1. First test version of movement recording (play back recordings with Shift + 0-9 or Ctrl + 0-9)

2. Really fixed the problem that the Wiimote get stuck on rumble when a game is stopped (sorry about that)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2033 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-01-29 08:35:29 +00:00
parent 933217bd7b
commit a35579c40b
8 changed files with 322 additions and 149 deletions

View File

@ -51,13 +51,6 @@ class ConfigDialog : public wxDialog
// Status
wxStaticText * m_TextUpdateRate;
// Flash lights on connect functions
wxTimer * m_ExitTimer;
void DoFlashLights();
void StartTimer();
void FlashLights(wxTimerEvent& WXUNUSED(event)) { DoFlashLights(); }
bool ShutDown; int TimerCounter;
// Wiimote status
wxGauge *m_GaugeBattery, *m_GaugeRoll[2], *m_GaugeGForce[3], *m_GaugeAccel[3];
bool m_bWaitForRecording, m_bRecording, m_bAllowA;
@ -73,8 +66,7 @@ class ConfigDialog : public wxDialog
private:
DECLARE_EVENT_TABLE();
wxButton *m_About;
wxButton *m_Close;
wxButton *m_About, *m_Close, *m_Apply;
wxNotebook *m_Notebook;
wxPanel *m_PageEmu, *m_PageReal;
@ -108,6 +100,7 @@ class ConfigDialog : public wxDialog
enum
{
ID_CLOSE = 1000,
ID_APPLY,
ID_ABOUTOGL,
IDTM_EXIT, IDTM_UPDATE, IDTM_UPDATEA, // Timer