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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Make netplay's "same game" check more robust
Instead of comparing the game ID, revision, disc number and name, we can compare a hash of important parts of the disc including all the aforementioned data but also additional data such as the FST. The primary reason why I'm making this change is to let us catch more desyncs before they happen, but this should also fix https://bugs.dolphin-emu.org/issues/12115. As a bonus, the UI can now distinguish the case where a client doesn't have the game at all from the case where a client has the wrong version of the game.
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@ -5,6 +5,7 @@
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#include "UICommon/GameFile.h"
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#include <algorithm>
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#include <array>
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#include <cinttypes>
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#include <cstdio>
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#include <cstring>
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@ -13,11 +14,13 @@
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#include <memory>
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#include <sstream>
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#include <string>
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#include <string_view>
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#include <tuple>
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#include <utility>
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#include <vector>
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#include <fmt/format.h>
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#include <mbedtls/sha1.h>
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#include <pugixml.hpp>
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#include "Common/ChunkFile.h"
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@ -532,7 +535,7 @@ std::vector<DiscIO::Language> GameFile::GetLanguages() const
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return languages;
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}
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std::string GameFile::GetUniqueIdentifier() const
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std::string GameFile::GetNetPlayName() const
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{
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std::vector<std::string> info;
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if (!GetGameID().empty())
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@ -566,6 +569,66 @@ std::string GameFile::GetUniqueIdentifier() const
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return name + " (" + ss.str() + ")";
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}
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std::array<u8, 20> GameFile::GetSyncHash() const
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{
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std::array<u8, 20> hash{};
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if (m_platform == DiscIO::Platform::ELFOrDOL)
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{
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std::string buffer;
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if (File::ReadFileToString(m_file_path, buffer))
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mbedtls_sha1_ret(reinterpret_cast<unsigned char*>(buffer.data()), buffer.size(), hash.data());
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}
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else
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{
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if (std::unique_ptr<DiscIO::Volume> volume = DiscIO::CreateVolume(m_file_path))
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hash = volume->GetSyncHash();
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}
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return hash;
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}
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NetPlay::SyncIdentifier GameFile::GetSyncIdentifier() const
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{
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const u64 dol_elf_size = m_platform == DiscIO::Platform::ELFOrDOL ? m_file_size : 0;
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return NetPlay::SyncIdentifier{dol_elf_size, m_game_id, m_revision,
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m_disc_number, m_is_datel_disc, GetSyncHash()};
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}
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NetPlay::SyncIdentifierComparison
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GameFile::CompareSyncIdentifier(const NetPlay::SyncIdentifier& sync_identifier) const
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{
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const bool is_elf_or_dol = m_platform == DiscIO::Platform::ELFOrDOL;
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if ((is_elf_or_dol ? m_file_size : 0) != sync_identifier.dol_elf_size)
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return NetPlay::SyncIdentifierComparison::DifferentGame;
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const auto trim = [](const std::string& str, size_t n) {
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return std::string_view(str.data(), std::min(n, str.size()));
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};
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if (trim(m_game_id, 3) != trim(sync_identifier.game_id, 3))
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return NetPlay::SyncIdentifierComparison::DifferentGame;
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if (m_disc_number != sync_identifier.disc_number || m_is_datel_disc != sync_identifier.is_datel)
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return NetPlay::SyncIdentifierComparison::DifferentGame;
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const NetPlay::SyncIdentifierComparison mismatch_result =
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is_elf_or_dol || m_is_datel_disc ? NetPlay::SyncIdentifierComparison::DifferentGame :
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NetPlay::SyncIdentifierComparison::DifferentVersion;
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if (m_game_id != sync_identifier.game_id)
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{
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const bool game_id_is_title_id = m_game_id.size() > 6 || sync_identifier.game_id.size() > 6;
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return game_id_is_title_id ? NetPlay::SyncIdentifierComparison::DifferentGame : mismatch_result;
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}
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if (m_revision != sync_identifier.revision)
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return mismatch_result;
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return GetSyncHash() == sync_identifier.sync_hash ? NetPlay::SyncIdentifierComparison::SameGame :
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mismatch_result;
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}
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std::string GameFile::GetWiiFSPath() const
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{
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ASSERT(DiscIO::IsWii(m_platform));
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