mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
add *.aps to ignore list for DolphinWX dir add eol-style native to 120 or so files git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -1,170 +1,170 @@
|
||||
// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "aldlist.h"
|
||||
#include "OpenALStream.h"
|
||||
|
||||
#if defined HAVE_OPENAL && HAVE_OPENAL
|
||||
|
||||
#define AUDIO_NUMBUFFERS (4)
|
||||
//#define AUDIO_SERVICE_UPDATE_PERIOD (20)
|
||||
|
||||
bool OpenALStream::Start()
|
||||
{
|
||||
ALDeviceList *pDeviceList = NULL;
|
||||
ALCcontext *pContext = NULL;
|
||||
ALCdevice *pDevice = NULL;
|
||||
bool bReturn = false;
|
||||
|
||||
pDeviceList = new ALDeviceList();
|
||||
if ((pDeviceList) && (pDeviceList->GetNumDevices()))
|
||||
{
|
||||
pDevice = alcOpenDevice((const ALCchar *)pDeviceList->GetDeviceName(pDeviceList->GetDefaultDevice()));
|
||||
if (pDevice)
|
||||
{
|
||||
pContext = alcCreateContext(pDevice, NULL);
|
||||
if (pContext)
|
||||
{
|
||||
alcMakeContextCurrent(pContext);
|
||||
thread = new Common::Thread(OpenALStream::ThreadFunc, (void *)this);
|
||||
bReturn = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
alcCloseDevice(pDevice);
|
||||
PanicAlert("OpenAL: can't create context for device %s", pDevice);
|
||||
}
|
||||
} else {
|
||||
PanicAlert("OpenAL: can't open device %s", pDevice);
|
||||
}
|
||||
|
||||
|
||||
delete pDeviceList;
|
||||
} else {
|
||||
PanicAlert("OpenAL: can't find sound devices");
|
||||
}
|
||||
|
||||
return bReturn;
|
||||
}
|
||||
|
||||
void OpenALStream::Stop()
|
||||
{
|
||||
ALCcontext *pContext;
|
||||
ALCdevice *pDevice;
|
||||
|
||||
soundCriticalSection.Enter();
|
||||
threadData = 1;
|
||||
// kick the thread if it's waiting
|
||||
soundSyncEvent.Set();
|
||||
soundCriticalSection.Leave();
|
||||
delete thread;
|
||||
|
||||
pContext = alcGetCurrentContext();
|
||||
pDevice = alcGetContextsDevice(pContext);
|
||||
|
||||
alcMakeContextCurrent(NULL);
|
||||
alcDestroyContext(pContext);
|
||||
alcCloseDevice(pDevice);
|
||||
|
||||
soundSyncEvent.Shutdown();
|
||||
thread = NULL;
|
||||
}
|
||||
|
||||
void OpenALStream::Update()
|
||||
{
|
||||
//if (m_mixer->GetDataSize()) //here need debug
|
||||
{
|
||||
soundSyncEvent.Set();
|
||||
}
|
||||
}
|
||||
|
||||
THREAD_RETURN OpenALStream::ThreadFunc(void* args)
|
||||
{
|
||||
(reinterpret_cast<OpenALStream *>(args))->SoundLoop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
void OpenALStream::SoundLoop()
|
||||
{
|
||||
ALuint uiBuffers[AUDIO_NUMBUFFERS] = {0};
|
||||
ALuint uiSource = 0;
|
||||
ALenum err;
|
||||
u32 ulFrequency = m_mixer->GetSampleRate();
|
||||
// Generate some AL Buffers for streaming
|
||||
alGenBuffers(AUDIO_NUMBUFFERS, (ALuint *)uiBuffers);
|
||||
// Generate a Source to playback the Buffers
|
||||
alGenSources(1, &uiSource);
|
||||
|
||||
memset(realtimeBuffer, 0, OAL_BUFFER_SIZE * sizeof(short));
|
||||
//*
|
||||
for (int iLoop = 0; iLoop < AUDIO_NUMBUFFERS; iLoop++)
|
||||
{
|
||||
// pay load fake data
|
||||
alBufferData(uiBuffers[iLoop], AL_FORMAT_STEREO16, realtimeBuffer, 1024, ulFrequency);
|
||||
