add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests

add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
LPFaint99
2009-07-06 02:10:26 +00:00
parent 23f3e327e2
commit a41c1b2d0a
94 changed files with 24089 additions and 24089 deletions

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@ -1,288 +1,288 @@
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "NetWindow.h"
void ClientSide::OnClientData(unsigned char data)
{
unsigned char sent = 0;
u32 buffer_size;
size_t recv_size;
char *buffer = NULL;
switch (data)
{
case 0x10: // Player joined server
{
// Read GameFound
m_socket.Receive((char*)&sent, 1, recv_size);
// Read nickname
m_socket.Receive((char*)&buffer_size, 4, recv_size);
buffer = new char[buffer_size+1];
m_socket.Receive(buffer, buffer_size+1, recv_size);
Event->AppendText(wxString::Format(wxT("*Player : %s is now connected to Host...\n"), buffer));
if (sent != 0x1F)
for (int i = 0; i < 4; i++)
Event->AppendText(_("WARNING : Game Not Found on Client Side!\n"));
m_numplayers++;
Event->SendEvent(HOST_NEWPLAYER);
break;
}
case 0x11: // Player left server
{
// Read Nickname
m_socket.Receive((char*)&buffer_size, 4, recv_size);
buffer = new char[buffer_size+1];
m_socket.Receive(buffer, buffer_size+1, recv_size);
Event->AppendText(wxString::Format(wxT("*Player : %s left the game\n\n"), buffer));
m_numplayers--;
Event->SendEvent(HOST_PLAYERLEFT);
break;
}
case 0x15: // Ping Player
{
m_socket.Receive((char*)&buffer_size, 4, recv_size);
m_socket.Send((const char*)&buffer_size, 4);
break;
}
case 0x20: // IP request
{
//buffer_size = m_addr.size();
//m_socket.Send((const char*)&buffer_size, 4);
m_socket.Send((const char*)&data, 1);
m_socket.Send(m_addr.c_str(), m_addr.size() + 1);
break;
}
case 0x30: // Chat message received from server
{
m_socket.Receive((char*)&buffer_size, 4, recv_size);
buffer = new char[buffer_size+1];
m_socket.Receive(buffer, buffer_size+1, recv_size);
if (recv_size > 1024)
{
//something wrong...
delete[] buffer;
return;
}
Event->AppendText(wxString::FromAscii(buffer));
break;
}
case 0x35: // ChangeGame message received
{
m_socket.Receive((char*)&buffer_size, 4, recv_size);
buffer = new char[buffer_size+1];
m_socket.Receive(buffer, buffer_size+1, recv_size);
m_selectedgame = std::string(buffer);
Event->AppendText(wxString::Format(wxT("*Host changed Game to : %s\n"), buffer));
// Tell the server if the game's been found
m_socket.Send((const char*)&data, 1);
CheckGameFound();
Event->SendEvent(GUI_UPDATE);
break;
}
case 0x40: // Ready message received
{
m_socket.Receive((char*)&buffer_size, 4, recv_size);
buffer = new char[buffer_size+1];
m_socket.Receive(buffer, buffer_size+1, recv_size);
if (recv_size > 1024)
{
delete[] buffer;
return;
}
Event->AppendText(wxString::FromAscii(buffer));
break;
}
case 0x50: // Everyone is Ready message received
{
// Load the game and start synching
m_netptr->LoadGame();
break;
}
case 0xA1: // Received pad data from host in versus mode
{
if (m_data_received)
wxThread::Sleep(10);
m_socket.Receive((char*)m_netvalues[0], 8, recv_size);
m_data_received = true;
#ifdef NET_DEBUG
char sent[64];
sprintf(sent, "Received Values: 0x%08x : 0x%08x \n", m_netvalues[0][0], m_netvalues[0][1]);
Event->AppendText(wxString::FromAscii(sent));
#endif
break;
}
}
delete[] buffer;
}
void ServerSide::OnServerData(int sock, unsigned char data)
{
size_t recv_size;
char *buffer = NULL;
unsigned char sent;
unsigned int four_bytes;
switch (data)
{
case 0x15: // Ping Request
{
m_client[sock].socket.Receive((char*)&four_bytes, 4, recv_size);
m_client[sock].socket.Send((const char*)&four_bytes, 4);
break;
}
case 0x20: // IP request response
{
buffer = new char[24];
// Read IP Address
m_client[sock].socket.Receive(buffer, 24, recv_size);
Event->AppendText(wxString::Format(wxT("> Your IP is : %s\n"), buffer));
break;
}
case 0x30: // Chat message
{
buffer = new char[1024];
m_client[sock].socket.Receive((char*)&four_bytes, 4, recv_size);
m_client[sock].socket.Receive((char*)buffer, four_bytes + 1, recv_size);
if (recv_size > 1024)
{
//something wrong...
delete[] buffer;
return;
}
sent = 0x30;
// Send to all
for (int i=0; i < m_numplayers ; i++)
{
if (i == sock)
continue;
m_client[i].socket.Send((const char*)&sent, 1);
m_client[1].socket.Send((const char*)&four_bytes, 4);
m_client[i].socket.Send(buffer, recv_size);
}
Event->AppendText(wxString::FromAscii(buffer));
break;
}
case 0x35: // Change game response received
{
// Receive isGameFound response (0x1F / 0x1A)
m_client[sock].socket.Receive((char*)&sent, 1, recv_size);
// If game is not found
if (sent != 0x1F)
{
sent = 0x30;
wxString error_str = wxString::Format(
wxT("WARNING : Player %s does Not have this Game !\n"), m_client[sock].nick.c_str());
four_bytes = (int)error_str.size();
for (int i=0; i < 2; i++)
Event->AppendText(error_str);
// Send to all
for (int i=0; i < m_numplayers ; i++)
{
if (i == sock)
continue;
m_client[i].socket.Send((const char*)&sent, 1);
m_client[i].socket.Send((const char*)&four_bytes, 4);
m_client[i].socket.Send(error_str.mb_str(), four_bytes + 1);
}
}
break;
}
case 0x40: // Ready message received
{
std::string buffer_str;
m_client[sock].ready = !m_client[sock].ready;
if (m_client[sock].ready)
buffer_str = ">> "+m_client[sock].nick+" is now ready !\n";
else
buffer_str = ">> "+m_client[sock].nick+" is now Unready !\n";
four_bytes = (int)buffer_str.size();
// Send to all
for (int i=0; i < m_numplayers ; i++)
{
m_client[i].socket.Send((const char*)&data, 1);
m_client[i].socket.Send((const char*)&four_bytes, 4);
m_client[i].socket.Send(buffer_str.c_str(), four_bytes+1);
}
Event->AppendText(wxString::FromAscii(buffer_str.c_str()));
IsEveryoneReady();
break;
}
case 0xA1: // Received pad data from a client
{
if (m_data_received)
wxThread::Sleep(10);
m_client[sock].socket.Receive((char*)m_netvalues[sock], 8, recv_size);
m_data_received = true;
#ifdef NET_DEBUG
char sent[64];
sprintf(sent, "Received Values: 0x%08x : 0x%08x \n", m_netvalues[sock][0], m_netvalues[sock][1]);
Event->AppendText(wxString::FromAscii(sent));
#endif
break;
}
}
delete[] buffer;
}
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "NetWindow.h"
void ClientSide::OnClientData(unsigned char data)
{
unsigned char sent = 0;
u32 buffer_size;
size_t recv_size;
char *buffer = NULL;
switch (data)
{
case 0x10: // Player joined server
{
// Read GameFound
m_socket.Receive((char*)&sent, 1, recv_size);
// Read nickname
m_socket.Receive((char*)&buffer_size, 4, recv_size);
buffer = new char[buffer_size+1];
m_socket.Receive(buffer, buffer_size+1, recv_size);
Event->AppendText(wxString::Format(wxT("*Player : %s is now connected to Host...\n"), buffer));
if (sent != 0x1F)
for (int i = 0; i < 4; i++)
Event->AppendText(_("WARNING : Game Not Found on Client Side!\n"));
m_numplayers++;
Event->SendEvent(HOST_NEWPLAYER);
break;
}
case 0x11: // Player left server
{
// Read Nickname
m_socket.Receive((char*)&buffer_size, 4, recv_size);
buffer = new char[buffer_size+1];
m_socket.Receive(buffer, buffer_size+1, recv_size);
Event->AppendText(wxString::Format(wxT("*Player : %s left the game\n\n"), buffer));
m_numplayers--;
Event->SendEvent(HOST_PLAYERLEFT);
break;
}
case 0x15: // Ping Player
{
m_socket.Receive((char*)&buffer_size, 4, recv_size);
m_socket.Send((const char*)&buffer_size, 4);
break;
}
case 0x20: // IP request
{
//buffer_size = m_addr.size();
//m_socket.Send((const char*)&buffer_size, 4);
m_socket.Send((const char*)&data, 1);
m_socket.Send(m_addr.c_str(), m_addr.size() + 1);
break;
}
case 0x30: // Chat message received from server
{
m_socket.Receive((char*)&buffer_size, 4, recv_size);
buffer = new char[buffer_size+1];
m_socket.Receive(buffer, buffer_size+1, recv_size);
if (recv_size > 1024)
{
//something wrong...
delete[] buffer;
return;
}
Event->AppendText(wxString::FromAscii(buffer));
break;
}
case 0x35: // ChangeGame message received
{
m_socket.Receive((char*)&buffer_size, 4, recv_size);
buffer = new char[buffer_size+1];
m_socket.Receive(buffer, buffer_size+1, recv_size);
m_selectedgame = std::string(buffer);
Event->AppendText(wxString::Format(wxT("*Host changed Game to : %s\n"), buffer));
// Tell the server if the game's been found
m_socket.Send((const char*)&data, 1);
CheckGameFound();
Event->SendEvent(GUI_UPDATE);
break;
}
case 0x40: // Ready message received
{
m_socket.Receive((char*)&buffer_size, 4, recv_size);
buffer = new char[buffer_size+1];
m_socket.Receive(buffer, buffer_size+1, recv_size);
if (recv_size > 1024)
{
delete[] buffer;
return;
}
Event->AppendText(wxString::FromAscii(buffer));
break;
}
case 0x50: // Everyone is Ready message received
{
// Load the game and start synching
m_netptr->LoadGame();
break;
}
case 0xA1: // Received pad data from host in versus mode
{
if (m_data_received)
wxThread::Sleep(10);
m_socket.Receive((char*)m_netvalues[0], 8, recv_size);
m_data_received = true;
#ifdef NET_DEBUG
char sent[64];
sprintf(sent, "Received Values: 0x%08x : 0x%08x \n", m_netvalues[0][0], m_netvalues[0][1]);
Event->AppendText(wxString::FromAscii(sent));
#endif
break;
}
}
delete[] buffer;
}
void ServerSide::OnServerData(int sock, unsigned char data)
{
size_t recv_size;
char *buffer = NULL;
unsigned char sent;
unsigned int four_bytes;
switch (data)
{
case 0x15: // Ping Request
{
m_client[sock].socket.Receive((char*)&four_bytes, 4, recv_size);
m_client[sock].socket.Send((const char*)&four_bytes, 4);
break;
}
case 0x20: // IP request response
{
buffer = new char[24];
// Read IP Address
m_client[sock].socket.Receive(buffer, 24, recv_size);
Event->AppendText(wxString::Format(wxT("> Your IP is : %s\n"), buffer));
break;
}
case 0x30: // Chat message
{
buffer = new char[1024];
m_client[sock].socket.Receive((char*)&four_bytes, 4, recv_size);
m_client[sock].socket.Receive((char*)buffer, four_bytes + 1, recv_size);
if (recv_size > 1024)
{
//something wrong...
delete[] buffer;
return;
}
sent = 0x30;
// Send to all
for (int i=0; i < m_numplayers ; i++)
{
if (i == sock)
continue;
m_client[i].socket.Send((const char*)&sent, 1);
m_client[1].socket.Send((const char*)&four_bytes, 4);
m_client[i].socket.Send(buffer, recv_size);
}
Event->AppendText(wxString::FromAscii(buffer));
break;
}
case 0x35: // Change game response received
{
// Receive isGameFound response (0x1F / 0x1A)
m_client[sock].socket.Receive((char*)&sent, 1, recv_size);
// If game is not found
if (sent != 0x1F)
{
sent = 0x30;
wxString error_str = wxString::Format(
wxT("WARNING : Player %s does Not have this Game !\n"), m_client[sock].nick.c_str());
four_bytes = (int)error_str.size();
for (int i=0; i < 2; i++)
Event->AppendText(error_str);
// Send to all
for (int i=0; i < m_numplayers ; i++)
{
if (i == sock)
continue;
m_client[i].socket.Send((const char*)&sent, 1);
m_client[i].socket.Send((const char*)&four_bytes, 4);
m_client[i].socket.Send(error_str.mb_str(), four_bytes + 1);
}
}
break;
}
case 0x40: // Ready message received
{
std::string buffer_str;
m_client[sock].ready = !m_client[sock].ready;
if (m_client[sock].ready)
buffer_str = ">> "+m_client[sock].nick+" is now ready !\n";
else
buffer_str = ">> "+m_client[sock].nick+" is now Unready !\n";
four_bytes = (int)buffer_str.size();
// Send to all
for (int i=0; i < m_numplayers ; i++)
{
m_client[i].socket.Send((const char*)&data, 1);
m_client[i].socket.Send((const char*)&four_bytes, 4);
m_client[i].socket.Send(buffer_str.c_str(), four_bytes+1);
}
Event->AppendText(wxString::FromAscii(buffer_str.c_str()));
IsEveryoneReady();
break;
}
case 0xA1: // Received pad data from a client
{
if (m_data_received)
wxThread::Sleep(10);
m_client[sock].socket.Receive((char*)m_netvalues[sock], 8, recv_size);
m_data_received = true;
#ifdef NET_DEBUG
char sent[64];
sprintf(sent, "Received Values: 0x%08x : 0x%08x \n", m_netvalues[sock][0], m_netvalues[sock][1]);
Event->AppendText(wxString::FromAscii(sent));
#endif
break;
}
}
delete[] buffer;
}

