007030
int ImageIndex = -1;
GameListItem& rISOFile = *m_ISOFiles[_Index];
// Insert a first row with nothing in it, that will be used as the Index
long ItemIndex = InsertItem(_Index, wxEmptyString);
// Insert the platform's image in the first (visible) column
SetItemColumnImage(_Index, COLUMN_PLATFORM, m_PlatformImageIndex[rISOFile.GetPlatform()]);
if (rISOFile.GetBitmap().IsOk())
ImageIndex = m_imageListSmall->Add(rISOFile.GetBitmap());
// Set the game's banner in the second column
SetItemColumnImage(_Index, COLUMN_BANNER, ImageIndex);
wxString name = StrToWxStr(rISOFile.GetName());
int disc_number = rISOFile.GetDiscNumber() + 1;
if (disc_number > 1 && name.Lower().find(wxString::Format("disc %i", disc_number)) == std::string::npos
&& name.Lower().find(wxString::Format("disc%i", disc_number)) == std::string::npos)
// Iterate over all columns and fill them with content if they are visible
for (int i = 1; i < NUMBER_OF_COLUMN; i++)
{
name = wxString::Format(_("%s (Disc %i)"), name.c_str(), disc_number);
if (GetColumnWidth(i) != 0)
UpdateItemAtColumn(_Index, i);
}
SetItem(_Index, COLUMN_TITLE, name, -1);
SetItem(_Index, COLUMN_MAKER, StrToWxStr(rISOFile.GetCompany()), -1);
// Emulation state
SetItemColumnImage(_Index, COLUMN_EMULATION_STATE, m_EmuStateImageIndex[rISOFile.GetEmuState()]);
// Country
SetItemColumnImage(_Index, COLUMN_COUNTRY, m_FlagImageIndex[rISOFile.GetCountry()]);
// File size
SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1);
// Game ID
SetItem(_Index, COLUMN_ID, rISOFile.GetUniqueID(), -1);
// Background color
SetBackgroundColor();
@ -615,7 +660,9 @@ void CGameListCtrl::ScanForISOs()
void CGameListCtrl::OnColBeginDrag(wxListEvent& event)
{
if (event.GetColumn() != COLUMN_TITLE && event.GetColumn() != COLUMN_MAKER)
const int column_id = event.GetColumn();
if (column_id != COLUMN_TITLE && column_id != COLUMN_MAKER && column_id != COLUMN_FILENAME)
event.Veto();
}
@ -1273,12 +1320,27 @@ void CGameListCtrl::AutomaticColumnWidth()
+ GetColumnWidth(COLUMN_EMULATION_STATE));
// We hide the Maker column if the window is too small
if (resizable > 400)
// Use ShowColumn() instead of SetColumnWidth because
// the maker column may have been autohidden and the
// therefore the content needs to be restored.
if (resizable > 425)
{
if (SConfig::GetInstance().m_showMakerColumn)
if (SConfig::GetInstance().m_showMakerColumn &&
SConfig::GetInstance().m_showFileNameColumn)
{
SetColumnWidth(COLUMN_TITLE, resizable / 3);
ShowColumn(COLUMN_MAKER, resizable / 3);
SetColumnWidth(COLUMN_FILENAME, resizable / 3);
}
else if (SConfig::GetInstance().m_showMakerColumn)
{
SetColumnWidth(COLUMN_TITLE, resizable / 2);
SetColumnWidth(COLUMN_MAKER, resizable / 2);
ShowColumn(COLUMN_MAKER, resizable / 2);
}
else if (SConfig::GetInstance().m_showFileNameColumn)
{
SetColumnWidth(COLUMN_TITLE, resizable / 2);
SetColumnWidth(COLUMN_FILENAME, resizable / 2);
}
else
{
@ -1287,12 +1349,54 @@ void CGameListCtrl::AutomaticColumnWidth()
}
else
{
SetColumnWidth(COLUMN_TITLE, resizable);
SetColumnWidth(COLUMN_MAKER, 0);
if (SConfig::GetInstance().m_showFileNameColumn)
{
SetColumnWidth(COLUMN_TITLE, resizable / 2);
SetColumnWidth(COLUMN_FILENAME, resizable / 2);
}
else
{
SetColumnWidth(COLUMN_TITLE, resizable);
}
HideColumn(COLUMN_MAKER);
}
}
}
// Fills a previously hidden column with items. Acts
// as a SetColumnWidth if width is nonzero.
void CGameListCtrl::ShowColumn(int column, int width)
{
// Fill the column with items if it was hidden
if (GetColumnWidth(column) == 0)
{
for (int i = 0; i < GetItemCount(); i++)
{
UpdateItemAtColumn(i, column);
}
}
SetColumnWidth(column, width);
}
// Hide the passed column from the gamelist.
// It is not enough to set the width to zero because this leads to
// graphical glitches where the content of the hidden column is
// squeezed into the next column. Therefore we need to clear the
// items, too.
void CGameListCtrl::HideColumn(int column)
{
// Do nothing if the column is already hidden
if (GetColumnWidth(column) == 0)
return;
// Remove the items from the column
for (int i = 0; i < GetItemCount(); i++)
{
SetItem(i, column, "", -1);
}
SetColumnWidth(column, 0);
}
void CGameListCtrl::UnselectAll()
{
for (int i = 0; i < GetItemCount(); i++)