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Wiimote:
1. First test version of movement recording (play back recordings with Shift + 0-9 or Ctrl + 0-9) 2. Really fixed the problem that the Wiimote get stuck on rumble when a game is stopped (sorry about that) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2033 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -77,14 +77,14 @@ extern u8 g_RegIr[WIIMOTE_REG_IR_SIZE];
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extern u8 g_ReportingMode;
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extern u16 g_ReportingChannel;
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struct wm_ackdelay // Ack delay
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// Ack delay
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struct wm_ackdelay
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{
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u8 Delay;
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u8 ReportID;
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u16 ChannelID;
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bool Sent;
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};
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extern std::vector<wm_ackdelay> AckDelay;
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extern wiimote_key g_ExtKey; // extension encryption key
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@ -110,8 +110,12 @@ static const u8 EepromData_16D0[] = {
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neutral z accelerometer that is adjusted for gravity. */
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static const u8 nunchuck_calibration[] =
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{
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0x80,0x80,0x80,0x00, 0xb3,0xb3,0xb3,0x00,
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0xe0,0x20,0x80,0xe0, 0x20,0x80,0xee,0x43,
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0x80,0x80,0x80,0x00, // x and y neutral
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0xb3,0xb3,0xb3,0x00, // z neutral
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0xe0,0x20,0x80,0xe0,
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0x20,0x80,0xee,0x43,
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0x80,0x80,0x80,0x00, 0xb3,0xb3,0xb3,0x00,
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0xe0,0x20,0x80,0xe0, 0x20,0x80,0xee,0x43
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};
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