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// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _NETWINDOW_H_
#define _NETWINDOW_H_
#include <SFML/Network.hpp>
#include <string>
#include <wx/wx.h>
#include <wx/sizer.h>
#include <wx/dialog.h>
#include <wx/notebook.h>
#include <wx/gbsizer.h>
#include <wx/listbox.h>
#include <wx/thread.h>
#include "Globals.h"
#include "BootManager.h"
#include "Common.h"
#include "Core.h"
#include "pluginspecs_pad.h"
#include "HW/SI.h"
#include "HW/SI_Device.h"
#include "HW/SI_DeviceGCController.h"
#include "Timer.h"
#ifdef _DEBUG
#define NET_DEBUG
#endif
// Use TCP instead of UDP to send pad data @ 60fps. Suitable and better for LAN netplay,
// Unrealistic for Internet netplay, unless you have an uberfast connexion (<10ms ping)
// #define USE_TCP
class NetPlay;
struct Netpads {
int nHi[128];
int nLow[128];
};
struct Clients {
std::string nick;
sf::SocketTCP socket;
unsigned short port;
sf::IPAddress address;
bool ready;
};
class NetEvent
{
public:
NetEvent(NetPlay* netptr) { m_netptr = netptr; }
~NetEvent() {};
void SendEvent(int EventType, std::string="NULL", int=NULL);
void AppendText(const wxString text);
private:
NetPlay *m_netptr;
};
class ServerSide : public wxThread
{
public:
ServerSide(NetPlay* netptr, sf::SocketTCP, sf::SocketUDP, int netmodel, std::string nick);
~ServerSide() {};
virtual void *Entry();
void Write(int socknb, const char *data, size_t size, long *ping=NULL);
void WriteUDP(int socknb, const char *data, size_t size);
bool isNewPadData(u32 *netValues, bool current, int client=0);
private:
bool SyncValues(unsigned char, sf::IPAddress);
bool RecvT(sf::SocketUDP Socket, char * Data, size_t Max, size_t& Recvd, float Time = 0);
char GetSocket(sf::SocketTCP Socket);
void OnServerData(int sock, unsigned char data);
void IsEveryoneReady();
NetPlay *m_netptr;
NetEvent *Event;
u32 m_netvalues[3][3];
bool m_data_received; // New Pad data received ?
unsigned char m_numplayers;
int m_netmodel;
std::string m_nick;
Clients m_client[3]; // Connected client objects
sf::SelectorTCP m_selector;
sf::SocketTCP m_socket; // Server 'listening' socket
sf::SocketUDP m_socketUDP;
wxCriticalSection m_CriticalSection;
};
class ClientSide : public wxThread
{
public:
ClientSide(NetPlay* netptr, sf::SocketTCP, sf::SocketUDP, std::string addr, std::string nick);
~ClientSide() {}
virtual void *Entry();
void Write(const char *data, size_t size, long *ping=NULL);
void WriteUDP(const char *data, size_t size);
bool isNewPadData(u32 *netValues, bool current, bool isVersus=true);
private:
bool SyncValues();
void CheckGameFound();
void OnClientData(unsigned char data);
bool RecvT(sf::SocketUDP Socket, char * Data, size_t Max, size_t& Recvd, float Time=0);
NetPlay *m_netptr;
NetEvent *Event;
u32 m_netvalues[3][3];
bool m_data_received; // New Pad data received ?
unsigned char m_numplayers;
int m_netmodel;
std::string m_nick;
std::string m_hostnick;
std::string m_selectedgame;
sf::SelectorTCP m_selector;
sf::SocketTCP m_socket; // Client I/O socket
sf::SocketUDP m_socketUDP;
unsigned short m_port;
std::string m_addr; // Contains the server addr
wxCriticalSection m_CriticalSection;
};
class NetPlay : public wxFrame
{
public:
NetPlay(wxWindow* parent, std::string GamePath = "", std::string GameName = "");
~NetPlay();
void UpdateNetWindow(bool update_infos, wxString=wxT("NULL"));
void AppendText(const wxString text) { m_Logging->AppendText(text); }
// Send and receive pads values
bool GetNetPads(u8 pad_nb, SPADStatus, u32 *netvalues);
void ChangeSelectedGame(std::string game);
void IsGameFound(unsigned char*, std::string);
std::string GetSelectedGame() { wxCriticalSectionLocker lock(m_critical); return m_selectedGame; }
void LoadGame();
protected:
// Protects our vars from being fuxored by threads
wxCriticalSection m_critical;
// this draws the GUI, ya rly
void DrawGUI();
void DrawNetWindow();
// event handlers
void OnGUIEvent(wxCommandEvent& event);
void OnDisconnect(wxCommandEvent& event);
void OnNetEvent(wxCommandEvent& event);
void OnQuit(wxCloseEvent& event);
void OnJoin(wxCommandEvent& event);
void OnHost(wxCommandEvent& event);
// Net play vars (used ingame)
int m_frame;
int m_lastframe;
Common::Timer m_timer;
int m_loopframe;
int m_frameDelay;
bool m_data_received;// True if first frame data received
// Basic vars
std::string m_paths; // Game paths list
std::string m_games; // Game names list
std::string m_selectedGame;// Selected game's string
std::string m_hostaddr; // Used with OnGetIP to cache it
bool m_ready, m_clients_ready;
std::string m_nick;
int m_NetModel; // Using P2P model (0) or Server model (1)
int m_isHosting; // 0 = false ; 1 = true ; 2 = Not set
unsigned char m_numClients; // starting from 0, 4 players max thus 3 clients
std::string m_address; // The address entered into connection box
unsigned short m_port;
Netpads m_pads[4]; // this struct is used to save synced pad values
IniFile ConfigIni;
// Sockets objects
ServerSide *m_sock_server;
ClientSide *m_sock_client;
// -----------
// GUI objects
// -----------
wxNotebook *m_Notebook;
wxPanel *m_Tab_Connect;
wxPanel *m_Tab_Host;
wxStaticText *m_SetNick_text;
wxTextCtrl *m_SetNick;
wxChoice *m_NetMode;
// Host tab :
wxArrayString m_GameList_str;
wxStaticText *m_GameList_text;
wxListBox *m_GameList;
wxStaticText *m_SetPort_text;
wxTextCtrl *m_SetPort;
wxButton *m_HostGame;
// Connect tab :
wxTextCtrl *m_ConAddr;
wxStaticText *m_ConAddr_text;
wxButton *m_JoinGame;
wxCheckBox *m_UseRandomPort;
// Connection window
wxButton *m_Game_str;
wxTextCtrl *m_Logging;
wxTextCtrl *m_Chat;
wxButton *m_Chat_ok;
// Right part
wxButton *m_wtfismyip;
wxButton *m_ChangeGame;
// Left Part
wxButton *m_Disconnect;
wxStaticText *m_ConInfo_text;
wxButton *m_GetPing;
wxCheckBox *m_Ready;
wxCheckBox *m_RecordGame;
// wxWidgets event table
DECLARE_EVENT_TABLE()
};
class GameListPopup : public wxDialog
{
public:
GameListPopup(NetPlay *net_ptr, wxArrayString GameNames);
~GameListPopup() {}
protected:
void OnButtons(wxCommandEvent& event);
wxArrayString m_GameList_str;
NetPlay* m_netParent;
wxListBox *m_GameList;
wxButton *m_Accept;
wxButton *m_Cancel;
DECLARE_EVENT_TABLE()
};
enum
{
ID_NOTEBOOK,
ID_TAB_HOST,
ID_TAB_CONN,
ID_BUTTON_HOST,
ID_BUTTON_JOIN,
ID_NETMODE,
ID_GAMELIST,
ID_LOGGING_TXT,
ID_CHAT,
ID_SETNICK,
ID_SETPORT,
ID_CONNADDR,
ID_CONNINFO_TXT,
ID_USE_RANDOMPORT,
ID_BUTTON_GETPING,
ID_BUTTON_GETIP,
ID_CHANGEGAME,
ID_BUTTON_QUIT,
ID_BUTTON_CHAT,
ID_READY,
ID_RECORD,
ID_SOCKET,
ID_SERVER,
HOST_FULL = 200, // ...
HOST_ERROR, // Sent on socket error
HOST_DISCONNECTED,
HOST_NEWPLAYER,
HOST_PLAYERLEFT,
CLIENTS_READY,
CLIENTS_NOTREADY,
GUI_UPDATE, // Refresh the shown selectedgame on GUI
ADD_TEXT, // Add text to m_Logging (string)
ADD_INFO, // Sent when updating net infos (string)
NET_EVENT
