Merge pull request #11554 from JosJuice/host-lock-cpu

DolphinQt: Properly lock CPU before accessing emulated memory
This commit is contained in:
Scott Mansell
2023-02-13 16:08:36 +13:00
committed by GitHub
79 changed files with 1799 additions and 1187 deletions

View File

@ -477,30 +477,31 @@ void ApplyPatchesToFiles(const std::vector<Patch>& patches, PatchIndex index,
}
}
static bool MemoryMatchesAt(u32 offset, const std::vector<u8>& value)
static bool MemoryMatchesAt(const Core::CPUThreadGuard& guard, u32 offset,
const std::vector<u8>& value)
{
for (u32 i = 0; i < value.size(); ++i)
{
auto result = PowerPC::HostTryReadU8(offset + i);
auto result = PowerPC::HostTryReadU8(guard, offset + i);
if (!result || result->value != value[i])
return false;
}
return true;
}
static void ApplyMemoryPatch(u32 offset, const std::vector<u8>& value,
const std::vector<u8>& original)
static void ApplyMemoryPatch(const Core::CPUThreadGuard& guard, u32 offset,
const std::vector<u8>& value, const std::vector<u8>& original)
{
if (value.empty())
return;
if (!original.empty() && !MemoryMatchesAt(offset, original))
if (!original.empty() && !MemoryMatchesAt(guard, offset, original))
return;
auto& system = Core::System::GetInstance();
const u32 size = static_cast<u32>(value.size());
for (u32 i = 0; i < size; ++i)
PowerPC::HostTryWriteU8(value[i], offset + i);
PowerPC::HostTryWriteU8(guard, value[i], offset + i);
const u32 overlapping_hook_count = HLE::UnpatchRange(system, offset, offset + size);
if (overlapping_hook_count != 0)
{
@ -516,17 +517,18 @@ static std::vector<u8> GetMemoryPatchValue(const Patch& patch, const Memory& mem
return memory_patch.m_value;
}
static void ApplyMemoryPatch(const Patch& patch, const Memory& memory_patch)
static void ApplyMemoryPatch(const Core::CPUThreadGuard& guard, const Patch& patch,
const Memory& memory_patch)
{
if (memory_patch.m_offset == 0)
return;
ApplyMemoryPatch(memory_patch.m_offset | 0x80000000, GetMemoryPatchValue(patch, memory_patch),
memory_patch.m_original);
ApplyMemoryPatch(guard, memory_patch.m_offset | 0x80000000,
GetMemoryPatchValue(patch, memory_patch), memory_patch.m_original);
}
static void ApplySearchMemoryPatch(const Patch& patch, const Memory& memory_patch, u32 ram_start,
u32 length)
static void ApplySearchMemoryPatch(const Core::CPUThreadGuard& guard, const Patch& patch,
const Memory& memory_patch, u32 ram_start, u32 length)
{
if (memory_patch.m_original.empty() || memory_patch.m_align == 0)
return;
@ -535,16 +537,16 @@ static void ApplySearchMemoryPatch(const Patch& patch, const Memory& memory_patc
for (u32 i = 0; i < length - (stride - 1); i += stride)
{
const u32 address = ram_start + i;
if (MemoryMatchesAt(address, memory_patch.m_original))
if (MemoryMatchesAt(guard, address, memory_patch.m_original))
{
ApplyMemoryPatch(address, GetMemoryPatchValue(patch, memory_patch), {});
ApplyMemoryPatch(guard, address, GetMemoryPatchValue(patch, memory_patch), {});
break;
}
}
}
static void ApplyOcarinaMemoryPatch(const Patch& patch, const Memory& memory_patch, u32 ram_start,
u32 length)
static void ApplyOcarinaMemoryPatch(const Core::CPUThreadGuard& guard, const Patch& patch,
const Memory& memory_patch, u32 ram_start, u32 length)
{
