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Drop Host_GetRenderSurface and pass display to backend
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@ -14,6 +14,8 @@ public:
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Renderer();
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~Renderer() override;
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bool IsHeadless() const override;
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
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std::unique_ptr<AbstractStagingTexture>
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CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
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