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some win32 template so shuffle can implement the win32 side
the code in the .cpp was taken from SMFL source git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1966 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -46,12 +46,19 @@ protected:
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EventHandler* eventHandler;
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res origRes, currFullRes, currWinRes;
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std::vector<res> fullResolutions;
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static std::vector<res> fullResolutions;
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virtual void SetRender(u32 x, u32 y) {
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xRender = x;
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yRender = y;
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}
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static const std::vector<res>& getFsResolutions() {
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return fullResolutions;
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}
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static void addFSResolution(res fsr) {
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fullResolutions.push_back(fsr);
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}
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public:
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virtual void SwapBuffers() {};
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@ -121,7 +128,8 @@ public:
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updateDim();
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}
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// setResolution
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// resolution iter
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};
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