mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
RenderBase: Set m_aspect_wide on start
It doesn't feel great to let the value from a previous emulation session linger around considering that the GC aspect ratio heuristic can use the previous value of m_aspect_wide when calculating m_aspect_wide.
This commit is contained in:
@ -85,6 +85,8 @@ Renderer::Renderer(int backbuffer_width, int backbuffer_height)
|
|||||||
UpdateDrawRectangle();
|
UpdateDrawRectangle();
|
||||||
CalculateTargetSize();
|
CalculateTargetSize();
|
||||||
|
|
||||||
|
m_aspect_wide = SConfig::GetInstance().bWii && Config::Get(Config::SYSCONF_WIDESCREEN);
|
||||||
|
|
||||||
m_last_host_config_bits = ShaderHostConfig::GetCurrent().bits;
|
m_last_host_config_bits = ShaderHostConfig::GetCurrent().bits;
|
||||||
m_last_efb_multisamples = g_ActiveConfig.iMultisamples;
|
m_last_efb_multisamples = g_ActiveConfig.iMultisamples;
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user