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Drop Host_GetRenderSurface and pass display to backend
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@ -127,7 +127,7 @@ void VideoBackend::InitBackendInfo()
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DX11::D3D::UnloadD3D();
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}
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bool VideoBackend::Initialize(void* window_handle)
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bool VideoBackend::Initialize(void* display_handle, void* window_handle)
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{
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if (window_handle == nullptr)
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return false;
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@ -188,4 +188,4 @@ void VideoBackend::Shutdown()
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D3D::Close();
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}
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}
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} // namespace DX11
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