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DSPHLE: the IPL PAL ucode's 0xC command is a nop
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@ -78,7 +78,7 @@ static const std::map<u32, u32> UCODE_FLAGS = {
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{0x24B22038, LIGHT_PROTOCOL | FOUR_MIXING_DESTS | TINY_VPB | VOLUME_EXPLICIT_STEP | NO_CMD_0D |
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{0x24B22038, LIGHT_PROTOCOL | FOUR_MIXING_DESTS | TINY_VPB | VOLUME_EXPLICIT_STEP | NO_CMD_0D |
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WEIRD_CMD_0C},
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WEIRD_CMD_0C},
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// GameCube IPL/BIOS, PAL.
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// GameCube IPL/BIOS, PAL.
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{0x6BA3B3EA, LIGHT_PROTOCOL | FOUR_MIXING_DESTS | NO_CMD_0D | WEIRD_CMD_0C},
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{0x6BA3B3EA, LIGHT_PROTOCOL | FOUR_MIXING_DESTS | NO_CMD_0D},
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// Pikmin 1 GC NTSC.
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// Pikmin 1 GC NTSC.
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// Animal Crossing.
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// Animal Crossing.
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{0x4BE6A5CB, LIGHT_PROTOCOL | NO_CMD_0D | SUPPORTS_GBA_CRYPTO},
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{0x4BE6A5CB, LIGHT_PROTOCOL | NO_CMD_0D | SUPPORTS_GBA_CRYPTO},
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@ -532,7 +532,7 @@ void ZeldaUCode::RunPendingCommands()
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return;
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return;
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// Command 0C: used for multiple purpose depending on the UCode version:
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// Command 0C: used for multiple purpose depending on the UCode version:
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// * IPL NTSC/PAL, Luigi's Mansion: TODO (unknown as of now).
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// * IPL NTSC, Luigi's Mansion: TODO (unknown as of now).
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// * Pikmin/AC: GBA crypto.
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// * Pikmin/AC: GBA crypto.
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// * SMS and onwards: NOP.
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// * SMS and onwards: NOP.
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case 0x0C:
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case 0x0C:
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