};
#endif // _NETWINDOW_H_
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _NETWINDOW_H_
#define _NETWINDOW_H_
#include <SFML/Network.hpp>
#include <string>
#include <wx/wx.h>
#include <wx/sizer.h>
#include <wx/dialog.h>
#include <wx/notebook.h>
#include <wx/gbsizer.h>
#include <wx/listbox.h>
#include <wx/thread.h>
#include "Globals.h"
#include "BootManager.h"
#include "Common.h"
#include "Core.h"
#include "pluginspecs_pad.h"
#include "HW/SI.h"
#include "HW/SI_Device.h"
#include "HW/SI_DeviceGCController.h"
#include "Timer.h"
#ifdef _DEBUG
#define NET_DEBUG
#endif
// Use TCP instead of UDP to send pad data @ 60fps. Suitable and better for LAN netplay,
// Unrealistic for Internet netplay, unless you have an uberfast connexion (<10ms ping)
// #define USE_TCP
class NetPlay;
struct Netpads {
int nHi[128];
int nLow[128];
};
struct Clients {
std::string nick;
sf::SocketTCP socket;
unsigned short port;
sf::IPAddress address;
bool ready;
};
class NetEvent
{
public:
NetEvent(NetPlay* netptr) { m_netptr = netptr; }
~NetEvent() {};
void SendEvent(int EventType, std::string="NULL", int=NULL);
void AppendText(const wxString text);
private:
NetPlay *m_netptr;
};
class ServerSide : public wxThread
{
public:
ServerSide(NetPlay* netptr, sf::SocketTCP, sf::SocketUDP, int netmodel, std::string nick);
~ServerSide() {};
virtual void *Entry();
void Write(int socknb, const char *data, size_t size, long *ping=NULL);
void WriteUDP(int socknb, const char *data, size_t size);
bool isNewPadData(u32 *netValues, bool current, int client=0);
private:
bool SyncValues(unsigned char, sf::IPAddress);
bool RecvT(sf::SocketUDP Socket, char * Data, size_t Max, size_t& Recvd, float Time = 0);
char GetSocket(sf::SocketTCP Socket);
void OnServerData(int sock, unsigned char data);
void IsEveryoneReady();
NetPlay *m_netptr;
NetEvent *Event;
u32 m_netvalues[3][3];
bool m_data_received; // New Pad data received ?
unsigned char m_numplayers;
int m_netmodel;
std::string m_nick;
Clients m_client[3]; // Connected client objects
sf::SelectorTCP m_selector;
sf::SocketTCP m_socket; // Server 'listening' socket
sf::SocketUDP m_socketUDP;
wxCriticalSection m_CriticalSection;
};
class ClientSide : public wxThread
{
public:
ClientSide(NetPlay* netptr, sf::SocketTCP, sf::SocketUDP, std::string addr, std::string nick);
~ClientSide() {}
virtual void *Entry();
void Write(const char *data, size_t size, long *ping=NULL);
void WriteUDP(const char *data, size_t size);
bool isNewPadData(u32 *netValues, bool current, bool isVersus=true);
private:
bool SyncValues();
void CheckGameFound();
void OnClientData(unsigned char data);
bool RecvT(sf::SocketUDP Socket, char * Data, size_t Max, size_t& Recvd, float Time=0);
NetPlay *m_netptr;
NetEvent *Event;
u32 m_netvalues[3][3];
bool m_data_received; // New Pad data received ?
unsigned char m_numplayers;
int m_netmodel;
std::string m_nick;
std::string m_hostnick;
std::string m_selectedgame;
sf::SelectorTCP m_selector;
sf::SocketTCP m_socket; // Client I/O socket
sf::SocketUDP m_socketUDP;
unsigned short m_port;
std::string m_addr; // Contains the server addr
wxCriticalSection m_CriticalSection;
};
class NetPlay : public wxFrame
{
public:
NetPlay(wxWindow* parent, std::string GamePath = "", std::string GameName = "");
~NetPlay();
void UpdateNetWindow(bool update_infos, wxString=wxT("NULL"));
void AppendText(const wxString text) { m_Logging->AppendText(text); }
// Send and receive pads values
bool GetNetPads(u8 pad_nb, SPADStatus, u32 *netvalues);
void ChangeSelectedGame(std::string game);
void IsGameFound(unsigned char*, std::string);
std::string GetSelectedGame() { wxCriticalSectionLocker lock(m_critical); return m_selectedGame; }
void LoadGame();
protected:
// Protects our vars from being fuxored by threads
wxCriticalSection m_critical;
// this draws the GUI, ya rly
void DrawGUI();
void DrawNetWindow();
// event handlers
void OnGUIEvent(wxCommandEvent& event);
void OnDisconnect(wxCommandEvent& event);
void OnNetEvent(wxCommandEvent& event);
void OnQuit(wxCloseEvent& event);
void OnJoin(wxCommandEvent& event);
void OnHost(wxCommandEvent& event);
// Net play vars (used ingame)
int m_frame;
int m_lastframe;
Common::Timer m_timer;
int m_loopframe;
int m_frameDelay;
bool m_data_received;// True if first frame data received
// Basic vars
std::string m_paths; // Game paths list
std::string m_games; // Game names list
std::string m_selectedGame;// Selected game's string
std::string m_hostaddr; // Used with OnGetIP to cache it
bool m_ready, m_clients_ready;
std::string m_nick;
int m_NetModel; // Using P2P model (0) or Server model (1)
int m_isHosting; // 0 = false ; 1 = true ; 2 = Not set
unsigned char m_numClients; // starting from 0, 4 players max thus 3 clients
std::string m_address; // The address entered into connection box
unsigned short m_port;
Netpads m_pads[4]; // this struct is used to save synced pad values
IniFile ConfigIni;
// Sockets objects
ServerSide *m_sock_server;
ClientSide *m_sock_client;
// -----------
// GUI objects
// -----------
wxNotebook *m_Notebook;
wxPanel *m_Tab_Connect;
wxPanel *m_Tab_Host;
wxStaticText *m_SetNick_text;
wxTextCtrl *m_SetNick;
wxChoice *m_NetMode;
// Host tab :
wxArrayString m_GameList_str;
wxStaticText *m_GameList_text;
wxListBox *m_GameList;
wxStaticText *m_SetPort_text;
wxTextCtrl *m_SetPort;
wxButton *m_HostGame;
// Connect tab :
wxTextCtrl *m_ConAddr;
wxStaticText *m_ConAddr_text;
wxButton *m_JoinGame;
wxCheckBox *m_UseRandomPort;
// Connection window
wxButton *m_Game_str;
wxTextCtrl *m_Logging;
wxTextCtrl *m_Chat;
wxButton *m_Chat_ok;
// Right part
wxButton *m_wtfismyip;
wxButton *m_ChangeGame;
// Left Part
wxButton *m_Disconnect;
wxStaticText *m_ConInfo_text;
wxButton *m_GetPing;
wxCheckBox *m_Ready;
wxCheckBox *m_RecordGame;
// wxWidgets event table
DECLARE_EVENT_TABLE()
};
class GameListPopup : public wxDialog
{
public:
GameListPopup(NetPlay *net_ptr, wxArrayString GameNames);
~GameListPopup() {}
protected:
void OnButtons(wxCommandEvent& event);
wxArrayString m_GameList_str;
NetPlay* m_netParent;
wxListBox *m_GameList;
wxButton *m_Accept;
wxButton *m_Cancel;
DECLARE_EVENT_TABLE()
};
enum
{
ID_NOTEBOOK,
ID_TAB_HOST,
ID_TAB_CONN,
ID_BUTTON_HOST,
ID_BUTTON_JOIN,
ID_NETMODE,
ID_GAMELIST,
ID_LOGGING_TXT,
ID_CHAT,
ID_SETNICK,
ID_SETPORT,
ID_CONNADDR,
ID_CONNINFO_TXT,
ID_USE_RANDOMPORT,
ID_BUTTON_GETPING,
ID_BUTTON_GETIP,
ID_CHANGEGAME,
ID_BUTTON_QUIT,
ID_BUTTON_CHAT,
ID_READY,
ID_RECORD,
ID_SOCKET,
ID_SERVER,
HOST_FULL = 200, // ...
HOST_ERROR, // Sent on socket error
HOST_DISCONNECTED,
HOST_NEWPLAYER,
HOST_PLAYERLEFT,
CLIENTS_READY,
CLIENTS_NOTREADY,
GUI_UPDATE, // Refresh the shown selectedgame on GUI
ADD_TEXT, // Add text to m_Logging (string)
ADD_INFO, // Sent when updating net infos (string)
NET_EVENT
};
#endif // _NETWINDOW_H_

