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Thread affinity on OS X and *BSD.
Keep building the software plugin to prevent rot. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7045 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -35,11 +35,11 @@ set(LIBS videocommon
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${X11_LIBRARIES}
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${wxWidgets_LIBRARIES})
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if((${CMAKE_SYSTEM_NAME} MATCHES "Darwin") AND NOT wxWidgets_FOUND)
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set(SRCS ${SRCS} Src/cocoaGL.m)
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elseif(WIN32)
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if(WIN32)
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set(SRCS ${SRCS} Src/Win32.cpp)
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elseif(NOT (${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
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endif()
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if(NOT (${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
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set(LIBS ${LIBS} clrun)
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endif()
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@ -81,7 +81,7 @@ void BPWritten(int address, int newvalue)
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break;
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case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
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DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bpmem.petokenint & 0xFFFF));
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PixelEngine::SetToken(static_cast<u16>(bpmem.petokenint & 0xFFFF), TRUE);
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PixelEngine::SetToken(static_cast<u16>(bpmem.petokenint & 0xFFFF), true);
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break;
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case BPMEM_TRIGGER_EFB_COPY:
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EfbCopy::CopyEfb();
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