alSourceQueueBuffers(uiSource, 1, &uiBuffers[iLoop]);
|
||||
}
|
||||
//*/
|
||||
alSourcePlay(uiSource);
|
||||
err = alGetError();
|
||||
|
||||
while (!threadData)
|
||||
{
|
||||
soundCriticalSection.Enter();
|
||||
int numBytesToRender = 32768; //ya, this is a hack, we need real data count
|
||||
/*int numBytesRender =*/ m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
|
||||
soundCriticalSection.Leave();
|
||||
|
||||
//if (numBytesRender) //here need debug
|
||||
{
|
||||
ALint iBuffersProcessed = 0;
|
||||
alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed);
|
||||
|
||||
if (iBuffersProcessed)
|
||||
{
|
||||
// Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer)
|
||||
ALuint uiTempBuffer = 0;
|
||||
alSourceUnqueueBuffers(uiSource, 1, &uiTempBuffer);
|
||||
/*
|
||||
soundCriticalSection.Enter();
|
||||
int numBytesToRender = 32768; //ya, this is a hack, we need real data count
|
||||
m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
|
||||
soundCriticalSection.Leave();
|
||||
|
||||
unsigned long ulBytesWritten = 0;
|
||||
*/
|
||||
//if (numBytesRender)
|
||||
{
|
||||
alBufferData(uiTempBuffer, AL_FORMAT_STEREO16, realtimeBuffer, numBytesToRender, ulFrequency);
|
||||
}
|
||||
alSourceQueueBuffers(uiSource, 1, &uiTempBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
if (!threadData)
|
||||
soundSyncEvent.Wait();
|
||||
}
|
||||
alSourceStop(uiSource);
|
||||
alSourcei(uiSource, AL_BUFFER, 0);
|
||||
|
||||
// Clean up buffers and sources
|
||||
alDeleteSources(1, &uiSource);
|
||||
alDeleteBuffers(AUDIO_NUMBUFFERS, (ALuint *)uiBuffers);
|
||||
|
||||
}
|
||||
|
||||
#endif //HAVE_OPENAL
|
||||
|
||||
// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "aldlist.h"
|
||||
#include "OpenALStream.h"
|
||||
|
||||
#if defined HAVE_OPENAL && HAVE_OPENAL
|
||||
|
||||
#define AUDIO_NUMBUFFERS (4)
|
||||
//#define AUDIO_SERVICE_UPDATE_PERIOD (20)
|
||||
|
||||
bool OpenALStream::Start()
|
||||
{
|
||||
ALDeviceList *pDeviceList = NULL;
|
||||
ALCcontext *pContext = NULL;
|
||||
ALCdevice *pDevice = NULL;
|
||||
bool bReturn = false;
|
||||
|
||||
pDeviceList = new ALDeviceList();
|
||||
if ((pDeviceList) && (pDeviceList->GetNumDevices()))
|
||||
{
|
||||
pDevice = alcOpenDevice((const ALCchar *)pDeviceList->GetDeviceName(pDeviceList->GetDefaultDevice()));
|
||||
if (pDevice)
|
||||
{
|
||||
pContext = alcCreateContext(pDevice, NULL);
|
||||
if (pContext)
|
||||
{
|
||||
alcMakeContextCurrent(pContext);
|
||||
thread = new Common::Thread(OpenALStream::ThreadFunc, (void *)this);
|
||||
bReturn = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
alcCloseDevice(pDevice);
|
||||
PanicAlert("OpenAL: can't create context for device %s", pDevice);
|
||||
}
|
||||
} else {
|
||||
PanicAlert("OpenAL: can't open device %s", pDevice);
|
||||
}
|
||||
|
||||
|
||||
delete pDeviceList;
|
||||
} else {
|
||||
PanicAlert("OpenAL: can't find sound devices");
|
||||
}
|
||||
|
||||
return bReturn;
|
||||
}
|
||||
|
||||
void OpenALStream::Stop()
|
||||
{
|
||||
ALCcontext *pContext;
|
||||
ALCdevice *pDevice;
|
||||
|
||||
soundCriticalSection.Enter();
|
||||
threadData = 1;
