Thread affinity on OS X and *BSD.

Keep building the software plugin to prevent rot.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7045 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2011-02-02 21:52:43 +00:00
parent 39b1ade020
commit a3ba93d9ce
8 changed files with 38 additions and 35 deletions

View File

@ -48,7 +48,7 @@ void OpenGL_SwapBuffers()
#if defined(USE_WX) && USE_WX
GLWin.glCanvas->SwapBuffers();
#elif defined(__APPLE__)
[GLWin.cocoaCtx flushBuffer];
[GLWin.cocoaCtx flushBuffer];
#elif defined(_WIN32)
SwapBuffers(hDC);
#elif defined(HAVE_X11) && HAVE_X11
@ -322,7 +322,7 @@ void XEventThread()
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool OpenGL_Create(int _iwidth, int _iheight)
{
int _tx, _ty, _twidth, _theight;
int _tx, _ty, _twidth, _theight;
Core::Callback_VideoGetWindowSize(_tx, _ty, _twidth, _theight);
// Control window size and picture scaling
@ -342,7 +342,7 @@ bool OpenGL_Create(int _iwidth, int _iheight)
NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc]
initWithAttributes: attr];
if (fmt == nil) {
printf("failed to create pixel format\n");
ERROR_LOG(VIDEO, "failed to create pixel format");
return NULL;
}
@ -350,16 +350,18 @@ bool OpenGL_Create(int _iwidth, int _iheight)
initWithFormat: fmt shareContext: nil];
[fmt release];
if (GLWin.cocoaCtx == nil) {
printf("failed to create context\n");
ERROR_LOG(VIDEO, "failed to create context");
return NULL;
}
GLWin.cocoaWin = [[NSWindow alloc]
initWithContentRect: NSMakeRect(50, 50, _twidth, _theight)
styleMask: NSTitledWindowMask | NSResizableWindowMask
backing: NSBackingStoreBuffered defer: FALSE];
[GLWin.cocoaWin setReleasedWhenClosed: YES];
[GLWin.cocoaWin makeKeyAndOrderFront: nil];
(void)VideoWindowHandle;
CGDisplayCapture(CGMainDisplayID());
GLWin.cocoaWin = [[NSWindow alloc]
initWithContentRect: [[NSScreen mainScreen] frame]
styleMask: NSBorderlessWindowMask
backing: NSBackingStoreBuffered defer: NO];
[GLWin.cocoaWin makeKeyAndOrderFront: nil];
[GLWin.cocoaWin setLevel: CGShieldingWindowLevel()];
[GLWin.cocoaCtx setView: [GLWin.cocoaWin contentView]];
#elif defined(_WIN32)
@ -583,9 +585,9 @@ void OpenGL_Shutdown()
// XXX GLWin.glCanvas->Destroy();
// XXX delete GLWin.glCtxt;
#elif defined(__APPLE__)
[GLWin.cocoaWin close];
[GLWin.cocoaCtx clearDrawable];
[GLWin.cocoaCtx release];
[GLWin.cocoaWin close];
[GLWin.cocoaCtx clearDrawable];
[GLWin.cocoaCtx release];
#elif defined(_WIN32)
if (hRC) // Do We Have A Rendering Context?
{