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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5949 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -882,7 +882,7 @@ void CISOProperties::LoadGameConfig()
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PatchList_Load();
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ActionReplayList_Load();
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m_geckocode_panel->LoadCodes(GameIni);
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m_geckocode_panel->LoadCodes(GameIni, OpenISO->GetUniqueID());
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}
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bool CISOProperties::SaveGameConfig()
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