View File

@ -1,127 +1,127 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __SUMMARIZE_H__
#define __SUMMARIZE_H__
std::string Summarize_Plug()
{
return StringFromFormat(
"Plugin Information\n\n"
"Default GFX Plugin: %s\n"
"Default DSP Plugin: %s\n"
"Default PAD Plugin: %s\n"
"Default WiiMote Plugin: %s\n\n"
"Current GFX Plugin: %s\n"
"Current DSP Plugin: %s\n"
"Current PAD Plugin[0]: %s\n"
"Current PAD Plugin[1]: %s\n"
"Current PAD Plugin[2]: %s\n"
"Current PAD Plugin[3]: %s\n"
"Current WiiMote Plugin[0]: %s\n",
SConfig::GetInstance().m_DefaultGFXPlugin.c_str(),
SConfig::GetInstance().m_DefaultDSPPlugin.c_str(),
SConfig::GetInstance().m_DefaultPADPlugin.c_str(),
SConfig::GetInstance().m_DefaultWiiMotePlugin.c_str(),
Core::GetStartupParameter().m_strVideoPlugin.c_str(),
Core::GetStartupParameter().m_strDSPPlugin.c_str(),
Core::GetStartupParameter().m_strPadPlugin[0].c_str(),
Core::GetStartupParameter().m_strPadPlugin[1].c_str(),
Core::GetStartupParameter().m_strPadPlugin[2].c_str(),
Core::GetStartupParameter().m_strPadPlugin[3].c_str(),
Core::GetStartupParameter().m_strWiimotePlugin[0].c_str()
);
}
std::string Summarize_Settings()
{
return StringFromFormat(
"Dolphin Settings\n\n"
"Always HLE Bios: %s\n"
"Use Dynarec: %s\n"
"Use Dual Core: %s\n"
"DSP Thread: %s\n"
"Skip Idle: %s\n"
"Lock Threads: %s\n"
"Use Dual Core: %s\n"
"Default GCM: %s\n"
"DVD Root: %s\n"
"Optimize Quantizers: %s\n"
"Enable Cheats: %s\n"
"Selected Language: %d\n"
"Memcard A: %s\n"
"Memcard B: %s\n"
"Slot A: %d\n"
"Slot B: %d\n"
"Serial Port 1: %d\n"
"Run Compare Server: %s\n"
"Run Compare Client: %s\n"
"TLB Hack: %s\n"
"Frame Limit: %d\n"
"[Wii]Widescreen: %s\n"
"[Wii]Progressive Scan: %s\n",
Core::GetStartupParameter().bHLEBios?"True":"False",
Core::GetStartupParameter().bUseJIT?"True":"False",
Core::GetStartupParameter().bUseDualCore?"True":"False",
Core::GetStartupParameter().bDSPThread?"True":"False",
Core::GetStartupParameter().bSkipIdle?"True":"False",
Core::GetStartupParameter().bLockThreads?"True":"False",
Core::GetStartupParameter().bUseDualCore?"True":"False",
Core::GetStartupParameter().m_strDefaultGCM.c_str(),
Core::GetStartupParameter().m_strDVDRoot.c_str(),
Core::GetStartupParameter().bOptimizeQuantizers?"True":"False",
Core::GetStartupParameter().bEnableCheats?"True":"False",
Core::GetStartupParameter().SelectedLanguage, //FIXME show language based on index
SConfig::GetInstance().m_strMemoryCardA.c_str(),
SConfig::GetInstance().m_strMemoryCardB.c_str(),
SConfig::GetInstance().m_EXIDevice[0], //FIXME
SConfig::GetInstance().m_EXIDevice[1], //FIXME
SConfig::GetInstance().m_EXIDevice[2], //FIXME
Core::GetStartupParameter().bRunCompareServer?"True":"False",
Core::GetStartupParameter().bRunCompareClient?"True":"False",
Core::GetStartupParameter().iTLBHack?"True":"False",
SConfig::GetInstance().m_Framelimit*5,
Core::GetStartupParameter().bWidescreen?"True":"False",
Core::GetStartupParameter().bProgressiveScan?"True":"False"
);
}
std::string Summarize_CPU()
{
return StringFromFormat(
"Processor Information: \n%s\n",
cpu_info.Summarize().c_str()
);
}
std::string Summarize_Drives()
{
char ** drives = cdio_get_devices();
std::string drive;
for (int i = 0; drives[i] != NULL && i < 24; i++)
{
drive += StringFromFormat(
"CD/DVD Drive%d: %s\n",
i+1,
drives[i]
);
}
return drive;
}
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __SUMMARIZE_H__
#define __SUMMARIZE_H__
std::string Summarize_Plug()
{
return StringFromFormat(
"Plugin Information\n\n"
"Default GFX Plugin: %s\n"
"Default DSP Plugin: %s\n"
"Default PAD Plugin: %s\n"
"Default WiiMote Plugin: %s\n\n"
"Current GFX Plugin: %s\n"
"Current DSP Plugin: %s\n"
"Current PAD Plugin[0]: %s\n"
"Current PAD Plugin[1]: %s\n"
"Current PAD Plugin[2]: %s\n"
"Current PAD Plugin[3]: %s\n"
"Current WiiMote Plugin[0]: %s\n",
SConfig::GetInstance().m_DefaultGFXPlugin.c_str(),
SConfig::GetInstance().m_DefaultDSPPlugin.c_str(),
SConfig::GetInstance().m_DefaultPADPlugin.c_str(),
SConfig::GetInstance().m_DefaultWiiMotePlugin.c_str(),
Core::GetStartupParameter().m_strVideoPlugin.c_str(),
Core::GetStartupParameter().m_strDSPPlugin.c_str(),
Core::GetStartupParameter().m_strPadPlugin[0].c_str(),
Core::GetStartupParameter().m_strPadPlugin[1].c_str(),
Core::GetStartupParameter().m_strPadPlugin[2].c_str(),
Core::GetStartupParameter().m_strPadPlugin[3].c_str(),
Core::GetStartupParameter().m_strWiimotePlugin[0].c_str()
);
}
std::string Summarize_Settings()
{
return StringFromFormat(
"Dolphin Settings\n\n"
"Always HLE Bios: %s\n"
"Use Dynarec: %s\n"
"Use Dual Core: %s\n"
"DSP Thread: %s\n"
"Skip Idle: %s\n"
"Lock Threads: %s\n"
"Use Dual Core: %s\n"
"Default GCM: %s\n"
"DVD Root: %s\n"
"Optimize Quantizers: %s\n"
"Enable Cheats: %s\n"
"Selected Language: %d\n"
"Memcard A: %s\n"
"Memcard B: %s\n"
"Slot A: %d\n"
"Slot B: %d\n"
"Serial Port 1: %d\n"
"Run Compare Server: %s\n"
"Run Compare Client: %s\n"
"TLB Hack: %s\n"
"Frame Limit: %d\n"
"[Wii]Widescreen: %s\n"
"[Wii]Progressive Scan: %s\n",
Core::GetStartupParameter().bHLEBios?"True":"False",
Core::GetStartupParameter().bUseJIT?"True":"False",
Core::GetStartupParameter().bUseDualCore?"True":"False",
Core::GetStartupParameter().bDSPThread?"True":"False",
Core::GetStartupParameter().bSkipIdle?"True":"False",
Core::GetStartupParameter().bLockThreads?"True":"False",
Core::GetStartupParameter().bUseDualCore?"True":"False",
Core::GetStartupParameter().m_strDefaultGCM.c_str(),
Core::GetStartupParameter().m_strDVDRoot.c_str(),
Core::GetStartupParameter().bOptimizeQuantizers?"True":"False",
Core::GetStartupParameter().bEnableCheats?"True":"False",
Core::GetStartupParameter().SelectedLanguage, //FIXME show language based on index
SConfig::GetInstance().m_strMemoryCardA.c_str(),
SConfig::GetInstance().m_strMemoryCardB.c_str(),
SConfig::GetInstance().m_EXIDevice[0], //FIXME
SConfig::GetInstance().m_EXIDevice[1], //FIXME
SConfig::GetInstance().m_EXIDevice[2], //FIXME
Core::GetStartupParameter().bRunCompareServer?"True":"False",
Core::GetStartupParameter().bRunCompareClient?"True":"False",
Core::GetStartupParameter().iTLBHack?"True":"False",
SConfig::GetInstance().m_Framelimit*5,
Core::GetStartupParameter().bWidescreen?"True":"False",
Core::GetStartupParameter().bProgressiveScan?"True":"False"
);
}
std::string Summarize_CPU()
{
return StringFromFormat(
"Processor Information: \n%s\n",
cpu_info.Summarize().c_str()
);
}
std::string Summarize_Drives()
{
char ** drives = cdio_get_devices();
std::string drive;
for (int i = 0; drives[i] != NULL && i < 24; i++)
{
drive += StringFromFormat(
"CD/DVD Drive%d: %s\n",
i+1,
drives[i]
);
}
return drive;
}
#endif //__SUMMARIZE_H__

