Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5949 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-07-23 05:22:12 +00:00
parent 2e6c5b36ab
commit a3e3155678
9 changed files with 436 additions and 189 deletions

View File

@ -882,7 +882,7 @@ void CISOProperties::LoadGameConfig()
PatchList_Load();
ActionReplayList_Load();
m_geckocode_panel->LoadCodes(GameIni);
m_geckocode_panel->LoadCodes(GameIni, OpenISO->GetUniqueID());
}
bool CISOProperties::SaveGameConfig()