mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -1,392 +0,0 @@
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#pragma once
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// windows crap
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#define NOMINMAX
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#include "../../../PluginSpecs/pluginspecs_wiimote.h"
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#include <math.h>
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#include "ControllerInterface/ControllerInterface.h"
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#include "IniFile.h"
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#include <vector>
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#include <string>
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#include <algorithm>
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#define sign(x) ((x)?(x)<0?-1:1:0)
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enum
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{
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GROUP_TYPE_OTHER,
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GROUP_TYPE_STICK,
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GROUP_TYPE_MIXED_TRIGGERS,
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GROUP_TYPE_BUTTONS,
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GROUP_TYPE_FORCE,
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GROUP_TYPE_EXTENSION,
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GROUP_TYPE_TILT,
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GROUP_TYPE_CURSOR,
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GROUP_TYPE_TRIGGERS,
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};
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const char * const named_directions[] =
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{
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"Up",
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"Down",
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"Left",
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"Right"
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};
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void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize);
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class ControllerEmu
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{
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public:
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class ControlGroup
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{
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public:
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class Control
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{
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protected:
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Control( ControllerInterface::ControlReference* const _ref, const char * const _name )
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: control_ref(_ref), name(_name){}
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public:
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virtual ~Control();
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ControllerInterface::ControlReference* const control_ref;
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const char * const name;
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};
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class Input : public Control
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{
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public:
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Input( const char * const _name )
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: Control( new ControllerInterface::InputReference, _name ) {}
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};
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class Output : public Control
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{
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public:
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Output( const char * const _name )
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: Control( new ControllerInterface::OutputReference, _name ) {}
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};
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class Setting
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{
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public:
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Setting(const char* const _name, const ControlState def_value
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, const unsigned int _low = 1, const unsigned int _high = 100 )
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: name(_name)
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, value(def_value)
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, default_value(def_value)
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, low(_low)
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, high(_high){}
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const char* const name;
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ControlState value;
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const ControlState default_value;
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const unsigned int low, high;
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};
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ControlGroup( const char* const _name, const unsigned int _type = GROUP_TYPE_OTHER ) : name(_name), type(_type) {}
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virtual ~ControlGroup();
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void LoadConfig( Section& sec, const std::string& defdev = "", const std::string& base = "" );
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void SaveConfig( Section& sec, const std::string& defdev = "", const std::string& base = "" );
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const char* const name;
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const unsigned int type;
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std::vector< Control* > controls;
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std::vector< Setting* > settings;
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};
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class AnalogStick : public ControlGroup
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{
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public:
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template <typename C>
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void GetState( C* const x, C* const y, const unsigned int base, const unsigned int range )
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{
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// this is all a mess
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ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
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ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
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ControlState deadzone = settings[0]->value;
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ControlState square = settings[1]->value;
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ControlState m = controls[4]->control_ref->State();
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// modifier code
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if ( m )
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{
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yy = (abs(yy)>deadzone) * sign(yy) * (m + deadzone/2);
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xx = (abs(xx)>deadzone) * sign(xx) * (m + deadzone/2);
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}
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// deadzone / square stick code
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if ( deadzone || square )
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{
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// this section might be all wrong, but its working good enough, i think
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ControlState ang = atan2( yy, xx );
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ControlState ang_sin = sin(ang);
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ControlState ang_cos = cos(ang);
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// the amt a full square stick would have at current angle
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ControlState square_full = std::min( ang_sin ? 1/abs(ang_sin) : 2, ang_cos ? 1/abs(ang_cos) : 2 );
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// the amt a full stick would have that was ( user setting squareness) at current angle
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// i think this is more like a pointed circle rather than a rounded square like it should be
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ControlState stick_full = ( 1 + ( square_full - 1 ) * square );
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ControlState dist = sqrt(xx*xx + yy*yy);
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// dead zone code
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dist = std::max( 0.0f, dist - deadzone * stick_full );
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dist /= ( 1 - deadzone );
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// square stick code
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ControlState amt = dist / stick_full;
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dist -= ((square_full - 1) * amt * square);
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yy = std::max( -1.0f, std::min( 1.0f, ang_sin * dist ) );
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xx = std::max( -1.0f, std::min( 1.0f, ang_cos * dist ) );
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}
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*y = C( yy * range + base );
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*x = C( xx * range + base );
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}
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AnalogStick( const char* const _name );
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};
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class Buttons : public ControlGroup
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{
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public:
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Buttons( const char* const _name );
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template <typename C>
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void GetState( C* const buttons, const C* bitmasks )
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{
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std::vector<Control*>::iterator i = controls.begin(),
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e = controls.end();
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for ( ; i!=e; ++i, ++bitmasks )
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if ( (*i)->control_ref->State() > settings[0]->value ) // threshold
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*buttons |= *bitmasks;
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}
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};
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class MixedTriggers : public ControlGroup
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{
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public:
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template <typename C, typename S>
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void GetState( C* const digital, const C* bitmasks, S* analog, const unsigned int range )
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{
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const unsigned int trig_count = ((unsigned int) (controls.size() / 2));
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for ( unsigned int i=0; i<trig_count; ++i,++bitmasks,++analog )
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{
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if ( controls[i]->control_ref->State() > settings[0]->value ) //threshold