View File

@ -1,129 +1,129 @@
/* XPM */
static const char *Dolphin_xpm[] = {
"32 32 94 2",
" c None",
". c #000000",
"+ c #1A496C",
"@ c #091A27",
"# c #3AA4F0",
"$ c #3AA3EF",
"% c #3CA1EA",
"& c #1A4A6D",
"* c #3AA2ED",
"= c #F7FAFA",
"- c #FFFFFF",
"; c #FDFDFD",
"> c #49A1E0",
", c #3BA2EC",
"' c #FBFDFC",
") c #FEFFFD",
"! c #4EA3E0",
"~ c #3DA1E9",
"{ c #D1E1EB",
"] c #8ABBDE",
"^ c #F2F6F7",
"/ c #FAFBFC",
"( c #CEDEEA",
"_ c #E5EEF2",
": c #BBD2E1",
"< c #B3CFE5",
"[ c #FFFFFE",
"} c #FEFFFE",
"| c #E8F0F3",
"1 c #E4ECF1",
"2 c #E5EDF0",
"3 c #E9F0F3",
"4 c #FEFEFE",
"5 c #F9FBFB",
"6 c #B0CCE0",
"7 c #FEFEFF",
"8 c #F9FAFB",
"9 c #43A1E4",
"0 c #EFF3F6",
"a c #F0F5F7",
"b c #97C1DE",
"c c #FEFEFD",
"d c #FDFDFC",
"e c #97BEDB",
"f c #FBFCFC",
"g c #EDF3F6",
"h c #6EADDA",
"i c #F3F6F8",
"j c #3BA1EA",
"k c #6EADDB",
"l c #F4F8F9",
"m c #F1F6F7",
"n c #3FA1E7",
"o c #9BC1DD",
"p c #FCFDFC",
"q c #FBFDFB",
"r c #B9D1E1",
"s c #E0EBF2",
"t c #D3E3EF",
"u c #FFFEFE",
"v c #F2F7F7",
"w c #D5E4F0",
"x c #F6F9F9",
"y c #BDD5E5",
"z c #EBF1F4",
"A c #DEEAF2",
"B c #AAC9DE",
"C c #FEFFFF",
"D c #EFF4F6",
"E c #F8FAFB",
"F c #A0C4E1",
"G c #D6E5F0",
"H c #FAFCFC",
"I c #BDD5E7",
"J c #EEF3F7",
"K c #F3F7FA",
"L c #C7D8E4",
"M c #CDDEEC",
"N c #DAE6ED",
"O c #9AC2DF",
"P c #E8EFF4",
"Q c #ACCDE3",
"R c #8DBBDC",
"S c #D5E3EB",
"T c #FDFFFE",
"U c #FCFDFD",
"V c #FEFDFD",
"W c #F7F9FA",
"X c #FDFEFD",
"Y c #E7EFF4",
"Z c #A4C7E0",
"` c #F9FDFB",
" . c #F6FBFC",
".. c #B8D1E3",
" . . + . . . . . . . . . . . . . . . . . . . . . . . . ",
". @ . . # # # # # # # # # # # # # # # # # # # # # # # # . . ",
". . # # # # # # # # # # # # $ . . . . . % # # # # # # # # # . ",
"& . # # # # # # # # # # # * . = - - - ; . > # # # # # # # # . ",
". # # # # # # # # # # # , . ' ) - - - - ) . ! # # # # # # # # . ",
". # # # # # # $ . . # $ . ; - - - - - - - - . ~ # # # # # # # . ",
". # # # # . . . { ] . . ^ ) - - - - - - - - / . # # # # # # # . ",
". # # # . ( _ . : < . . [ } - - - - - - - - [ . # # # # # # # . ",
". # # # # . | 1 2 3 . . 4 - - - - - - - - - 5 . $ # # # # # # . ",
". # # # # . 6 [ } 7 . . 4 - - - - - - - - - 8 . 9 # # # # # # . ",
". # # # # . 0 } - - - - - - - - - - - - - - - 4 . # # # # # # . ",
". # # # # . a ) - [ - - - - - - - - - - - - - ; . # # # # # # . ",
". # # # # . b = c 4 - - - - - - - - - - - - d . ~ # # # # # # . ",
". # # # # # . . . e f - - - - - - - - - - g . , # # # # # # # . ",
". # # # # # # # # . h i - - - - - - - - ) . j # # # # # # # # . ",
". # # # # # # # # # . k l - - - - - - - } m . n # # # # # # # . ",
". # # # # # # # # # # . o } - - - - - - - - p . , # # # # # # . ",
". # # # # # # # # # # $ . } - - - - - - - - 4 q . # # # # # # . ",
". # # # # # # # # # # . r - - - - - - - - - } 4 s . # # # # # . ",
". # # # # # # # # # # . t - - - - - - - - - u v . # # # # # # . ",
". # # # # # # # # # # . w - - - - - - - - - x . # # # # # # # . ",
". # # # # # # # # # # . y [ - - - - - - - - z . # # # # # # # . ",
". # # # # # # # # # # $ . ) - - [ - - - - - A . # # # # # # # . ",
". # # # # # # # # # # . B C - - [ D E - - - F . # # # # # # # . ",
". # # # # # # # # # # . G - - - H . I - - J . # # # # # # # # . ",
". # # # # # # # # # # . K - - - L . M - [ N . # # # # # # # # . ",
". # # # # # # # # # . O - - - - . . P - - 5 Q . $ # # # # # # . ",
". # # # # # # # # . R q - - - - . . i - - - 7 l . # # # # # # . ",
" . # # # # # # # . S T [ [ U V . . 5 W ; - X Y . # # # # # . ",
" . # # # # # # # . Z ` .... . ~ , . . . . . . # # # # # # . ",
" . . # # # # # # . . . . # # # # # # # # # # # # # # . . ",
" . . . . . . . . . . . . . . . . . . . . . . . . "};
/* XPM */
static const char *Dolphin_xpm[] = {
"32 32 94 2",
" c None",
". c #000000",
"+ c #1A496C",
"@ c #091A27",
"# c #3AA4F0",
"$ c #3AA3EF",
"% c #3CA1EA",
"& c #1A4A6D",
"* c #3AA2ED",
"= c #F7FAFA",
"- c #FFFFFF",
"; c #FDFDFD",
"> c #49A1E0",
", c #3BA2EC",
"' c #FBFDFC",
") c #FEFFFD",
"! c #4EA3E0",
"~ c #3DA1E9",
"{ c #D1E1EB",
"] c #8ABBDE",
"^ c #F2F6F7",
"/ c #FAFBFC",
"( c #CEDEEA",
"_ c #E5EEF2",
": c #BBD2E1",
"< c #B3CFE5",
"[ c #FFFFFE",
"} c #FEFFFE",
"| c #E8F0F3",
"1 c #E4ECF1",
"2 c #E5EDF0",
"3 c #E9F0F3",
"4 c #FEFEFE",
"5 c #F9FBFB",
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"c c #FEFEFD",
"d c #FDFDFC",
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"g c #EDF3F6",
"h c #6EADDA",
"i c #F3F6F8",
"j c #3BA1EA",
"k c #6EADDB",
"l c #F4F8F9",
"m c #F1F6F7",
"n c #3FA1E7",
"o c #9BC1DD",
"p c #FCFDFC",
"q c #FBFDFB",
"r c #B9D1E1",
"s c #E0EBF2",
"t c #D3E3EF",
"u c #FFFEFE",
"v c #F2F7F7",
"w c #D5E4F0",
"x c #F6F9F9",
"y c #BDD5E5",
"z c #EBF1F4",
"A c #DEEAF2",
"B c #AAC9DE",
"C c #FEFFFF",
"D c #EFF4F6",
"E c #F8FAFB",
"F c #A0C4E1",
"G c #D6E5F0",
"H c #FAFCFC",
"I c #BDD5E7",
"J c #EEF3F7",
"K c #F3F7FA",
"L c #C7D8E4",
"M c #CDDEEC",
"N c #DAE6ED",
"O c #9AC2DF",
"P c #E8EFF4",
"Q c #ACCDE3",
"R c #8DBBDC",
"S c #D5E3EB",
"T c #FDFFFE",
"U c #FCFDFD",
"V c #FEFDFD",
"W c #F7F9FA",
"X c #FDFEFD",
"Y c #E7EFF4",
"Z c #A4C7E0",
"` c #F9FDFB",
" . c #F6FBFC",
".. c #B8D1E3",
" . . + . . . . . . . . . . . . . . . . . . . . . . . . ",
". @ . . # # # # # # # # # # # # # # # # # # # # # # # # . . ",
". . # # # # # # # # # # # # $ . . . . . % # # # # # # # # # . ",
"& . # # # # # # # # # # # * . = - - - ; . > # # # # # # # # . ",
". # # # # # # # # # # # , . ' ) - - - - ) . ! # # # # # # # # . ",
". # # # # # # $ . . # $ . ; - - - - - - - - . ~ # # # # # # # . ",
". # # # # . . . { ] . . ^ ) - - - - - - - - / . # # # # # # # . ",
". # # # . ( _ . : < . . [ } - - - - - - - - [ . # # # # # # # . ",
". # # # # . | 1 2 3 . . 4 - - - - - - - - - 5 . $ # # # # # # . ",
". # # # # . 6 [ } 7 . . 4 - - - - - - - - - 8 . 9 # # # # # # . ",
". # # # # . 0 } - - - - - - - - - - - - - - - 4 . # # # # # # . ",
". # # # # . a ) - [ - - - - - - - - - - - - - ; . # # # # # # . ",
". # # # # . b = c 4 - - - - - - - - - - - - d . ~ # # # # # # . ",
". # # # # # . . . e f - - - - - - - - - - g . , # # # # # # # . ",
". # # # # # # # # . h i - - - - - - - - ) . j # # # # # # # # . ",
". # # # # # # # # # . k l - - - - - - - } m . n # # # # # # # . ",
". # # # # # # # # # # . o } - - - - - - - - p . , # # # # # # . ",
". # # # # # # # # # # $ . } - - - - - - - - 4 q . # # # # # # . ",
". # # # # # # # # # # . r - - - - - - - - - } 4 s . # # # # # . ",
". # # # # # # # # # # . t - - - - - - - - - u v . # # # # # # . ",
". # # # # # # # # # # . w - - - - - - - - - x . # # # # # # # . ",
". # # # # # # # # # # . y [ - - - - - - - - z . # # # # # # # . ",
". # # # # # # # # # # $ . ) - - [ - - - - - A . # # # # # # # . ",
". # # # # # # # # # # . B C - - [ D E - - - F . # # # # # # # . ",
". # # # # # # # # # # . G - - - H . I - - J . # # # # # # # # . ",
". # # # # # # # # # # . K - - - L . M - [ N . # # # # # # # # . ",
". # # # # # # # # # . O - - - - . . P - - 5 Q . $ # # # # # # . ",
". # # # # # # # # . R q - - - - . . i - - - 7 l . # # # # # # . ",
" . # # # # # # # . S T [ [ U V . . 5 W ; - X Y . # # # # # . ",
" . # # # # # # # . Z ` .... . ~ , . . . . . . # # # # # # . ",
" . . # # # # # # . . . . # # # # # # # # # # # # # # . . ",
" . . . . . . . . . . . . . . . . . . . . . . . . "};

