mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
add *.aps to ignore list for DolphinWX dir add eol-style native to 120 or so files git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -1,317 +1,317 @@
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
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||||
|
||||
// Official SVN repository and contact information can be found at
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||||
// http://code.google.com/p/dolphin-emu/
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||||
|
||||
#ifndef _NETWINDOW_H_
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||||
#define _NETWINDOW_H_
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||||
#include <SFML/Network.hpp>
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#include <string>
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#include <wx/wx.h>
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||||
#include <wx/sizer.h>
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||||
#include <wx/dialog.h>
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||||
#include <wx/notebook.h>
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||||
#include <wx/gbsizer.h>
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||||
#include <wx/listbox.h>
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||||
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||||
#include <wx/thread.h>
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||||
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||||
#include "Globals.h"
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||||
#include "BootManager.h"
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||||
#include "Common.h"
|
||||
#include "Core.h"
|
||||
#include "pluginspecs_pad.h"
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||||
#include "HW/SI.h"
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||||
#include "HW/SI_Device.h"
|
||||
#include "HW/SI_DeviceGCController.h"
|
||||
#include "Timer.h"
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||||
|
||||
#ifdef _DEBUG
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||||
#define NET_DEBUG
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||||
#endif
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||||
|
||||
// Use TCP instead of UDP to send pad data @ 60fps. Suitable and better for LAN netplay,
|
||||
// Unrealistic for Internet netplay, unless you have an uberfast connexion (<10ms ping)
|
||||
// #define USE_TCP
|
||||
|
||||
class NetPlay;
|
||||
|
||||
struct Netpads {
|
||||
int nHi[128];
|
||||
int nLow[128];
|
||||
};
|
||||
|
||||
struct Clients {
|
||||
std::string nick;
|
||||
sf::SocketTCP socket;
|
||||
unsigned short port;
|
||||
sf::IPAddress address;
|
||||
bool ready;
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||||
};
|
||||
|
||||
class NetEvent
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||||
{
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||||
public:
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NetEvent(NetPlay* netptr) { m_netptr = netptr; }
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||||
~NetEvent() {};
|
||||
|
||||
void SendEvent(int EventType, std::string="NULL", int=NULL);
|
||||
void AppendText(const wxString text);
|
||||
|
||||
private:
|
||||
NetPlay *m_netptr;
|
||||
};
|
||||
|
||||
class ServerSide : public wxThread
|
||||
{
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||||
public:
|
||||
ServerSide(NetPlay* netptr, sf::SocketTCP, sf::SocketUDP, int netmodel, std::string nick);
|
||||
~ServerSide() {};
|
||||
|
||||
virtual void *Entry();
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||||
|
||||
void Write(int socknb, const char *data, size_t size, long *ping=NULL);
|
||||
void WriteUDP(int socknb, const char *data, size_t size);
|
||||
bool isNewPadData(u32 *netValues, bool current, int client=0);
|
||||
|
||||
private:
|
||||
bool SyncValues(unsigned char, sf::IPAddress);
|
||||
bool RecvT(sf::SocketUDP Socket, char * Data, size_t Max, size_t& Recvd, float Time = 0);
|
||||
char GetSocket(sf::SocketTCP Socket);
|
||||
void OnServerData(int sock, unsigned char data);
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||||
void IsEveryoneReady();
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||||
|
||||
NetPlay *m_netptr;
|
||||
NetEvent *Event;
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||||
|
||||
u32 m_netvalues[3][3];
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||||
bool m_data_received; // New Pad data received ?
