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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5949 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -34,7 +34,7 @@ extern std::vector<ActionReplay::ARCode> arCodes;
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static wxCheatsWindow *g_cheat_window;
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wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
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: wxFrame(parent, wxID_ANY, wxT("Action Replay"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE)
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: wxFrame(parent, wxID_ANY, wxT("Cheats Manager"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE)
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{
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::g_cheat_window = this;
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@ -201,8 +201,8 @@ CheatSearchTab::CheatSearchTab(wxWindow* const parent)
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// filter types in the compare dropdown
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static const wxString searches[] = {
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wxT("Unknown"),
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wxT("Not Equals"),
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wxT("Equals"),
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wxT("Not Equal"),
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wxT("Equal"),
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wxT("Greater Than"),
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wxT("Less Than"),
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// TODO: Implement between search.
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