mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 06:39:46 -06:00
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
add *.aps to ignore list for DolphinWX dir add eol-style native to 120 or so files git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -1,115 +1,115 @@
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "DSPHost.h"
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#include "DSPSymbols.h"
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#include "Tools.h"
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#include "pluginspecs_dsp.h"
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extern DSPInitialize g_dspInitialize;
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#if defined(HAVE_WX) && HAVE_WX
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#include "DSPConfigDlgLLE.h"
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#include "Debugger/Debugger.h" // For the DSPDebuggerLLE class
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extern DSPDebuggerLLE* m_DebuggerFrame;
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#endif
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// The user of the DSPCore library must supply a few functions so that the
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// emulation core can access the environment it runs in. If the emulation
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// core isn't used, for example in an asm/disasm tool, then most of these
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// can be stubbed out.
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u8 DSPHost_ReadHostMemory(u32 addr)
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{
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return g_dspInitialize.pARAM_Read_U8(addr);
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}
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void DSPHost_WriteHostMemory(u8 value, u32 addr)
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{
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g_dspInitialize.pARAM_Write_U8(value, addr);
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}
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bool DSPHost_OnThread()
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{
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return g_dspInitialize.bOnThread;
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}
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bool DSPHost_Running()
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{
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return !(*g_dspInitialize.pEmulatorState);
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}
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void DSPHost_InterruptRequest()
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{
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#ifdef DEBUG_EXP
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NOTICE_LOG(DSPLLE, "Firing an interrupt on the PPC ASAP");
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#endif
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// Fire an interrupt on the PPC ASAP.
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g_dspInitialize.pGenerateDSPInterrupt();
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}
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u32 DSPHost_CodeLoaded(const u8 *ptr, int size)
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{
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u32 crc = GenerateCRC(ptr, size);
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DumpDSPCode(ptr, size, crc);
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// this crc is comparable with the HLE plugin
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u32 ector_crc = 0;
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for (int i = 0; i < size; i++)
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{
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ector_crc ^= ptr[i];
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//let's rol
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ector_crc = (ector_crc << 3) | (ector_crc >> 29);
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}
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DSPSymbols::Clear();
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// Auto load text file - if none just disassemble.
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// TODO: Don't hardcode for Zelda.
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NOTICE_LOG(DSPLLE, "CRC: %08x", ector_crc);
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DSPSymbols::Clear();
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bool success = false;
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switch (ector_crc)
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{
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case 0x86840740: success = DSPSymbols::ReadAnnotatedAssembly("../../docs/DSP/DSP_UC_Zelda.txt"); break;
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case 0x42f64ac4: success = DSPSymbols::ReadAnnotatedAssembly("../../docs/DSP/DSP_UC_Luigi.txt"); break;
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case 0x4e8a8b21: success = DSPSymbols::ReadAnnotatedAssembly("../../docs/DSP/DSP_UC_AX1.txt"); break;
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default: success = false; break;
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}
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if (!success) {
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DSPSymbols::AutoDisassembly(0x0, 0x1000);
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}
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// Always add the ROM.
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DSPSymbols::AutoDisassembly(0x8000, 0x9000);
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if (m_DebuggerFrame)
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m_DebuggerFrame->Refresh();
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return crc;
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}
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void DSPHost_UpdateDebugger()
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{
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if (m_DebuggerFrame)
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m_DebuggerFrame->Refresh();
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}
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "DSPHost.h"
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#include "DSPSymbols.h"
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#include "Tools.h"
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#include "pluginspecs_dsp.h"
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extern DSPInitialize g_dspInitialize;
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#if defined(HAVE_WX) && HAVE_WX
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#include "DSPConfigDlgLLE.h"
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#include "Debugger/Debugger.h" // For the DSPDebuggerLLE class
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extern DSPDebuggerLLE* m_DebuggerFrame;
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#endif
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// The user of the DSPCore library must supply a few functions so that the
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// emulation core can access the environment it runs in. If the emulation
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// core isn't used, for example in an asm/disasm tool, then most of these
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// can be stubbed out.
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u8 DSPHost_ReadHostMemory(u32 addr)
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{
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return g_dspInitialize.pARAM_Read_U8(addr);
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}
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void DSPHost_WriteHostMemory(u8 value, u32 addr)
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{
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g_dspInitialize.pARAM_Write_U8(value, addr);
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}
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bool DSPHost_OnThread()
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{
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return g_dspInitialize.bOnThread;
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}
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bool DSPHost_Running()
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{
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return !(*g_dspInitialize.pEmulatorState);
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}
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void DSPHost_InterruptRequest()
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{
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#ifdef DEBUG_EXP
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NOTICE_LOG(DSPLLE, "Firing an interrupt on the PPC ASAP");
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#endif
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// Fire an interrupt on the PPC ASAP.
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g_dspInitialize.pGenerateDSPInterrupt();
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}
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u32 DSPHost_CodeLoaded(const u8 *ptr, int size)
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{
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u32 crc = GenerateCRC(ptr, size);
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DumpDSPCode(ptr, size, crc);
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// this crc is comparable with the HLE plugin
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u32 ector_crc = 0;
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for (int i = 0; i < size; i++)
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{
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ector_crc ^= ptr[i];
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//let's rol
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ector_crc = (ector_crc << 3) | (ector_crc >> 29);
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}
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DSPSymbols::Clear();
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// Auto load text file - if none just disassemble.
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// TODO: Don't hardcode for Zelda.
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NOTICE_LOG(DSPLLE, "CRC: %08x", ector_crc);
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DSPSymbols::Clear();
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bool success = false;
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switch (ector_crc)
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{
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case 0x86840740: success = DSPSymbols::ReadAnnotatedAssembly("../../docs/DSP/DSP_UC_Zelda.txt"); break;
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case 0x42f64ac4: success = DSPSymbols::ReadAnnotatedAssembly("../../docs/DSP/DSP_UC_Luigi.txt"); break;
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case 0x4e8a8b21: success = DSPSymbols::ReadAnnotatedAssembly("../../docs/DSP/DSP_UC_AX1.txt"); break;
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default: success = false; break;
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}
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if (!success) {
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DSPSymbols::AutoDisassembly(0x0, 0x1000);
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}
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// Always add the ROM.
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DSPSymbols::AutoDisassembly(0x8000, 0x9000);
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if (m_DebuggerFrame)
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m_DebuggerFrame->Refresh();
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return crc;
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}
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void DSPHost_UpdateDebugger()
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{
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if (m_DebuggerFrame)
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m_DebuggerFrame->Refresh();
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}
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