|
||||
|
||||
unsigned char m_numplayers;
|
||||
int m_netmodel;
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||||
std::string m_nick;
|
||||
|
||||
Clients m_client[3]; // Connected client objects
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||||
sf::SelectorTCP m_selector;
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||||
sf::SocketTCP m_socket; // Server 'listening' socket
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sf::SocketUDP m_socketUDP;
|
||||
|
||||
wxCriticalSection m_CriticalSection;
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||||
};
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||||
class ClientSide : public wxThread
|
||||
{
|
||||
public:
|
||||
ClientSide(NetPlay* netptr, sf::SocketTCP, sf::SocketUDP, std::string addr, std::string nick);
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||||
~ClientSide() {}
|
||||
|
||||
virtual void *Entry();
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||||
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||||
void Write(const char *data, size_t size, long *ping=NULL);
|
||||
void WriteUDP(const char *data, size_t size);
|
||||
bool isNewPadData(u32 *netValues, bool current, bool isVersus=true);
|
||||
|
||||
private:
|
||||
bool SyncValues();
|
||||
void CheckGameFound();
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||||
void OnClientData(unsigned char data);
|
||||
bool RecvT(sf::SocketUDP Socket, char * Data, size_t Max, size_t& Recvd, float Time=0);
|
||||
|
||||
NetPlay *m_netptr;
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||||
NetEvent *Event;
|
||||
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||||
u32 m_netvalues[3][3];
|
||||
bool m_data_received; // New Pad data received ?
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||||
|
||||
unsigned char m_numplayers;
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||||
int m_netmodel;
|
||||
std::string m_nick;
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||||
std::string m_hostnick;
|
||||
std::string m_selectedgame;
|
||||
|
||||
sf::SelectorTCP m_selector;
|
||||
sf::SocketTCP m_socket; // Client I/O socket
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||||
sf::SocketUDP m_socketUDP;
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||||
unsigned short m_port;
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||||
std::string m_addr; // Contains the server addr
|
||||
|
||||
wxCriticalSection m_CriticalSection;
|
||||
};
|
||||
|
||||
class NetPlay : public wxFrame
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||||
{
|
||||
public:
|
||||
NetPlay(wxWindow* parent, std::string GamePath = "", std::string GameName = "");
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||||
~NetPlay();
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||||
|
||||
void UpdateNetWindow(bool update_infos, wxString=wxT("NULL"));
|
||||
void AppendText(const wxString text) { m_Logging->AppendText(text); }
|
||||
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||||
// Send and receive pads values
|
||||
bool GetNetPads(u8 pad_nb, SPADStatus, u32 *netvalues);
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void ChangeSelectedGame(std::string game);
|
||||
void IsGameFound(unsigned char*, std::string);
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||||
std::string GetSelectedGame() { wxCriticalSectionLocker lock(m_critical); return m_selectedGame; }
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||||
|
||||
void LoadGame();
|
||||
|
||||
protected:
|
||||
// Protects our vars from being fuxored by threads
|
||||
wxCriticalSection m_critical;
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||||
|
||||
// this draws the GUI, ya rly
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||||
void DrawGUI();
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||||
void DrawNetWindow();
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||||
|
||||
// event handlers
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||||
void OnGUIEvent(wxCommandEvent& event);
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||||
void OnDisconnect(wxCommandEvent& event);
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||||
void OnNetEvent(wxCommandEvent& event);
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||||
void OnQuit(wxCloseEvent& event);
|
||||
|
||||
void OnJoin(wxCommandEvent& event);
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||||
void OnHost(wxCommandEvent& event);
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||||
|
||||
// Net play vars (used ingame)
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int m_frame;
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||||
int m_lastframe;
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Common::Timer m_timer;
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||||
int m_loopframe;
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||||
int m_frameDelay;
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||||
bool m_data_received;// True if first frame data received
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||||
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||||
// Basic vars
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||||
std::string m_paths; // Game paths list
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std::string m_games; // Game names list
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||||
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||||
std::string m_selectedGame;// Selected game's string
|
||||
std::string m_hostaddr; // Used with OnGetIP to cache it
|
||||
bool m_ready, m_clients_ready;
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||||
std::string m_nick;
|
||||
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||||
int m_NetModel; // Using P2P model (0) or Server model (1)
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||||
int m_isHosting; // 0 = false ; 1 = true ; 2 = Not set
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unsigned char m_numClients; // starting from 0, 4 players max thus 3 clients
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std::string m_address; // The address entered into connection box
