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Drop Host_GetRenderSurface and pass display to backend
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@ -24,6 +24,11 @@ Renderer::~Renderer()
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UpdateActiveConfig();
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}
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bool Renderer::IsHeadless() const
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{
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return true;
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}
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std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config)
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{
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return std::make_unique<NullTexture>(config);
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