View File

@ -1,83 +1,83 @@
/* XPM */
static const char *const Flag_Europe_xpm[] = {
"96 32 48 1",
" c None",
". c #000000",
"+ c #0000FD",
"@ c #0000FF",
"# c #0808F7",
"$ c #5C5CA3",
"% c #1717E8",
"& c #767680",
"* c #EDED00",
"= c #A5A54D",
"- c #2E2EB9",
"; c #96961A",
"> c #4A4A8E",
", c #0000FB",
"' c #0000F4",
") c #0808EC",
"! c #5C5C9B",
"~ c #1717DD",
"{ c #0000EE",
"] c #767677",
"^ c #A5A547",
"/ c #0000DD",
"( c #2E2EA0",
"_ c #969616",
": c #4A4A7B",
"< c #0000D2",
"[ c #0000C6",
"} c #0808BF",
"| c #5C5C7E",
"1 c #1717B4",
"2 c #0000B9",
"3 c #76765C",
"4 c #A5A537",
"5 c #0808B3",
"6 c #5C5C76",
"7 c #1717A8",
"8 c #0000A9",
"9 c #2E2E7A",
"0 c #969611",
"a c #4A4A5E",
"b c #767654",
"c c #A5A533",
"d c #000097",
"e c #2E2E6D",
"f c #96960F",
"g c #4A4A54",
"h c #000081",
"i c #000077",
" ",
" ",
" ",
" ",
" ",
"................................ ",
".++++++++++++++++++++++++++++++. ",
".@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@. ",
".@@@@@@@@@@@@@#$%@@@@@@@@@@@@@@. ",
".@@@@@@@@@#$%@&*=@#$%@@@@@@@@@@. ",
".@@@@@@@@@&*=@-;>@&*=@@@@@@@@@@. ",
".@@@@@@@@@-;>@@@@@-;>@@@@@@@@@@. ",
".,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,. ",
".''''''')!~''''''''')!~''''''''. ",
".{{{{{{{]*^{{{{{{{{{]*^{{{{{{{{. ",
".///////(_://///////(_:////////. ",
".<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<. ",
".[[[[[[[[[}|1[[[[[}|1[[[[[[[[[[. ",
".2222222223*4256723*42222222222. ",
".88888888890a8b*c890a8888888888. ",
".dddddddddddddefgdddddddddddddd. ",
".hhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. ",
".iiiiiiiiiiiiiiiiiiiiiiiiiiiiii. ",
".iiiiiiiiiiiiiiiiiiiiiiiiiiiiii. ",
"................................ ",
" ",
" ",
" ",
" ",
" ",
" ",
" "};
/* XPM */
static const char *const Flag_Europe_xpm[] = {
"96 32 48 1",
" c None",
". c #000000",
"+ c #0000FD",
"@ c #0000FF",
"# c #0808F7",
"$ c #5C5CA3",
"% c #1717E8",
"& c #767680",
"* c #EDED00",
"= c #A5A54D",
"- c #2E2EB9",
"; c #96961A",
"> c #4A4A8E",
", c #0000FB",
"' c #0000F4",
") c #0808EC",
"! c #5C5C9B",
"~ c #1717DD",
"{ c #0000EE",
"] c #767677",
"^ c #A5A547",
"/ c #0000DD",
"( c #2E2EA0",
"_ c #969616",
": c #4A4A7B",
"< c #0000D2",
"[ c #0000C6",
"} c #0808BF",
"| c #5C5C7E",
"1 c #1717B4",
"2 c #0000B9",
"3 c #76765C",
"4 c #A5A537",
"5 c #0808B3",
"6 c #5C5C76",
"7 c #1717A8",
"8 c #0000A9",
"9 c #2E2E7A",
"0 c #969611",
"a c #4A4A5E",
"b c #767654",
"c c #A5A533",
"d c #000097",
"e c #2E2E6D",
"f c #96960F",
"g c #4A4A54",
"h c #000081",
"i c #000077",
" ",
" ",
" ",
" ",
" ",
"................................ ",
".++++++++++++++++++++++++++++++. ",
".@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@. ",
".@@@@@@@@@@@@@#$%@@@@@@@@@@@@@@. ",
".@@@@@@@@@#$%@&*=@#$%@@@@@@@@@@. ",
".@@@@@@@@@&*=@-;>@&*=@@@@@@@@@@. ",
".@@@@@@@@@-;>@@@@@-;>@@@@@@@@@@. ",
".,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,. ",
".''''''')!~''''''''')!~''''''''. ",
".{{{{{{{]*^{{{{{{{{{]*^{{{{{{{{. ",
".///////(_://///////(_:////////. ",
".<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<. ",
".[[[[[[[[[}|1[[[[[}|1[[[[[[[[[[. ",
".2222222223*4256723*42222222222. ",
".88888888890a8b*c890a8888888888. ",
".dddddddddddddefgdddddddddddddd. ",
".hhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. ",
".iiiiiiiiiiiiiiiiiiiiiiiiiiiiii. ",
".iiiiiiiiiiiiiiiiiiiiiiiiiiiiii. ",
"................................ ",
" ",
" ",
" ",
" ",
" ",
" ",
" "};