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unsigned short m_port;
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Netpads m_pads[4]; // this struct is used to save synced pad values
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IniFile ConfigIni;
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||||
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||||
// Sockets objects
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ServerSide *m_sock_server;
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||||
ClientSide *m_sock_client;
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||||
// -----------
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// GUI objects
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||||
// -----------
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||||
wxNotebook *m_Notebook;
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||||
wxPanel *m_Tab_Connect;
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||||
wxPanel *m_Tab_Host;
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||||
wxStaticText *m_SetNick_text;
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||||
wxTextCtrl *m_SetNick;
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wxChoice *m_NetMode;
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// Host tab :
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wxArrayString m_GameList_str;
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wxStaticText *m_GameList_text;
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wxListBox *m_GameList;
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wxStaticText *m_SetPort_text;
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wxTextCtrl *m_SetPort;
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wxButton *m_HostGame;
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// Connect tab :
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wxTextCtrl *m_ConAddr;
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wxStaticText *m_ConAddr_text;
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wxButton *m_JoinGame;
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wxCheckBox *m_UseRandomPort;
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// Connection window
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||||
wxButton *m_Game_str;
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wxTextCtrl *m_Logging;
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||||
wxTextCtrl *m_Chat;
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||||
wxButton *m_Chat_ok;
|
||||
// Right part
|
||||
wxButton *m_wtfismyip;
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||||
wxButton *m_ChangeGame;
|
||||
// Left Part
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||||
wxButton *m_Disconnect;
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||||
wxStaticText *m_ConInfo_text;
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||||
wxButton *m_GetPing;
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||||
wxCheckBox *m_Ready;
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||||
wxCheckBox *m_RecordGame;
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||||
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||||
// wxWidgets event table
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||||
DECLARE_EVENT_TABLE()
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||||
};
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||||
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||||
class GameListPopup : public wxDialog
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||||
{
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||||
public:
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||||
GameListPopup(NetPlay *net_ptr, wxArrayString GameNames);
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||||
~GameListPopup() {}
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||||
protected:
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||||
void OnButtons(wxCommandEvent& event);
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||||
wxArrayString m_GameList_str;
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||||
NetPlay* m_netParent;
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||||
wxListBox *m_GameList;
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||||
wxButton *m_Accept;
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||||
wxButton *m_Cancel;
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||||
DECLARE_EVENT_TABLE()
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||||
};
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||||
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||||
enum
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{
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ID_NOTEBOOK,
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ID_TAB_HOST,
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ID_TAB_CONN,
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ID_BUTTON_HOST,
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ID_BUTTON_JOIN,
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ID_NETMODE,
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ID_GAMELIST,
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ID_LOGGING_TXT,
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ID_CHAT,
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ID_SETNICK,
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ID_SETPORT,
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ID_CONNADDR,
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ID_CONNINFO_TXT,
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ID_USE_RANDOMPORT,
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ID_BUTTON_GETPING,
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ID_BUTTON_GETIP,
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||||
ID_CHANGEGAME,
|
||||
ID_BUTTON_QUIT,
|
||||
ID_BUTTON_CHAT,
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||||
ID_READY,
|
||||
ID_RECORD,
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||||
|
||||
ID_SOCKET,
|
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ID_SERVER,
|
||||
|
||||
HOST_FULL = 200, // ...
