CustomTexture: Use always safe texture hash

This commit is contained in:
degasus
2015-01-14 20:25:40 +01:00
parent eeaad06a07
commit a353ead3cb
2 changed files with 3 additions and 3 deletions

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@ -13,7 +13,7 @@ u32 HashAdler32(const u8* data, size_t len); // Fairly accurate, slightl
u32 HashFNV(const u8* ptr, int length); // Another fast and decent hash
u32 HashEctor(const u8* ptr, int length); // JUNK. DO NOT USE FOR NEW THINGS
u64 GetCRC32(const u8 *src, int len, u32 samples); // SSE4.2 version of CRC32
u64 GetHashHiresTexture(const u8 *src, int len, u32 samples);
u64 GetHashHiresTexture(const u8 *src, int len, u32 samples = 0);
u64 GetMurmurHash3(const u8 *src, int len, u32 samples);
u64 GetHash64(const u8 *src, int len, u32 samples);
void SetHash64Function();