View File

@ -1,80 +1,80 @@
/* XPM */
static const char *const Flag_France_xpm[] = {
"96 32 45 1",
" c None",
". c #000000",
"+ c #0000FF",
"@ c #FFFFFF",
"# c #FF0000",
"$ c #0000FC",
"% c #0000F8",
"& c #FCFCFC",
"* c #FC0000",
"= c #0000F2",
"- c #F8F8F8",
"; c #F80000",
"> c #0000EC",
", c #F2F2F2",
"' c #F20000",
") c #0000E3",
"! c #ECECEC",
"~ c #EC0000",
"{ c #0000DB",
"] c #E3E3E3",
"^ c #E30000",
"/ c #0000D2",
"( c #DBDBDB",
"_ c #DB0000",
": c #0000C8",
"< c #D2D2D2",
"[ c #D20000",
"} c #0000BD",
"| c #C8C8C8",
"1 c #C80000",
"2 c #0000B1",
"3 c #BDBDBD",
"4 c #BD0000",
"5 c #0000A3",
"6 c #B1B1B1",
"7 c #B10000",
"8 c #000093",
"9 c #A3A3A3",
"0 c #A30000",
"a c #000080",
"b c #939393",
"c c #930000",
"d c #000077",
"e c #808080",
"f c #800000",
" ",
" ",
" ",
" ",
" ",
"................................ ",
".++++++++++@@@@@@@@@@@#########. ",
".++++++++++@@@@@@@@@@@#########. ",
".++++++++++@@@@@@@@@@@#########. ",
".++++++++++@@@@@@@@@@@#########. ",
".$$$$$$$$$$@@@@@@@@@@@#########. ",
".%%%%%%%%%%&&&&&&&&&&&*********. ",
".==========-----------;;;;;;;;;. ",
".>>>>>>>>>>,,,,,,,,,,,'''''''''. ",
".))))))))))!!!!!!!!!!!~~~~~~~~~. ",
".{{{{{{{{{{]]]]]]]]]]]^^^^^^^^^. ",
".//////////(((((((((((_________. ",
".::::::::::<<<<<<<<<<<[[[[[[[[[. ",
".}}}}}}}}}}|||||||||||111111111. ",
".222222222233333333333444444444. ",
".555555555566666666666777777777. ",
".888888888899999999999000000000. ",
".aaaaaaaaaabbbbbbbbbbbccccccccc. ",
".ddddddddddeeeeeeeeeeefffffffff. ",
"................................ ",
" ",
" ",
" ",
" ",
" ",
" ",
" "};
/* XPM */
static const char *const Flag_France_xpm[] = {
"96 32 45 1",
" c None",
". c #000000",
"+ c #0000FF",
"@ c #FFFFFF",
"# c #FF0000",
"$ c #0000FC",
"% c #0000F8",
"& c #FCFCFC",
"* c #FC0000",
"= c #0000F2",
"- c #F8F8F8",
"; c #F80000",
"> c #0000EC",
", c #F2F2F2",
"' c #F20000",
") c #0000E3",
"! c #ECECEC",
"~ c #EC0000",
"{ c #0000DB",
"] c #E3E3E3",
"^ c #E30000",
"/ c #0000D2",
"( c #DBDBDB",
"_ c #DB0000",
": c #0000C8",
"< c #D2D2D2",
"[ c #D20000",
"} c #0000BD",
"| c #C8C8C8",
"1 c #C80000",
"2 c #0000B1",
"3 c #BDBDBD",
"4 c #BD0000",
"5 c #0000A3",
"6 c #B1B1B1",
"7 c #B10000",
"8 c #000093",
"9 c #A3A3A3",
"0 c #A30000",
"a c #000080",
"b c #939393",
"c c #930000",
"d c #000077",
"e c #808080",
"f c #800000",
" ",
" ",
" ",
" ",
" ",
"................................ ",
".++++++++++@@@@@@@@@@@#########. ",
".++++++++++@@@@@@@@@@@#########. ",
".++++++++++@@@@@@@@@@@#########. ",
".++++++++++@@@@@@@@@@@#########. ",
".$$$$$$$$$$@@@@@@@@@@@#########. ",
".%%%%%%%%%%&&&&&&&&&&&*********. ",
".==========-----------;;;;;;;;;. ",
".>>>>>>>>>>,,,,,,,,,,,'''''''''. ",
".))))))))))!!!!!!!!!!!~~~~~~~~~. ",
".{{{{{{{{{{]]]]]]]]]]]^^^^^^^^^. ",
".//////////(((((((((((_________. ",
".::::::::::<<<<<<<<<<<[[[[[[[[[. ",
".}}}}}}}}}}|||||||||||111111111. ",
".222222222233333333333444444444. ",
".555555555566666666666777777777. ",
".888888888899999999999000000000. ",
".aaaaaaaaaabbbbbbbbbbbccccccccc. ",
".ddddddddddeeeeeeeeeeefffffffff. ",
"................................ ",
" ",
" ",
" ",
" ",
" ",
" ",
" "};

View File

@ -1,102 +1,102 @@
/* XPM */
static const char * const Flag_Japan_xpm[] = {
"96 32 67 1",
" c None",
". c #000000",
"+ c #FFFFFF",
"@ c #FECACA",
"# c #FD8080",
"$ c #FD6161",
"% c #FD7676",
"& c #FEB6B6",
"* c #FEFEFE",
"= c #FFEDED",
"- c #FF4C4C",
"; c #FF0000",
"> c #FF2F2F",
", c #FFD7D7",
"' c #FEF5F5",
") c #FE2E2E",
"! c #FE1313",
"~ c #FEDDDD",
"{ c #F9F9F9",
"] c #FC7777",
"^ c #FD4545",
"/ c #F4F4F4",
"( c #F4F3F3",
"_ c #FA1313",
": c #FB0000",
"< c #FA0000",
"[ c #F4D4D4",
"} c #EFEFEF",
"| c #EFCFCF",
"1 c #F10000",
"2 c #EF9F9F",
"3 c #E4E4E4",
"4 c #E2BEBE",
"5 c #DD0000",
"6 c #E19090",
"7 c #D9D9D9",
"8 c #D8D0D0",
"9 c #CA0404",
"0 c #CA0000",
"a c #D5A9A9",
"b c #D0D0D0",
"c c #BC4242",
"d c #B40000",
"e c #B71A1A",
"f c #CFCFCF",
"g c #C6C6C6",
"h c #BEA7A7",
"i c #990808",
"j c #980000",
"k c #B78787",
"l c #BBBBBB",
"m c #A88989",
"n c #7B0B0B",
"o c #770000",
"p c #780202",
"q c #9E6B6B",
"r c #AEAEAE",
"s c #A89C9C",
"t c #8F4E4E",
"u c #7F1B1B",
"v c #7A0A0A",
"w c #7D1515",
"x c #8B4242",
"y c #A48F8F",
"z c #A0A0A0",
"A c #8F8F8F",
"B c #7C7C7C",
" ",
" ",
" ",
" ",
" ",
"................................ ",
".++++++++++++++++++++++++++++++. ",
".++++++++++++++++++++++++++++++. ",
".++++++++++++++++++++++++++++++. ",
".++++++++++++@#$%&*++++++++++++. ",
".++++++++++=-;;;;;>,+++++++++++. ",
".*********');;;;;;;!~**********. ",
".{{{{{{{{{];;;;;;;;;^{{{{{{{{{{. ",
".////////(_:::::::::<[/////////. ",
".}}}}}}}}|111111111112}}}}}}}}}. ",
".333333334555555555556333333333. ",
".77777777890000000000a777777777. ",
".bbbbbbbbbcdddddddddefbbbbbbbbb. ",
".ggggggggghijjjjjjjjkgggggggggg. ",
".llllllllllmnooooopqlllllllllll. ",
".rrrrrrrrrrrstuvwxyrrrrrrrrrrrr. ",
".zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz. ",
".AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA. ",
".BBBBBBBBBBBBBBBBBBBBBBBBBBBBBB. ",
"................................ ",
" ",
" ",
" ",
" ",
" ",
" ",
" "};
/* XPM */
static const char * const Flag_Japan_xpm[] = {
"96 32 67 1",
" c None",
". c #000000",
"+ c #FFFFFF",
"@ c #FECACA",
"# c #FD8080",
"$ c #FD6161",
"% c #FD7676",
"& c #FEB6B6",
"* c #FEFEFE",
"= c #FFEDED",
"- c #FF4C4C",
"; c #FF0000",
"> c #FF2F2F",
", c #FFD7D7",
"' c #FEF5F5",
") c #FE2E2E",
"! c #FE1313",
"~ c #FEDDDD",
"{ c #F9F9F9",
"] c #FC7777",
"^ c #FD4545",
"/ c #F4F4F4",
"( c #F4F3F3",
"_ c #FA1313",
": c #FB0000",
"< c #FA0000",
"[ c #F4D4D4",
"} c #EFEFEF",
"| c #EFCFCF",
"1 c #F10000",
"2 c #EF9F9F",
"3 c #E4E4E4",
"4 c #E2BEBE",
"5 c #DD0000",
"6 c #E19090",
"7 c #D9D9D9",
"8 c #D8D0D0",
"9 c #CA0404",
"0 c #CA0000",
"a c #D5A9A9",
"b c #D0D0D0",
"c c #BC4242",
"d c #B40000",
"e c #B71A1A",
"f c #CFCFCF",
"g c #C6C6C6",
"h c #BEA7A7",
"i c #990808",
"j c #980000",
"k c #B78787",
"l c #BBBBBB",
"m c #A88989",
"n c #7B0B0B",
"o c #770000",
"p c #780202",
"q c #9E6B6B",
"r c #AEAEAE",
"s c #A89C9C",
"t c #8F4E4E",
"u c #7F1B1B",
"v c #7A0A0A",
"w c #7D1515",
"x c #8B4242",
"y c #A48F8F",
"z c #A0A0A0",
"A c #8F8F8F",
"B c #7C7C7C",
" ",
" ",
" ",
" ",
" ",
"................................ ",
".++++++++++++++++++++++++++++++. ",
".++++++++++++++++++++++++++++++. ",
".++++++++++++++++++++++++++++++. ",
".++++++++++++@#$%&*++++++++++++. ",
".++++++++++=-;;;;;>,+++++++++++. ",
".*********');;;;;;;!~**********. ",
".{{{{{{{{{];;;;;;;;;^{{{{{{{{{{. ",
".////////(_:::::::::<[/////////. ",
".}}}}}}}}|111111111112}}}}}}}}}. ",
".333333334555555555556333333333. ",
".77777777890000000000a777777777. ",
".bbbbbbbbbcdddddddddefbbbbbbbbb. ",
".ggggggggghijjjjjjjjkgggggggggg. ",
".llllllllllmnooooopqlllllllllll. ",
".rrrrrrrrrrrstuvwxyrrrrrrrrrrrr. ",
".zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz. ",
".AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA. ",
".BBBBBBBBBBBBBBBBBBBBBBBBBBBBBB. ",
"................................ ",
" ",
" ",
" ",
" ",
" ",
" ",
" "};