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||||
HOST_ERROR, // Sent on socket error
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HOST_DISCONNECTED,
|
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HOST_NEWPLAYER,
|
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HOST_PLAYERLEFT,
|
||||
CLIENTS_READY,
|
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CLIENTS_NOTREADY,
|
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GUI_UPDATE, // Refresh the shown selectedgame on GUI
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||||
ADD_TEXT, // Add text to m_Logging (string)
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ADD_INFO, // Sent when updating net infos (string)
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NET_EVENT
|
||||
};
|
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#endif // _NETWINDOW_H_
|
||||
|
||||
// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _NETWINDOW_H_
|
||||
#define _NETWINDOW_H_
|
||||
|
||||
#include <SFML/Network.hpp>
|
||||
#include <string>
|
||||
#include <wx/wx.h>
|
||||
#include <wx/sizer.h>
|
||||
#include <wx/dialog.h>
|
||||
#include <wx/notebook.h>
|
||||
#include <wx/gbsizer.h>
|
||||
#include <wx/listbox.h>
|
||||
|
||||
#include <wx/thread.h>
|
||||
|
||||
#include "Globals.h"
|
||||
#include "BootManager.h"
|
||||
#include "Common.h"
|
||||
#include "Core.h"
|
||||
#include "pluginspecs_pad.h"
|
||||
#include "HW/SI.h"
|
||||
#include "HW/SI_Device.h"
|
||||
#include "HW/SI_DeviceGCController.h"
|
||||
#include "Timer.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define NET_DEBUG
|
||||
#endif
|
||||
|
||||
// Use TCP instead of UDP to send pad data @ 60fps. Suitable and better for LAN netplay,
|
||||
// Unrealistic for Internet netplay, unless you have an uberfast connexion (<10ms ping)
|
||||
// #define USE_TCP
|
||||
|
||||
class NetPlay;
|
||||
|
||||
struct Netpads {
|
||||
int nHi[128];
|
||||
int nLow[128];
|
||||
};
|
||||
|
||||
struct Clients {
|
||||
std::string nick;
|
||||
sf::SocketTCP socket;
|
||||
unsigned short port;
|
||||
sf::IPAddress address;
|
||||
bool ready;
|
||||
};
|
||||
|
||||
class NetEvent
|
||||
{
|
||||
public:
|
||||
NetEvent(NetPlay* netptr) { m_netptr = netptr; }
|
||||
~NetEvent() {};
|
||||
|
||||
void SendEvent(int EventType, std::string="NULL", int=NULL);
|
||||
void AppendText(const wxString text);
|
||||
|
||||
private:
|
||||
NetPlay *m_netptr;
|
||||
};
|
||||
|
||||
class ServerSide : public wxThread
|
||||
{
|
||||
public:
|
||||
ServerSide(NetPlay* netptr, sf::SocketTCP, sf::SocketUDP, int netmodel, std::string nick);
|
||||
~ServerSide() {};
|
||||
|
||||
virtual void *Entry();
|
||||
|
||||
void Write(int socknb, const char *data, size_t size, long *ping=NULL);
|
||||
void WriteUDP(int socknb, const char *data, size_t size);
|
||||
bool isNewPadData(u32 *netValues, bool current, int client=0);
|
||||
|
||||
private:
|
||||
bool SyncValues(unsigned char, sf::IPAddress);
|
||||
bool RecvT(sf::SocketUDP Socket, char * Data, size_t Max, size_t& Recvd, float Time = 0);
|
||||
char GetSocket(sf::SocketTCP Socket);
|
||||
void OnServerData(int sock, unsigned char data);
|
||||
void IsEveryoneReady();
|
||||
|
||||
NetPlay *m_netptr;
|
||||
NetEvent *Event;
|
||||
|
||||
u32 m_netvalues[3][3];
|
||||
bool m_data_received; // New Pad data received ?
|
||||
|
||||
unsigned char m_numplayers;
|
||||
int m_netmodel;
|
||||
std::string m_nick;
|
||||
|
||||
Clients m_client[3]; // Connected client objects
|
||||
sf::SelectorTCP m_selector;
|
||||
sf::SocketTCP m_socket; // Server 'listening' socket
|
||||
sf::SocketUDP m_socketUDP;
|
||||
|
||||
wxCriticalSection m_CriticalSection;
|
||||
};
|
||||
|
||||
class ClientSide : public wxThread
|
||||
{
|
||||
public:
|
||||
ClientSide(NetPlay* netptr, sf::SocketTCP, sf::SocketUDP, std::string addr, std::string nick);
|
||||
~ClientSide() {}
|
||||
|
||||
virtual void *Entry();
|
||||
|
||||
void Write(const char *data, size_t size, long *ping=NULL);
|
||||
void WriteUDP(const char *data, size_t size);
|
||||
bool isNewPadData(u32 *netValues, bool current, bool isVersus=true);
|
||||
|
||||
private:
|
||||
bool SyncValues();
|
||||
void CheckGameFound();
|
||||
void OnClientData(unsigned char data);
|
||||
bool RecvT(sf::SocketUDP Socket, char * Data, size_t Max, size_t& Recvd, float Time=0);
|
||||
|
||||
NetPlay *m_netptr;
|
||||
NetEvent *Event;
|
||||
|
||||
u32 m_netvalues[3][3];
|
||||
bool m_data_received; // New Pad data received ?