|
||||
// kick the thread if it's waiting
|
||||
soundSyncEvent.Set();
|
||||
soundCriticalSection.Leave();
|
||||
delete thread;
|
||||
|
||||
pContext = alcGetCurrentContext();
|
||||
pDevice = alcGetContextsDevice(pContext);
|
||||
|
||||
alcMakeContextCurrent(NULL);
|
||||
alcDestroyContext(pContext);
|
||||
alcCloseDevice(pDevice);
|
||||
|
||||
soundSyncEvent.Shutdown();
|
||||
thread = NULL;
|
||||
}
|
||||
|
||||
void OpenALStream::Update()
|
||||
{
|
||||
//if (m_mixer->GetDataSize()) //here need debug
|
||||
{
|
||||
soundSyncEvent.Set();
|
||||
}
|
||||
}
|
||||
|
||||
THREAD_RETURN OpenALStream::ThreadFunc(void* args)
|
||||
{
|
||||
(reinterpret_cast<OpenALStream *>(args))->SoundLoop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
void OpenALStream::SoundLoop()
|
||||
{
|
||||
ALuint uiBuffers[AUDIO_NUMBUFFERS] = {0};
|
||||
ALuint uiSource = 0;
|
||||
ALenum err;
|
||||
u32 ulFrequency = m_mixer->GetSampleRate();
|
||||
// Generate some AL Buffers for streaming
|
||||
alGenBuffers(AUDIO_NUMBUFFERS, (ALuint *)uiBuffers);
|
||||
// Generate a Source to playback the Buffers
|
||||
alGenSources(1, &uiSource);
|
||||
|
||||
memset(realtimeBuffer, 0, OAL_BUFFER_SIZE * sizeof(short));
|
||||
//*
|
||||
for (int iLoop = 0; iLoop < AUDIO_NUMBUFFERS; iLoop++)
|
||||
{
|
||||
// pay load fake data
|
||||
alBufferData(uiBuffers[iLoop], AL_FORMAT_STEREO16, realtimeBuffer, 1024, ulFrequency);
|
||||
alSourceQueueBuffers(uiSource, 1, &uiBuffers[iLoop]);
|
||||
}
|
||||
//*/
|
||||
alSourcePlay(uiSource);
|
||||
err = alGetError();
|
||||
|
||||
while (!threadData)
|
||||
{
|
||||
soundCriticalSection.Enter();
|
||||
int numBytesToRender = 32768; //ya, this is a hack, we need real data count
|
||||
/*int numBytesRender =*/ m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
|
||||
soundCriticalSection.Leave();
|
||||
|
||||
//if (numBytesRender) //here need debug
|
||||
{
|
||||
ALint iBuffersProcessed = 0;
|
||||
alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed);
|
||||
|
||||
if (iBuffersProcessed)
|
||||
{
|
||||
// Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer)
|
||||
ALuint uiTempBuffer = 0;
|
||||
alSourceUnqueueBuffers(uiSource, 1, &uiTempBuffer);
|
||||
/*
|
||||
soundCriticalSection.Enter();
|
||||
int numBytesToRender = 32768; //ya, this is a hack, we need real data count
|
||||
m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
|
||||
soundCriticalSection.Leave();
|
||||
|
||||
unsigned long ulBytesWritten = 0;
|
||||
*/
|
||||
//if (numBytesRender)
|
||||
{
|
||||
alBufferData(uiTempBuffer, AL_FORMAT_STEREO16, realtimeBuffer, numBytesToRender, ulFrequency);
|
||||
}
|
||||
alSourceQueueBuffers(uiSource, 1, &uiTempBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
if (!threadData)
|
||||
soundSyncEvent.Wait();
|
||||
}
|
||||
alSourceStop(uiSource);
|
||||
alSourcei(uiSource, AL_BUFFER, 0);
|
||||
|
||||
// Clean up buffers and sources
|
||||
alDeleteSources(1, &uiSource);
|
||||
alDeleteBuffers(AUDIO_NUMBUFFERS, (ALuint *)uiBuffers);
|
||||
|
||||
}
|
||||
|
||||
#endif //HAVE_OPENAL
|
||||
|
||||
|
Reference in New Issue
Block a user