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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Wiimote:
1. First test version of movement recording (play back recordings with Shift + 0-9 or Ctrl + 0-9) 2. Really fixed the problem that the Wiimote get stuck on rumble when a game is stopped (sorry about that) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2033 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -253,6 +253,22 @@ void SendEvent(SEvent& _rEvent)
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//******************************************************************************
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// Function Definitions
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//******************************************************************************
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// Flash lights, and if connecting, also rumble
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void FlashLights(bool Connect)
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{
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if(Connect) wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[0], 1);
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wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_1 | WIIMOTE_LED_2 | WIIMOTE_LED_3 | WIIMOTE_LED_4);
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Sleep(100);
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if(Connect) wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[0], 0);
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// End with light 1 or 4
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if(Connect)
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wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_1);
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else
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wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_4);
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}
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int Initialize()
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{
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if (g_RealWiiMoteInitialized) return g_NumberOfWiiMotes;
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@ -277,7 +293,7 @@ int Initialize()
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//wiiuse_set_timeout(g_WiiMotesFromWiiUse, MAX_WIIMOTES, 500, 1000);
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//wiiuse_set_flags(g_WiiMotesFromWiiUse[0], WIIUSE_CONTINUOUS, NULL);
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if(frame) frame->StartTimer();
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FlashLights(true);
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}
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else
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{
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@ -319,26 +335,14 @@ void Shutdown(void)
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g_WiiMotes[i] = NULL;
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}
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#if defined(HAVE_WX) && HAVE_WX
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/* We can only do this if we are not unloading the DLL, otherwise we can get stuck with a
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a rumble after we Stop a game */
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if (!g_EmulatorRunning)
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{
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if(frame) frame->ShutDown = true;
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if(frame) frame->StartTimer();
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}
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else
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{
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#else
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// Clean up wiiuse
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wiiuse_cleanup(g_WiiMotesFromWiiUse, g_NumberOfWiiMotes);
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// Flash flights
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if (!g_EmulatorRunning) FlashLights(false);
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// Uninitialized
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g_RealWiiMoteInitialized = false;
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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}
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#endif
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// Clean up wiiuse
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wiiuse_cleanup(g_WiiMotesFromWiiUse, g_NumberOfWiiMotes);
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// Uninitialized
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g_RealWiiMoteInitialized = false;
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// Uninitialized
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g_RealWiiMoteInitialized = false;
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@ -387,7 +391,7 @@ void Update()
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{
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if(g_EmulatorRunning)
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for (int i = 0; i < g_NumberOfWiiMotes; i++) g_WiiMotes[i]->ReadData();
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else if (!g_Config.bUseRealWiimote)
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if (!g_Config.bUseRealWiimote)
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ReadWiimote();
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}
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return 0;
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