|
||||
|
||||
unsigned char m_numplayers;
|
||||
int m_netmodel;
|
||||
std::string m_nick;
|
||||
std::string m_hostnick;
|
||||
std::string m_selectedgame;
|
||||
|
||||
sf::SelectorTCP m_selector;
|
||||
sf::SocketTCP m_socket; // Client I/O socket
|
||||
sf::SocketUDP m_socketUDP;
|
||||
unsigned short m_port;
|
||||
std::string m_addr; // Contains the server addr
|
||||
|
||||
wxCriticalSection m_CriticalSection;
|
||||
};
|
||||
|
||||
class NetPlay : public wxFrame
|
||||
{
|
||||
public:
|
||||
NetPlay(wxWindow* parent, std::string GamePath = "", std::string GameName = "");
|
||||
~NetPlay();
|
||||
|
||||
void UpdateNetWindow(bool update_infos, wxString=wxT("NULL"));
|
||||
void AppendText(const wxString text) { m_Logging->AppendText(text); }
|
||||
|
||||
// Send and receive pads values
|
||||
bool GetNetPads(u8 pad_nb, SPADStatus, u32 *netvalues);
|
||||
void ChangeSelectedGame(std::string game);
|
||||
void IsGameFound(unsigned char*, std::string);
|
||||
std::string GetSelectedGame() { wxCriticalSectionLocker lock(m_critical); return m_selectedGame; }
|
||||
|
||||
void LoadGame();
|
||||
|
||||
protected:
|
||||
// Protects our vars from being fuxored by threads
|
||||
wxCriticalSection m_critical;
|
||||
|
||||
// this draws the GUI, ya rly
|
||||
void DrawGUI();
|
||||
void DrawNetWindow();
|
||||
|
||||
// event handlers
|
||||
void OnGUIEvent(wxCommandEvent& event);
|
||||
void OnDisconnect(wxCommandEvent& event);
|
||||
void OnNetEvent(wxCommandEvent& event);
|
||||
void OnQuit(wxCloseEvent& event);
|
||||
|
||||
void OnJoin(wxCommandEvent& event);
|
||||
void OnHost(wxCommandEvent& event);
|
||||
|
||||
// Net play vars (used ingame)
|
||||
int m_frame;
|
||||
int m_lastframe;
|
||||
Common::Timer m_timer;
|
||||
int m_loopframe;
|
||||
int m_frameDelay;
|
||||
bool m_data_received;// True if first frame data received
|
||||
|
||||
// Basic vars
|
||||
std::string m_paths; // Game paths list
|
||||
std::string m_games; // Game names list
|
||||
|
||||
std::string m_selectedGame;// Selected game's string
|
||||
std::string m_hostaddr; // Used with OnGetIP to cache it
|
||||
bool m_ready, m_clients_ready;
|
||||
std::string m_nick;
|
||||
|
||||
int m_NetModel; // Using P2P model (0) or Server model (1)
|
||||
int m_isHosting; // 0 = false ; 1 = true ; 2 = Not set
|
||||
unsigned char m_numClients; // starting from 0, 4 players max thus 3 clients
|
||||
std::string m_address; // The address entered into connection box
|
||||
unsigned short m_port;
|
||||
|
||||
Netpads m_pads[4]; // this struct is used to save synced pad values
|
||||
IniFile ConfigIni;
|
||||
|
||||
// Sockets objects