View File

@ -1,124 +1,124 @@
/* XPM */
static const char * Flag_Taiwan_xpm[] = {
"96 32 89 1",
" c None",
". c #000000",
"# c #000099",
"$ c #000098",
"% c #03039A",
"& c #000094",
"' c #05059B",
"( c #050095",
") c #DC0014",
"* c #FF0000",
"+ c #FD0001",
", c #04049B",
"- c #000096",
"! c #020299",
"0 c #2424A7",
"1 c #04049A",
"2 c #000097",
"3 c #000093",
"4 c #6262BF",
"5 c #2828A8",
"6 c #6C6CC1",
"7 c #3E3EB1",
"8 c #3B3BB0",
"9 c #00008F",
": c #01019A",
"; c #1919A3",
"< c #4040B0",
"= c #6363C0",
"> c #D6D6EE",
"? c #D9D9ED",
"@ c #C5C5E7",
"A c #3F3FB0",
"B c #3D3DAF",
"C c #020297",
"D c #010199",
"E c #5E5EBE",
"F c #DFDFF2",
"G c white",
"H c #BFBFE5",
"I c #2626A7",
"J c #4242B0",
"K c #7D7DCA",
"L c #FAFAFD",
"M c #FBFBFD",
"N c #FCFCFD",
"O c #FCFCFE",
"P c #DADAF0",
"Q c #6A6AC2",
"R c #1B1BA3",
"S c #000199",
"T c #0E0E9B",
"U c #5858BC",
"V c #D3D3ED",
"W c #2727A6",
"X c #060699",
"Y c #1212A0",
"Z c #6464C0",
"[ c #8080CC",
"] c #F4F4FA",
"^ c #F8F8FB",
"_ c #7070C4",
"` c #4949B5",
"a c #000095",
"b c #040499",
"c c #000092",
"d c #6767C2",
"e c #8686CA",
"f c #7070C5",
"g c #2B2BA9",
"h c #00009A",
"i c #01049C",
"j c #1619A4",
"k c #393CB3",
"l c #00029A",
"m c #1619A5",
"n c #020096",
"o c #DB0014",
"p c #FC0001",
"q c #0A0092",
"r c #060090",
"s c #0B0092",
"t c #0F008E",
"u c #DD0013",
"v c #FD0000",
"w c #E5000F",
"x c #E6010F",
"y c #E60110",
"z c #FB0002",
"{ c #FE0000",
" ",
" ",
" ",
" ",
" ",
"................................ ",
".#####$%#&'$$$##()*+***********. ",
".###$$,-!0&1!$##()*+***********. ",
".##$#23456789:$#()*+***********. ",
".###2;<=>?@ABCD#()*+***********. ",
".###$CEFGGGHI&D$()*+***********. ",
".##D-JKLMNOPQR-S()*+***********. ",
".###$TUGGNGVWX$#()*+***********. ",
".###2YZ[]^P_`aD$()*+***********. ",
".###$bcdEefg3D$#()*+***********. ",
".hhhhhijiklm#hhhno*p***********. ",
".qqqqqqrsrqrqqqqtu*v***********. ",
".wwwwwwxwywxwwwwwz*{***********. ",
".******************************. ",
".{{{{{{{{{{{{{{{{{*{***********. ",
".******************************. ",
".******************************. ",
".******************************. ",
".******************************. ",
"................................ ",
" ",
" ",
" ",
" ",
" ",
" ",
/* XPM */
static const char * Flag_Taiwan_xpm[] = {
"96 32 89 1",
" c None",
". c #000000",
"# c #000099",
"$ c #000098",
"% c #03039A",
"& c #000094",
"' c #05059B",
"( c #050095",
") c #DC0014",
"* c #FF0000",
"+ c #FD0001",
", c #04049B",
"- c #000096",
"! c #020299",
"0 c #2424A7",
"1 c #04049A",
"2 c #000097",
"3 c #000093",
"4 c #6262BF",
"5 c #2828A8",
"6 c #6C6CC1",
"7 c #3E3EB1",
"8 c #3B3BB0",
"9 c #00008F",
": c #01019A",
"; c #1919A3",
"< c #4040B0",
"= c #6363C0",
"> c #D6D6EE",
"? c #D9D9ED",
"@ c #C5C5E7",
"A c #3F3FB0",
"B c #3D3DAF",
"C c #020297",
"D c #010199",
"E c #5E5EBE",
"F c #DFDFF2",
"G c white",
"H c #BFBFE5",
"I c #2626A7",
"J c #4242B0",
"K c #7D7DCA",
"L c #FAFAFD",
"M c #FBFBFD",
"N c #FCFCFD",
"O c #FCFCFE",
"P c #DADAF0",
"Q c #6A6AC2",
"R c #1B1BA3",
"S c #000199",
"T c #0E0E9B",
"U c #5858BC",
"V c #D3D3ED",
"W c #2727A6",
"X c #060699",
"Y c #1212A0",
"Z c #6464C0",
"[ c #8080CC",
"] c #F4F4FA",
"^ c #F8F8FB",
"_ c #7070C4",
"` c #4949B5",
"a c #000095",
"b c #040499",
"c c #000092",
"d c #6767C2",
"e c #8686CA",
"f c #7070C5",
"g c #2B2BA9",
"h c #00009A",
"i c #01049C",
"j c #1619A4",
"k c #393CB3",
"l c #00029A",
"m c #1619A5",
"n c #020096",
"o c #DB0014",
"p c #FC0001",
"q c #0A0092",
"r c #060090",
"s c #0B0092",
"t c #0F008E",
"u c #DD0013",
"v c #FD0000",
"w c #E5000F",
"x c #E6010F",
"y c #E60110",
"z c #FB0002",
"{ c #FE0000",
" ",
" ",
" ",
" ",
" ",
"................................ ",
".#####$%#&'$$$##()*+***********. ",
".###$$,-!0&1!$##()*+***********. ",
".##$#23456789:$#()*+***********. ",
".###2;<=>?@ABCD#()*+***********. ",
".###$CEFGGGHI&D$()*+***********. ",
".##D-JKLMNOPQR-S()*+***********. ",
".###$TUGGNGVWX$#()*+***********. ",
".###2YZ[]^P_`aD$()*+***********. ",
".###$bcdEefg3D$#()*+***********. ",
".hhhhhijiklm#hhhno*p***********. ",
".qqqqqqrsrqrqqqqtu*v***********. ",
".wwwwwwxwywxwwwwwz*{***********. ",
".******************************. ",
".{{{{{{{{{{{{{{{{{*{***********. ",
".******************************. ",
".******************************. ",
".******************************. ",
".******************************. ",
"................................ ",
" ",
" ",
" ",
" ",
" ",
" ",
" "};

View File

@ -1,65 +1,65 @@
/* XPM */
static const char * Flag_USA_xpm[] = {
"96 32 30 1",
" c None",
". c #000000",
"+ c #0000FF",
"@ c #CE7070",
"# c #B0BF99",
"$ c #F1F1F1",
"% c #FFFFFF",
"& c #0000FD",
"* c #CF8484",
"= c #DA9090",
"- c #0000F3",
"; c #B0BF96",
"> c #0000DF",
", c #0000CB",
"' c #B0BF8C",
") c #D98E8E",
"! c #0000B5",
"~ c #CA6C6C",
"{ c #000098",
"] c #B0BF80",
"^ c #000077",
"/ c #C26464",
"( c #DBDBDB",
"_ c #C17676",
": c #B55757",
"< c #BBBBBB",
"[ c #AC6161",
"} c #A34545",
"| c #8B8B8B",
"1 c #8E4343",
" ",
" ",
" ",
" ",
" ",
"................................ ",
".++++++++++++++@@@@@@@@@@@@@@@@. ",
".+#+#+#+#+#+#++$%%%%%%%%%%%%%%%. ",
".&&&&&&&&&&&&&&*===============. ",
".-;-;-;-;-;-;--@@@@@@@@@@@@@@@@. ",
".>>>>>>>>>>>>>>$%%%%%%%%%%%%%%%. ",
".,',',',',',',,*))))))))))))))). ",
".!!!!!!!!!!!!!!@~~~~~~~~~~~~~~~. ",
".{]{]{]{]{]{]{{$$$$$$$$$$$$$$$$. ",
".^^^^^^^^^^^^^^****************. ",
".^^^^^^^^^^^^^^@///////////////. ",
".((((((((((((((((((((((((((((((. ",
".______________________________. ",
".::::::::::::::::::::::::::::::. ",
".<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<. ",
".[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[. ",
".}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}. ",
".||||||||||||||||||||||||||||||. ",
".111111111111111111111111111111. ",
"................................ ",
" ",
" ",
" ",
" ",
" ",
" ",
" "};
/* XPM */
static const char * Flag_USA_xpm[] = {
"96 32 30 1",
" c None",
". c #000000",
"+ c #0000FF",
"@ c #CE7070",
"# c #B0BF99",
"$ c #F1F1F1",
"% c #FFFFFF",
"& c #0000FD",
"* c #CF8484",
"= c #DA9090",
"- c #0000F3",
"; c #B0BF96",
"> c #0000DF",
", c #0000CB",
"' c #B0BF8C",
") c #D98E8E",
"! c #0000B5",
"~ c #CA6C6C",
"{ c #000098",
"] c #B0BF80",
"^ c #000077",
"/ c #C26464",
"( c #DBDBDB",
"_ c #C17676",
": c #B55757",
"< c #BBBBBB",
"[ c #AC6161",
"} c #A34545",
"| c #8B8B8B",
"1 c #8E4343",
" ",
" ",
" ",
" ",
" ",
"................................ ",
".++++++++++++++@@@@@@@@@@@@@@@@. ",
".+#+#+#+#+#+#++$%%%%%%%%%%%%%%%. ",
".&&&&&&&&&&&&&&*===============. ",
".-;-;-;-;-;-;--@@@@@@@@@@@@@@@@. ",
".>>>>>>>>>>>>>>$%%%%%%%%%%%%%%%. ",
".,',',',',',',,*))))))))))))))). ",
".!!!!!!!!!!!!!!@~~~~~~~~~~~~~~~. ",
".{]{]{]{]{]{]{{$$$$$$$$$$$$$$$$. ",
".^^^^^^^^^^^^^^****************. ",
".^^^^^^^^^^^^^^@///////////////. ",
".((((((((((((((((((((((((((((((. ",
".______________________________. ",
".::::::::::::::::::::::::::::::. ",
".<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<. ",
".[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[. ",
".}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}. ",
".||||||||||||||||||||||||||||||. ",
".111111111111111111111111111111. ",
"................................ ",
" ",
" ",
" ",
" ",
" ",
" ",
" "};