if (memory_patch.m_offset == 0)
return;
@ -557,19 +559,19 @@ static void ApplyOcarinaMemoryPatch(const Patch& patch, const Memory& memory_pat
{
// first find the pattern
const u32 address = ram_start + i;
if (MemoryMatchesAt(address, value))
if (MemoryMatchesAt(guard, address, value))
{
for (; i < length; i += 4)
{
// from the pattern find the next blr instruction
const u32 blr_address = ram_start + i;
auto blr = PowerPC::HostTryReadU32(blr_address);
auto blr = PowerPC::HostTryReadU32(guard, blr_address);
if (blr && blr->value == 0x4e800020)
{
// and replace it with a jump to the given offset
const u32 target = memory_patch.m_offset | 0x80000000;
const u32 jmp = ((target - blr_address) & 0x03fffffc) | 0x48000000;
PowerPC::HostTryWriteU32(jmp, blr_address);
PowerPC::HostTryWriteU32(guard, jmp, blr_address);
const u32 overlapping_hook_count =
HLE::UnpatchRange(system, blr_address, blr_address + 4);
if (overlapping_hook_count != 0)
@ -584,7 +586,7 @@ static void ApplyOcarinaMemoryPatch(const Patch& patch, const Memory& memory_pat
}
}
void ApplyGeneralMemoryPatches(const std::vector<Patch>& patches)
void ApplyGeneralMemoryPatches(const Core::CPUThreadGuard& guard, const std::vector<Patch>& patches)
{
auto& system = Core::System::GetInstance();
auto& system_memory = system.GetMemory();
@ -597,14 +599,15 @@ void ApplyGeneralMemoryPatches(const std::vector<Patch>& patches)
continue;
if (memory.m_search)
ApplySearchMemoryPatch(patch, memory, 0x80000000, system_memory.GetRamSize());
ApplySearchMemoryPatch(guard, patch, memory, 0x80000000, system_memory.GetRamSize());
else
ApplyMemoryPatch(patch, memory);
ApplyMemoryPatch(guard, patch, memory);
}
}
}
void ApplyApploaderMemoryPatches(const std::vector<Patch>& patches, u32 ram_address, u32 ram_length)
void ApplyApploaderMemoryPatches(const Core::CPUThreadGuard& guard,
const std::vector<Patch>& patches, u32 ram_address, u32 ram_length)
{
for (const auto& patch : patches)
{
@ -614,9 +617,9 @@ void ApplyApploaderMemoryPatches(const std::vector<Patch>& patches, u32 ram_addr
continue;
if (memory.m_ocarina)
ApplyOcarinaMemoryPatch(patch, memory, ram_address, ram_length);
ApplyOcarinaMemoryPatch(guard, patch, memory, ram_address, ram_length);
else
ApplySearchMemoryPatch(patch, memory, ram_address, ram_length);
ApplySearchMemoryPatch(guard, patch, memory, ram_address, ram_length);
}
}
}

View File

@ -11,6 +11,11 @@
#include "DiscIO/DirectoryBlob.h"
#include "DiscIO/RiivolutionParser.h"
namespace Core
{
class CPUThreadGuard;
}
namespace DiscIO::Riivolution
{
struct SavegameRedirect
@ -74,8 +79,10 @@ enum class PatchIndex
void ApplyPatchesToFiles(const std::vector<Patch>& patches, PatchIndex index,
std::vector<DiscIO::FSTBuilderNode>* fst,
DiscIO::FSTBuilderNode* dol_node);
void ApplyGeneralMemoryPatches(const std::vector<Patch>& patches);
void ApplyApploaderMemoryPatches(const std::vector<Patch>& patches, u32 ram_address,
void ApplyGeneralMemoryPatches(const Core::CPUThreadGuard& guard,
const std::vector<Patch>& patches);
void ApplyApploaderMemoryPatches(const Core::CPUThreadGuard& guard,
const std::vector<Patch>& patches, u32 ram_address,
u32 ram_length);
std::optional<SavegameRedirect>
ExtractSavegameRedirect(const std::vector<Patch>& riivolution_patches);