|
||||
ServerSide *m_sock_server;
|
||||
ClientSide *m_sock_client;
|
||||
|
||||
// -----------
|
||||
// GUI objects
|
||||
// -----------
|
||||
wxNotebook *m_Notebook;
|
||||
wxPanel *m_Tab_Connect;
|
||||
wxPanel *m_Tab_Host;
|
||||
wxStaticText *m_SetNick_text;
|
||||
wxTextCtrl *m_SetNick;
|
||||
wxChoice *m_NetMode;
|
||||
|
||||
// Host tab :
|
||||
wxArrayString m_GameList_str;
|
||||
wxStaticText *m_GameList_text;
|
||||
wxListBox *m_GameList;
|
||||
wxStaticText *m_SetPort_text;
|
||||
wxTextCtrl *m_SetPort;
|
||||
wxButton *m_HostGame;
|
||||
|
||||
// Connect tab :
|
||||
wxTextCtrl *m_ConAddr;
|
||||
wxStaticText *m_ConAddr_text;
|
||||
wxButton *m_JoinGame;
|
||||
wxCheckBox *m_UseRandomPort;
|
||||
|
||||
// Connection window
|
||||
wxButton *m_Game_str;
|
||||
wxTextCtrl *m_Logging;
|
||||
wxTextCtrl *m_Chat;
|
||||
wxButton *m_Chat_ok;
|
||||
// Right part
|
||||
wxButton *m_wtfismyip;
|
||||
wxButton *m_ChangeGame;
|
||||
// Left Part
|
||||
wxButton *m_Disconnect;
|
||||
wxStaticText *m_ConInfo_text;
|
||||
wxButton *m_GetPing;
|
||||
wxCheckBox *m_Ready;
|
||||
wxCheckBox *m_RecordGame;
|
||||
|
||||
// wxWidgets event table
|
||||
DECLARE_EVENT_TABLE()
|
||||
};
|
||||
|
||||
class GameListPopup : public wxDialog
|
||||
{
|
||||
public:
|
||||
GameListPopup(NetPlay *net_ptr, wxArrayString GameNames);
|
||||
~GameListPopup() {}
|
||||
protected:
|
||||
void OnButtons(wxCommandEvent& event);
|
||||
wxArrayString m_GameList_str;
|
||||
NetPlay* m_netParent;
|
||||
wxListBox *m_GameList;
|
||||
wxButton *m_Accept;
|
||||
wxButton *m_Cancel;
|
||||
DECLARE_EVENT_TABLE()
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
ID_NOTEBOOK,
|
||||
ID_TAB_HOST,
|
||||
ID_TAB_CONN,
|
||||
ID_BUTTON_HOST,
|
||||
ID_BUTTON_JOIN,
|
||||
ID_NETMODE,
|
||||
ID_GAMELIST,
|
||||
ID_LOGGING_TXT,
|
||||
ID_CHAT,
|
||||
ID_SETNICK,
|
||||
ID_SETPORT,
|
||||
ID_CONNADDR,
|
||||
ID_CONNINFO_TXT,
|
||||
ID_USE_RANDOMPORT,
|
||||
ID_BUTTON_GETPING,
|
||||
ID_BUTTON_GETIP,
|
||||
ID_CHANGEGAME,
|
||||
ID_BUTTON_QUIT,
|
||||
ID_BUTTON_CHAT,
|
||||
ID_READY,
|
||||
ID_RECORD,
|
||||
|
||||
ID_SOCKET,
|
||||
ID_SERVER,
|
||||
|
||||
HOST_FULL = 200, // ...
|
||||
HOST_ERROR, // Sent on socket error
|
||||
HOST_DISCONNECTED,
|
||||
HOST_NEWPLAYER,
|
||||
HOST_PLAYERLEFT,
|
||||
CLIENTS_READY,
|
||||
CLIENTS_NOTREADY,
|
||||
GUI_UPDATE, // Refresh the shown selectedgame on GUI
|
||||
ADD_TEXT, // Add text to m_Logging (string)
|
||||
ADD_INFO, // Sent when updating net infos (string)
|
||||
NET_EVENT
|
||||
};
|
||||
|
||||
#endif // _NETWINDOW_H_
|
||||
|
||||
|
Reference in New Issue
Block a user