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{
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*analog = range;
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*digital |= *bitmasks;
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}
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else
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*analog = S(controls[i+trig_count]->control_ref->State() * range);
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}
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}
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MixedTriggers( const char* const _name );
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};
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class Triggers : public ControlGroup
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{
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public:
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template <typename S>
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void GetState( S* analog, const unsigned int range )
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{
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const unsigned int trig_count = ((unsigned int) (controls.size()));
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const ControlState deadzone = settings[0]->value;
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for ( unsigned int i=0; i<trig_count; ++i,++analog )
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*analog = S( std::max(controls[i]->control_ref->State() - deadzone, 0.0f) / (1 - deadzone) * range );
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}
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Triggers( const char* const _name );
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};
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class Force : public ControlGroup
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{
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public:
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Force( const char* const _name );
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template <typename C, typename R>
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void GetState( C* axis, const u8 base, const R range )
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{
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const float deadzone = settings[0]->value;
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for ( unsigned int i=0; i<6; i+=2 )
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{
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const float state = controls[i+1]->control_ref->State() - controls[i]->control_ref->State();
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if (abs(state) > deadzone)
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*axis++ = (C)((state - (deadzone * sign(state))) / (1 - deadzone) * range + base);
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//*axis++ = state * range + base;
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else
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*axis++ = (C)(base);
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}
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}
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};
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class Tilt : public ControlGroup
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{
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public:
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Tilt( const char* const _name );
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template <typename C, typename R>
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void GetState( C* const x, C* const y, const unsigned int base, const R range )
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{
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// this is all a mess
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ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
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ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
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ControlState deadzone = settings[0]->value;
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ControlState circle = settings[1]->value;
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ControlState m = controls[4]->control_ref->State();
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// modifier code
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if ( m )
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{
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yy = (abs(yy)>deadzone) * sign(yy) * (m + deadzone/2);
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xx = (abs(xx)>deadzone) * sign(xx) * (m + deadzone/2);
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}
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// deadzone / circle stick code
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if ( deadzone || circle )
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{
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// this section might be all wrong, but its working good enough, i think
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ControlState ang = atan2( yy, xx );
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ControlState ang_sin = sin(ang);
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ControlState ang_cos = cos(ang);
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// the amt a full square stick would have at current angle
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ControlState square_full = std::min( ang_sin ? 1/abs(ang_sin) : 2, ang_cos ? 1/abs(ang_cos) : 2 );
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// the amt a full stick would have that was ( user setting circular ) at current angle
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// i think this is more like a pointed circle rather than a rounded square like it should be
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ControlState stick_full = (square_full * (1 - circle)) + (circle);
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ControlState dist = sqrt(xx*xx + yy*yy);
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// dead zone code
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dist = std::max( 0.0f, dist - deadzone * stick_full );
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dist /= (1 - deadzone);
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// circle stick code
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ControlState amt = dist / stick_full;
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dist += (square_full - 1) * amt * circle;
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yy = std::max( -1.0f, std::min( 1.0f, ang_sin * dist ) );
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xx = std::max( -1.0f, std::min( 1.0f, ang_cos * dist ) );
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}
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*y = C( yy * range + base );
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*x = C( xx * range + base );
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}
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};
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class Cursor : public ControlGroup
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{
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public:
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Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize );
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template <typename C>
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void GetState( C* const x, C* const y, C* const forward, const bool adjusted = false )
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{
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const ControlState z = controls[4]->control_ref->State();
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// hide
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if (controls[5]->control_ref->State() > 0.5f)
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{
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*x = 10000; *y = 0; *forward = 0;
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}
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else
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{
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*forward = z;
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float xx, yy;
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GetMousePos(xx, yy, wiimote_initialize);
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// use mouse cursor, or user defined mapping if they have something mapped
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// this if seems horrible
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if ( controls[0]->control_ref->control_qualifier.name.size() || controls[1]->control_ref->control_qualifier.name.size() )
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yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
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else
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yy = -yy;
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if ( controls[2]->control_ref->control_qualifier.name.size() || controls[3]->control_ref->control_qualifier.name.size() )
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xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
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// adjust cursor according to settings
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if (adjusted)
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{
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xx *= ( settings[1]->value * 2 );
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yy *= ( settings[2]->value * 2 );
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yy += ( settings[0]->value - 0.5f );
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}
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*x = xx;
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*y = yy;
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}
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}
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private:
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const SWiimoteInitialize* const wiimote_initialize;
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};
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class Extension : public ControlGroup
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{
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public:
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Extension( const char* const _name )
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: ControlGroup( _name, GROUP_TYPE_EXTENSION )
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, switch_extension(0)
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, active_extension(0) {}
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~Extension();
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void GetState( u8* const data, const bool focus = true );
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std::vector<ControllerEmu*> attachments;
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int switch_extension;
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int active_extension;
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};
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virtual ~ControllerEmu();
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virtual std::string GetName() const = 0;
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void LoadConfig( Section& sec, const std::string& base = "" );
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void SaveConfig( Section& sec, const std::string& base = "" );
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void UpdateDefaultDevice();
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void UpdateReferences( ControllerInterface& devi );
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std::vector< ControlGroup* > groups;
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ControllerInterface::DeviceQualifier default_device;
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};
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