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Drop Host_GetRenderSurface and pass display to backend
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@ -13,6 +13,8 @@ class SWRenderer : public Renderer
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public:
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SWRenderer();
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bool IsHeadless() const override;
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
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std::unique_ptr<AbstractStagingTexture>
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CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
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